The PS5 is fully backwards compatible (i think there are less than 10 obscure ones that don't work) with PS4. I'm not sure what you all are talking about.
The problem with Consoles is that they are not PC's.
With Odyssey the frying was guaranteed.Mmmmmm... deep fried console![]()
My guess is there are problems running it on the old consoles, but that’s just a guess.
Without clarity from fdev it’s impossible to know but I arrive at this conclusion based on a few factors.
1. When consoles were introduced the fidelity on PC had to be reduced just to get it to work according to people here and Obsidian Ant. Odyssey contains better graphics across the game so is no doubt heavier on the specs.
2. connected to point 1, the old gen consoles struggled at times quite badly with lag around planets and loading the system map and would even freeze the game when checking the module panel for a couple of seconds. All these issues were highlighted, documented and brought to frontier regularly till we were blue in the face.. silence was the response. No consideration, no acknowledgement, no discussion.
3. connected to 1 and 2, I personally found that an increase in hardware capability solved most of these problems when I bought a new gen console (Series X) so the old gens were already suffering before anything new has been introduced.
I can only guess then that is a cyberpunkesque situation but so far frontier have blamed it on just COVID and not acknowledged any of these issues. It’s high time we had a discussion on it instead of the stone-walling.
The current engine is the fourth generation of our cross-platform technology. The engine provides a common platform-neutral core API and resource pipeline that isolates both the game code and resources from the underlying hardware, while maximising use of the multi-processor, multi-threaded environment
That’s actually a good point Uchuu but I doubt it would create a 6 month delay..it was mentioned in a previous broadcast that the verification for Xbox took roughly one week to pass so I’m sure Sony wouldn’t take half a year but they may have made it more stringent.Has Sony perhaps tightened the approval rules after the disaster with CP2077?
@Northpin that’s precisely what happens I do play on console and the density of asteroids is less than on pc in the asteroid rings of San Tu and other places.
Someone will know: Is the new Xbox the same architecture as the previous generation? It appears (and I'm happy to be wrong) that the PS5 is on hardware different enough to require an entire new game to make use of that hardware - if the Xbox is similar in its dissimilarities then Frontier would be obliged to have 4 different versions of the game for 2 consoles - for old and new generation - and to maintain those versions equally until such time as the 'ancient' hardware (like my PS4) can be abandoned.
At least for the PC a single version works as the hardware running the game sorts out the drivers needed... (allegedly!)
Just a thought![]()
Thank you, kind sir, for your excellent response! That is my question answered in completeness.No, both consoles use RDNA 2 for their GPUs, with the new Xbox consoles featuring full RDNA2 support, and both are using Zen 2 CPUs compared to the old Jaguar CPUs.
MS have done great work in unifying the various APIs between PC and console. DirectX 12 for example, works on both Xbox and PC, and DirectX 12 Ultimate (allows access to RDNA 2 features like VRS, Mesh Shaders etc ) works on both Xbox Series S|X and any PC using a DX12 Ultimate graphics card. You've also got Direct Storage on Xbox Series S|X and PC which improves IO performance for SSDs.
So, development work done for an enhanced patch for Xbox Series S|X will also benefit any PC using one of the newer graphics cards and/or SSD. If that isn't moviataion for a patch I'm not sure what is.
So, development work done for an enhanced patch for Xbox Series S|X will also benefit any PC using one of the newer graphics cards and/or SSD. If that isn't moviataion for a patch I'm not sure what is.
It sure is a motivation... but ED is still a DX11 game![]()
And for that we should weep.
For the record, Microsoft Flight Simulator will be using DX12 for the Xbox version, and performance improvements from that will also benefit PC flyers with DX12 hardware, with no loss of visual quality.
hmm, do you ever think we will get an elite 5? what else could it give?Well, hopefully they will improve the Cobra engine (currently at 4th generation) to be DX12 ultimate compatible.
Not sure if that will happen during the lifetime of our beloved Elite 4 (hint?) or we will need to wait for Elite 5 for that *()
*(although it would be about damn time if it started in 1988 and the 4th gen came into fruition just in time to be used for ED since 2013/2014)
hmm, do you ever think we will get an elite 5? what else could it give?
Can we hope and dare dream then that this 6 month delay is to give us an enhanced console version