There are Three (3) significant problems with the current Pirate Massacre Missions that make them quite fruitless and nonsensical and wholly unrewarding:
1) In a logical universe, factions from a system offering massacre missions would have you kill pirates (or their enemies) in that same system, and yet all pirate massacre missions are for nearby, often wholly unrelated systems. This creates an unnecessary need for suspension of disbelief, and the roleplaying that a faction has some unknown motivation for killing pirates in an unrelated system. Can you imagine a faction at War offering CZ massacre missions for a different system?? No, because that would have ZERO impact on the BGS for the system at war, and seem like a low priority tangent at best. Yet, for pirate-killing-missions we are always sent away to a different system, with an unrelated BGS, often one that doesn't even have a RES or any significant pirate presence... which leads to issue #2:
2) The targets of Pirate Massacre Missions are only from a specific faction (instead of any wanted pirate) which means that you have to seek out a smaller subset of the often limited spawns of Wanted ships in that system. The target systems often have a limited number of spawns sites, or perhaps even ZERO spawn sites (no rings, no RES, no compromised nav beacon), which leaves you hunting in super cruise for specific wanted ships or SS with potential targets. Sometimes only 1 out of 5-10 bounty kills is an actual Mission Target. A frustratingly low ratio of success which means that progress for the mission is often at a snails pace and can take several days just fulfill even a couple dozen kills... which leads to issue #3:
3) The mission kill count requirements are often spectacularly high, and the mission durations are shockingly brief, maybe 1 or 2 days. Sometimes less! The Wing versions of massacre missions have a kill requirement that is often 4 times bigger!!! Which is laughably, maniacally, and perversely designed to almost invariably end in mission failure. On top of this, the rewards for actually completing these missions are shockingly small (a couple million Credits for dozens of hours of effort??). If Frontier wants to create missions completion requirements of such EPIC proportions, sure OK that's fine, but then the payout should be at a minimum 10 to 20 times the current reward amounts, especially given that the mission failure rate for these pirate massacre missions within my BGS group is roughly 99%, even with a herculean winged target search effort applied on non-wing missions!
1) In a logical universe, factions from a system offering massacre missions would have you kill pirates (or their enemies) in that same system, and yet all pirate massacre missions are for nearby, often wholly unrelated systems. This creates an unnecessary need for suspension of disbelief, and the roleplaying that a faction has some unknown motivation for killing pirates in an unrelated system. Can you imagine a faction at War offering CZ massacre missions for a different system?? No, because that would have ZERO impact on the BGS for the system at war, and seem like a low priority tangent at best. Yet, for pirate-killing-missions we are always sent away to a different system, with an unrelated BGS, often one that doesn't even have a RES or any significant pirate presence... which leads to issue #2:
2) The targets of Pirate Massacre Missions are only from a specific faction (instead of any wanted pirate) which means that you have to seek out a smaller subset of the often limited spawns of Wanted ships in that system. The target systems often have a limited number of spawns sites, or perhaps even ZERO spawn sites (no rings, no RES, no compromised nav beacon), which leaves you hunting in super cruise for specific wanted ships or SS with potential targets. Sometimes only 1 out of 5-10 bounty kills is an actual Mission Target. A frustratingly low ratio of success which means that progress for the mission is often at a snails pace and can take several days just fulfill even a couple dozen kills... which leads to issue #3:
3) The mission kill count requirements are often spectacularly high, and the mission durations are shockingly brief, maybe 1 or 2 days. Sometimes less! The Wing versions of massacre missions have a kill requirement that is often 4 times bigger!!! Which is laughably, maniacally, and perversely designed to almost invariably end in mission failure. On top of this, the rewards for actually completing these missions are shockingly small (a couple million Credits for dozens of hours of effort??). If Frontier wants to create missions completion requirements of such EPIC proportions, sure OK that's fine, but then the payout should be at a minimum 10 to 20 times the current reward amounts, especially given that the mission failure rate for these pirate massacre missions within my BGS group is roughly 99%, even with a herculean winged target search effort applied on non-wing missions!