Over the last week or so I have been looking at the "suggestions and idea" sub-thread. They have been some really awesome ideas but here is a problem I would like to address. This is by no means saying having options are bad, or any ideas are bad but here's where the concept of having gameplay options could be problematic. First off implementing different options costs time and resources and if the payoff is not recognized, meaning hardly anyone uses the different options it's wasted those resources when other things are more important.
When you start getting into the realm of adding different options to tweak the gameplay, the developers have to define the "default" game state which everyone will start off with, this is important because the game developers need to balance the gameplay around the default state to make the game playable to everyone.
Some options also pose another problem in that there impact of gameplay. Since the developers need to balance the game around the default state, some options might have varying impacts on gameplay. If an option has low to medium impact on gameplay no balance is needed as they might be accepted as part of the advanced/hardcore gameplay this option will bring. If an option drastically imbalances the gameplay there are two options to pursue, either remove the option completely or try to balance other aspects of the game. The problem with the 2nd option is re balancing the game comes back to the point that is cost time and resources to do.
Gameplay "modes" are a good way to fix some of these problems as the extend of the gameplay changes are localized under that particular game mode and re-balancing can occur under the whole gamemode rather than individual gameplay options.
When you start getting into the realm of adding different options to tweak the gameplay, the developers have to define the "default" game state which everyone will start off with, this is important because the game developers need to balance the gameplay around the default state to make the game playable to everyone.
Some options also pose another problem in that there impact of gameplay. Since the developers need to balance the game around the default state, some options might have varying impacts on gameplay. If an option has low to medium impact on gameplay no balance is needed as they might be accepted as part of the advanced/hardcore gameplay this option will bring. If an option drastically imbalances the gameplay there are two options to pursue, either remove the option completely or try to balance other aspects of the game. The problem with the 2nd option is re balancing the game comes back to the point that is cost time and resources to do.
Gameplay "modes" are a good way to fix some of these problems as the extend of the gameplay changes are localized under that particular game mode and re-balancing can occur under the whole gamemode rather than individual gameplay options.