My idea for such a ship:
Massive cargo space.
Massive fuel tank (bigger than the Beluga).
Good Jump range.
Good shields.
8 medium weapon mounts
8 utility slots.
Slf capable.
Capable of flying to Maia from Sol on a single tank with a well plotted route.
It's USP would be as a long haul bulk trader.
Can you imagine something like that in the hands of Operation IDA?
I'd say we need a ship like this now.
IDA has restored 16(?) of 40 something damaged stations. With more attacks happening every week a bulk trader and resupply ship has it's place in the game.
If it can't dock at a station; it can't repair it. Perhaps before we put the cart before the horse, maybe adding support structures so it's a usable asset, might be the more relevant approach? Work smarter, not harder, as it were.
There is zero capability or support in game at present for 'berthed' ships beside the static captical class facilities (ie docks rather than pads) and there's no in-game mechanics to support any form of official "tea-bagging" which is the colloquial term for a small ship servicing a large ship. I'd go into more detail, but I'd prefer to not be banned or receive moderation censure to be fair. So.. use your imagination (just don't tell me what that looks like).
As usual, there is a desire for a ship that requires supporting structure that isn't present and the belief that that can be done later, which ignores that it likely will not be. Frontier, rightly, haven't added Panther Clipper because a really big Type-9 like giant brick that is (lore wise) extremely hard to kill, with planetary bombardment armaments (that don't exist), that ostensibly can't dock anywhere at all (berthing doesn't exist), has no supporting missions or structure (there are no mission types yet) - is the very definition of a duck out of water. Cart before the horse. Etcetera.
Not sure where the medium hardpoints come in? PC is basically a flying fort knox, with a
lot more gun. We're talking city levelling capability. Planetary bombardment. This is not your uncle's rusty beat up Type-9. It's a flying death machine with more armour than a battleship and enough cargo capacity to make an Imperial trader in a Cutter blush and feel inadequate.
You will buy my stuff, so help me, or I will level your entire outpost and the one next door; what's that? Why yes, I
do accept AMEX. Ahh, a pleasure doing business with you.
There's a
reason people ask for supporting mechanics to exist before the thing being supported. It's
required for the thing to function in a meaningful fashion. A huge ship with no purpose, is still a huge ship with no purpose; ask Frontier to add the purpose, so the ship has an actual reason for being. IDA is an example, and a good one; but can't really be the only one. A lot of structure is needed.
Sometimes, what you
actually want is the things that will make the big ship matter (indeed this is often the case in general; the concept of if you build it, they will come doesn't actually work in principle because it's not that simple). Get the mechanics in, and we can use those today.
The rest? IE big honkin' ships like Panther Clipper? Credit sink gravy.