With Frontier focusing on core game play and QoL in the coming months, it seems we need to highlight areas to the devs that we think need attention.
Exploration and mining would be my two hot-button areas. Simple things like amount filters on the refinery to refuse certain minerals. Ie. You are focusing on collecting a specific mineral for a mission and don't want A, B, or C clogging up your bins/hold so you set A, B and C to 0 and A, B, and C are auto-vented on refining.
Other things I'd like to see in exploration are: Longer range route plotting (more than 1,000 LY) and the ability to choose my own specific route by selecting a chain of individual systems for things like neutron fields or rares runs. In-depth scanning mechanics that can highlight where high concentrations of minerals are located on a planet / moon for better collection odds.
Ability to set spiderweb range. When in space with few stars, I can increase the spiderweb to get more options. When near Sag A* I can reduce it to save CPU time.
Player generated beacons for use on planet/moon surfaces. For navigation or way to show friends a location. Instance specific, would disappear when you leave the instance.
Ability to set marker on planet based on Long / Lat so you can fly directly to a set of entered coords.
Trading tools to calculate profit / loss on routes in-game. On screen display showing what goods are the most profitable and to which destinations from the station you are in.
Built in Docking Computer (no module slot use) in all ships. For those who don't want to use this, just deselect power and turn it off. Silly to waste a C4 slot for a C1 DC.
Built in Basic Discovery Scanner (no module slot use) in all ships. ISS, ADS, DSS would all use slots to equip, but a 500 ls range BDS should be available to all ships without occupying a slot for basic navigation and mission briefings.
More book marks and materials storage -OR- have the ability to set upper limits for each material. Ex: You have 22 Zinc and don't want to collect more than 25, so you set Zinc to a max of 25. Once you have 25, no more will be collected. Lets you manage your allotted space better.
Give fighters a cargo scoop and the ability to pick up materials (not cargo). Once the fighter returns to the ship, those materials become part of the players stock. Destroyed fighters lose carried materials.
I'm sure there's more, but it's just a start. What do you want to see?
-=-=-=-=-=-=-=-=-=-=-=-=-=-
List generated from suggestions:
Galaxy Map
. Galaxy Map filter for - Fully first discovered, Partially first discovered, Totally Undiscovered.
. Galaxy Map buy option to buy full grids of already fully discovered systems. (not just the 20ly systems from station your docked at).
. Galaxy Map search for Minor Factions and Player Factions systems.
. Galaxy Map filter for known (discovered) Ring Types, Element types, Organic types, Geological types, Artifact types.
. Galaxy Map filter for Rares.
. Flag for bookmarks to state it should appear in the nav screen destination selection pane and a flag for nav screen filters to include book marked systems. As is the nav screen shows systems within XLY limited to Y systems (forget the actual numbers). Rarely do I actually care about most of those systems.
. Filter for bookmarks, Bookmarks for individual asteroids, More bookmarks.
. Filter on multiple things simultaneously.
Missions
. On mission board at start when going from mission list to faction list stop making it jump to the last faction, it defaults to showing first faction on open so if I swap back to factions it should focus on the first not last faction.
Toggle to make FA-Off and rotation correction off the default. Annoying to have to reset them on login, ship swap, SRV usage.
. Signal Source type shown without scanning it. Detailed information of the Signal source shown when its scanned. ( Example: [Un-Scanned will show Emission Signal Source] [Scanned will show Degraded Emissions, Encoded Emissions or High Grade Emissions]. ).
Trade
. Trade computer Module for Freighter class ships only. ( Something like Trade Computer Extension MK.II ).
Exploration
. Exploration computer Module for Exploration class ships only. ( Something like EDSM also faster scanning and more detailed scanning ) .
. More class specific Modules for class specific ships only (Freighter class XL cargo racks, Exploration Class Scanners, Combat class scanners).
Mining, Piracy, Smuggling, Salvage
. A Mining class ship with mining class modules for mining class ship only (example - filters for the refinery).
. A Piracy class ship with "same as above". (example - has a grapple/tractor beam)
. A Salvage class ship with salvage class modules for salvage ship only. (example - can cut and process metals, elements and components from wreckage's).
. A Salvage licence.
. A Smuggling class ship with smuggling class modules for smuggling class ship only. (example - erm dunno atm)
General Ship
. Turn off all interior lights
. Turn off all exterior lights
. Ability to toggle friends coming online and offline notifications.
. Ability to toggle all npc text chat Unless Mission specific orders.
. Ability to toggle system messages (friends online and offline).
. Ability to set your online status as offline.
. Detailed ship builder information while docked at specific station types that offer this tool. ( Example: coriolis web site ingame )
. A real velocity vector indicator. Not this space dust.
. The ability to save different loadouts for one ship in the outfitting screen (I.E. Combat Python or Mission Python) without manually having to re add all the internals.
. compass instead of the current planetary directional navigation system
. Additional jump modes, Best Effort - No Refuel and Settable Max Distance - Fuel Use mode.
. Ability to turn off proximity warning lights/siren... It's bloody annoying when ground hugging.
. Have an (optional?) ship spotlight that follows head tracking (POV).
. Ability to turn of light augmentation when on the dark side of planets.
Limpets
. Advance collector limpet controller with filter options.
. Advanced prospector Limpet controller (example - finds nearest asteroid that is not scanned or empty and attaches to it).
General Game
. Crime and punishment upgrade.
. Introduction of Karma system.
. Planetary bookmarks.
. Faster and better Flagging and Removal of exploits and exploited gains.
. Ability to align with a Minor faction.
. A pack of New Cmdr saves purchasable from the store.
. Interactive Galactic Encyclopedia. ( An expanded Wiki ingame ) .
. Materials count shown next to the material when looking in contacts. ( Example : Antimony (13) ).
. GalNet Filters, a "show all related" and "Want to know more ?" button and when/if we get a Galatic Encyclopedia then links from GalNet to GalEnc (tm).
. Longer landing gear struts on ships like the Python, where the SRV struggles to get out from under the ship if the terrain is even slightly bumpy.
. Building the HUD color changer into the game.
. Ability to save HoloMe profiles.
. Ability to filter Contacts for the radar UI ( Example: Filter out containers and materials from the radar screen and contacts list ).
. Ability to filter what the SRV is scanning for.
. Stop giving commodities as mission rewards.
. After dropping onto a wingmate when using navlock, having the navlock cancel automatically would be nice.
. Viewing all blueprints available in game for engineers you have already discovered and unlocked.
. The ability to save different loadouts for one ship in the outfitting screen (I.E. Combat Python or Mission Python) without manually having to re add all the internals.
Settings
. Curves Settings for all joystick Axis in controller settings.
. Default mic to push to talk to stop all the people who do not talk from broadcasting using an open mic.
Exploration and mining would be my two hot-button areas. Simple things like amount filters on the refinery to refuse certain minerals. Ie. You are focusing on collecting a specific mineral for a mission and don't want A, B, or C clogging up your bins/hold so you set A, B and C to 0 and A, B, and C are auto-vented on refining.
Other things I'd like to see in exploration are: Longer range route plotting (more than 1,000 LY) and the ability to choose my own specific route by selecting a chain of individual systems for things like neutron fields or rares runs. In-depth scanning mechanics that can highlight where high concentrations of minerals are located on a planet / moon for better collection odds.
Ability to set spiderweb range. When in space with few stars, I can increase the spiderweb to get more options. When near Sag A* I can reduce it to save CPU time.
Player generated beacons for use on planet/moon surfaces. For navigation or way to show friends a location. Instance specific, would disappear when you leave the instance.
Ability to set marker on planet based on Long / Lat so you can fly directly to a set of entered coords.
Trading tools to calculate profit / loss on routes in-game. On screen display showing what goods are the most profitable and to which destinations from the station you are in.
Built in Docking Computer (no module slot use) in all ships. For those who don't want to use this, just deselect power and turn it off. Silly to waste a C4 slot for a C1 DC.
Built in Basic Discovery Scanner (no module slot use) in all ships. ISS, ADS, DSS would all use slots to equip, but a 500 ls range BDS should be available to all ships without occupying a slot for basic navigation and mission briefings.
More book marks and materials storage -OR- have the ability to set upper limits for each material. Ex: You have 22 Zinc and don't want to collect more than 25, so you set Zinc to a max of 25. Once you have 25, no more will be collected. Lets you manage your allotted space better.
Give fighters a cargo scoop and the ability to pick up materials (not cargo). Once the fighter returns to the ship, those materials become part of the players stock. Destroyed fighters lose carried materials.
I'm sure there's more, but it's just a start. What do you want to see?
-=-=-=-=-=-=-=-=-=-=-=-=-=-
List generated from suggestions:
Galaxy Map
. Galaxy Map filter for - Fully first discovered, Partially first discovered, Totally Undiscovered.
. Galaxy Map buy option to buy full grids of already fully discovered systems. (not just the 20ly systems from station your docked at).
. Galaxy Map search for Minor Factions and Player Factions systems.
. Galaxy Map filter for known (discovered) Ring Types, Element types, Organic types, Geological types, Artifact types.
. Galaxy Map filter for Rares.
. Flag for bookmarks to state it should appear in the nav screen destination selection pane and a flag for nav screen filters to include book marked systems. As is the nav screen shows systems within XLY limited to Y systems (forget the actual numbers). Rarely do I actually care about most of those systems.
. Filter for bookmarks, Bookmarks for individual asteroids, More bookmarks.
. Filter on multiple things simultaneously.
Missions
. On mission board at start when going from mission list to faction list stop making it jump to the last faction, it defaults to showing first faction on open so if I swap back to factions it should focus on the first not last faction.
Toggle to make FA-Off and rotation correction off the default. Annoying to have to reset them on login, ship swap, SRV usage.
. Signal Source type shown without scanning it. Detailed information of the Signal source shown when its scanned. ( Example: [Un-Scanned will show Emission Signal Source] [Scanned will show Degraded Emissions, Encoded Emissions or High Grade Emissions]. ).
Trade
. Trade computer Module for Freighter class ships only. ( Something like Trade Computer Extension MK.II ).
Exploration
. Exploration computer Module for Exploration class ships only. ( Something like EDSM also faster scanning and more detailed scanning ) .
. More class specific Modules for class specific ships only (Freighter class XL cargo racks, Exploration Class Scanners, Combat class scanners).
Mining, Piracy, Smuggling, Salvage
. A Mining class ship with mining class modules for mining class ship only (example - filters for the refinery).
. A Piracy class ship with "same as above". (example - has a grapple/tractor beam)
. A Salvage class ship with salvage class modules for salvage ship only. (example - can cut and process metals, elements and components from wreckage's).
. A Salvage licence.
. A Smuggling class ship with smuggling class modules for smuggling class ship only. (example - erm dunno atm)
General Ship
. Turn off all interior lights
. Turn off all exterior lights
. Ability to toggle friends coming online and offline notifications.
. Ability to toggle all npc text chat Unless Mission specific orders.
. Ability to toggle system messages (friends online and offline).
. Ability to set your online status as offline.
. Detailed ship builder information while docked at specific station types that offer this tool. ( Example: coriolis web site ingame )
. A real velocity vector indicator. Not this space dust.
. The ability to save different loadouts for one ship in the outfitting screen (I.E. Combat Python or Mission Python) without manually having to re add all the internals.
. compass instead of the current planetary directional navigation system
. Additional jump modes, Best Effort - No Refuel and Settable Max Distance - Fuel Use mode.
. Ability to turn off proximity warning lights/siren... It's bloody annoying when ground hugging.
. Have an (optional?) ship spotlight that follows head tracking (POV).
. Ability to turn of light augmentation when on the dark side of planets.
Limpets
. Advance collector limpet controller with filter options.
. Advanced prospector Limpet controller (example - finds nearest asteroid that is not scanned or empty and attaches to it).
General Game
. Crime and punishment upgrade.
. Introduction of Karma system.
. Planetary bookmarks.
. Faster and better Flagging and Removal of exploits and exploited gains.
. Ability to align with a Minor faction.
. A pack of New Cmdr saves purchasable from the store.
. Interactive Galactic Encyclopedia. ( An expanded Wiki ingame ) .
. Materials count shown next to the material when looking in contacts. ( Example : Antimony (13) ).
. GalNet Filters, a "show all related" and "Want to know more ?" button and when/if we get a Galatic Encyclopedia then links from GalNet to GalEnc (tm).
. Longer landing gear struts on ships like the Python, where the SRV struggles to get out from under the ship if the terrain is even slightly bumpy.
. Building the HUD color changer into the game.
. Ability to save HoloMe profiles.
. Ability to filter Contacts for the radar UI ( Example: Filter out containers and materials from the radar screen and contacts list ).
. Ability to filter what the SRV is scanning for.
. Stop giving commodities as mission rewards.
. After dropping onto a wingmate when using navlock, having the navlock cancel automatically would be nice.
. Viewing all blueprints available in game for engineers you have already discovered and unlocked.
. The ability to save different loadouts for one ship in the outfitting screen (I.E. Combat Python or Mission Python) without manually having to re add all the internals.
Settings
. Curves Settings for all joystick Axis in controller settings.
. Default mic to push to talk to stop all the people who do not talk from broadcasting using an open mic.
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