The PF aren't that powerfull. They do own the rights to the FTL communication tech on our ships and for Galnet. This is licensed to Sirius, in some way. The nav. systems in all PF member ships (players) are under UC jurisdiction.
NPCs aren't members of PF and are not always limited by UC rules. You can see them jumping in and out of systems, with unobtainable permits.

Corporate factions can seemingly also opperate in locked sectors.

PF, EFP and the Founders are powerfull and have a bunch of cash, but being a member also comes with limitations. Finding and getting on the good side of the Dark Wheel, may help us overcome them.
In Imprint there is a mention that Elite pilots can get a commission with 'full jump navigation'. That is of course a Galcop commission, that allows you to go beyond the 8 galaxies. TDW may be able to give us something similar.

It wouldn't be surprising if FD have put in a few gates, on the journey to Raxxla. I doubt FD have put in any hidden mechanics for this. They would most likely rely on existing mechanics.

Being Elite is of course the first key that comes to mind. That key opens as far as I know, only Shinrarta Dezhra. Possibly the first gate?
The second gate may be the DW station. They key may be allied status with TDW in Shin Dez?
Third gate could be a permit locked sector or system and the key a permit from the real DW?

This is just an example but it shows how a journey could be constructed, with the mechanics that were in the game at release.

This aligns with my thoughts too.

If it's a journey we all have to make, it'd make sense that it's a constructed path requiring us to 'complete' each step before the next is unlocked/exposed/instanced (DW station I'm waiting at an 8th moon and it hasn't appeared yet!).

So at the moment I'm activating all 30 Guardian Beacons, taking the key and unlocking the specified target Guardian Structure site.

Then on my to-do list towards this path is still a lot:
  • Complete all Codex entries (at least one of each) for a single region
  • Complete triple Elite (combat still to go)
  • Unlock all Engineers within the bubble (got side-tracked an never really completed them)
  • Re-verify Allied status with SD - DW faction
  • Buy Odyssey (just because supporting FDev and this awesome game is a good thing to do)! :cool:
Potentials, but still deciding of value vs effort/time:
  • Possibly trade all Galaxy Rare items at least once (I think Macros has already tried this?)
  • Visit some of the more remote tourist beacons / take passengers to them for SD - DW faction
So my journey will probably take some time, and along the way I'll keep my eyes peeled for 8th Moon dark stations, random Raxxla looking things and generally enjoy the game!

See you all in the Black.
Fly Dangerously,
/ Ra
 
So im going to through my tin foil hat out they and take some pot luck guess. Its been said that someone has been there and honked the system but left. My guesses from that is it might have been before the new dss kicked in so may not have had a scanner that could reach the item of interest. Its been said we will know it when we find it. From that, and this is wild shots it will have to stand out if your even remotely looking properly. So how to do that, could be that rather than sitting at the signals end of the dss it might be right right at the top where no one really looks. Maybe the signal might only be found after scanning an asteroid belt and I mean a decent one. The reason I say decent one is where the tin foil really earns its dollars. Its said everyone must take the journey for themselves. Being dead in the centre of a massive asteroid cluster would force players to fly normal pace to the signal. Throw in a few land mines, fatigue from flying for a long period avoiding objects, few auto defences, few natural hazards maybe extreme gravity asteroids which drag you to them and that makes for a journey everyone must take for themselves. And most likely easiest in a small ship say a cobra 3. Ideas?
 
Gating the instance seem like a poor game design. It should at least involve some form of equipment, that allows detecting the station.
I would guess that gating the docking access, would be more logical and in line with existing mechanics.
Finding a station only by parallax, is really dificult. There is not much risk that anyone finds it, until the right hints are understood.

Yes, I remember reading in one of the books about station doors being closed and expected to see it in-game, that possibility does seem to make more sense than instancing it.
 
Source: https://www.twitch.tv/elitedangerous

1608208467551.png

RAXXLA confirmed?!
 
So im going to through my tin foil hat out they and take some pot luck guess. Its been said that someone has been there and honked the system but left. My guesses from that is it might have been before the new dss kicked in so may not have had a scanner that could reach the item of interest. Its been said we will know it when we find it. From that, and this is wild shots it will have to stand out if your even remotely looking properly. So how to do that, could be that rather than sitting at the signals end of the dss it might be right right at the top where no one really looks. Maybe the signal might only be found after scanning an asteroid belt and I mean a decent one. The reason I say decent one is where the tin foil really earns its dollars. Its said everyone must take the journey for themselves. Being dead in the centre of a massive asteroid cluster would force players to fly normal pace to the signal. Throw in a few land mines, fatigue from flying for a long period avoiding objects, few auto defences, few natural hazards maybe extreme gravity asteroids which drag you to them and that makes for a journey everyone must take for themselves. And most likely easiest in a small ship say a cobra 3. Ideas?

“ Its been said that someone has been there and honked the system but left” without discovering Raxxla ... is a rumour attributed to Michael Brookes at a closed Lavecon Q&A session (circa 2015 I think). We have no evidence to support that rumour.

“Its been said we will know Raxxla when we find it” is a rumour attributed to David Braben. I’m still waiting for someone to provide the reference to support that rumour.

“Its said everyone must take the journey for themselves.” Yep, Michael Brookes definitely said that during a livestream interview with DJTruthsayer. Although it can be interpreted to mean anything you want (edit: as can practically anything MB ever said; he’s a master at saying something that can have a multitude of meanings, or none! Most aggravating! 😁)

Tinfoil can be useful (e.g. shielding the brain from electromagnetic radiation, cooking the turkey, making the copawlot look cute) but can be wasted on dubious rumours, which we try to avoid in this Quest.

This thread contains all the solid references we are aware of:

If you find any more let me know & I’ll add them to the list! 🙂
 
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“ Its been said that someone has been there and honked the system but left” without discovering Raxxla ... is a rumour attributed to Michael Brookes at a closed Lavecon Q&A session (circa 2015 I think). We have no evidence to support that rumour.

“Its been said we will know Raxxla when we find it” is a rumour attributed to David Braben. I’m still waiting for someone to provide the reference to support that rumour.

“Its said everyone must take the journey for themselves.” Yep, Michael Brookes definitely said that during a livestream interview with DJTruthsayer. Although it can be interpreted to mean anything you want (edit: as can practically anything MB ever said; he’s a master at saying something that can have a multitude of meanings, or none! Most aggravating! 😁)

Tinfoil can be useful (e.g. shielding the brain from electromagnetic radiation, cooking the turkey, making the copawlot look cute) but can be wasted on dubious rumours, which we try to avoid in this Quest.

This thread contains all the solid references we are aware of:

If you find any more let me know & I’ll add them to the list! 🙂

I noticed you said a list of solid references and chasing dubious rumours. Yet you turn straight around and start mentioning rogue planets which no one has seen, catalogued or even gotten a quote saying they are in the current version or future game. So really none of my points are more wasteful than any ideas put before and all are possible in current known mechanics of the game. We know there are belts in the game, check. We know there are automated defences on bases known as flyers, check. And we know there are high g planets that are relatively small in the terms of planet sizes, check. Even if you call the high g asteroids a push which reading alot of the floated ideas it isn't it could be a asteroid belt encompassing a high g planet with all the mimes and auto defences i mentioned in the belt. All mechanics known to be in the game without screwing with stellar forge to map how rogues travel between systems or triggering misjumps in the current version of the game. I think by shoving someone's ideas down you could miss something that does pan out even in the slightest. Honestly very poor form from you considering all the other ideas put forward in the thousands of posts before me.
 
This aligns with my thoughts too.

If it's a journey we all have to make, it'd make sense that it's a constructed path requiring us to 'complete' each step before the next is unlocked/exposed/instanced (DW station I'm waiting at an 8th moon and it hasn't appeared yet!).

So at the moment I'm activating all 30 Guardian Beacons, taking the key and unlocking the specified target Guardian Structure site.

Then on my to-do list towards this path is still a lot:
  • Complete all Codex entries (at least one of each) for a single region
  • Complete triple Elite (combat still to go)
  • Unlock all Engineers within the bubble (got side-tracked an never really completed them)
  • Re-verify Allied status with SD - DW faction
  • Buy Odyssey (just because supporting FDev and this awesome game is a good thing to do)! :cool:
Potentials, but still deciding of value vs effort/time:
  • Possibly trade all Galaxy Rare items at least once (I think Macros has already tried this?)
  • Visit some of the more remote tourist beacons / take passengers to them for SD - DW faction
So my journey will probably take some time, and along the way I'll keep my eyes peeled for 8th Moon dark stations, random Raxxla looking things and generally enjoy the game!

See you all in the Black.
Fly Dangerously,
/ Ra

I can perhaps save you some time there:
Jorki is triple elite, and unlocked all the engineers, bubble+Colonia+Witchhead
Been allied with TDW in SD for ages, got allied with the PF faction that gives credits for killing goids. Visited most of the known beacons in the bubble, been to Beagle Point, joined the 64,000 ly Club. Visited Sag A* & Goliaths Rest

Young clone Tyko has been to Sag A* & Goliaths Rest and sold the exploration data the other day (100+ MCr) to TDW at Neuman Camp.

Both still waiting to hear from TDW!!!

I suspect Han_Zen may be right. We may either have to find the stealthy station by eyeball, or find another station where TDW recruiters hang out that might then lead towards it. I’m now wondering if need to get allied with the factions that show the triangle motif on their flag/drapes- it’s clearly beloved of Guardians and Pilot’s Fed/Universal Cartographic. Clearly FD when designing the game expected pilots to move around the bubble through running missions....perhaps the recruitment test is triggered by getting allied with sufficient number of the correct factions, your allied factions must be stored in-game but I don’t think it’s reported in the commander statistics.

There’s also the “Place that isn't a place, door that is also the key. The myth” mission (that may or may not have been deleted). Those elite ShinDez missions have always seemed to me to be the start of a storyline. Perhaps we need to find a “XXXX Gateway” station...
 
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I noticed you said a list of solid references and chasing dubious rumours. Yet you turn straight around and start mentioning rogue planets which no one has seen, catalogued or even gotten a quote saying they are in the current version or future game. So really none of my points are more wasteful than any ideas put before and all are possible in current known mechanics of the game. We know there are belts in the game, check. We know there are automated defences on bases known as flyers, check. And we know there are high g planets that are relatively small in the terms of planet sizes, check. Even if you call the high g asteroids a push which reading alot of the floated ideas it isn't it could be a asteroid belt encompassing a high g planet with all the mimes and auto defences i mentioned in the belt. All mechanics known to be in the game without screwing with stellar forge to map how rogues travel between systems or triggering misjumps in the current version of the game. I think by shoving someone's ideas down you could miss something that does pan out even in the slightest. Honestly very poor form from you considering all the other ideas put forward in the thousands of posts before me.
Rogue planets are in game. Try the search function at the top of this page to get the relevant info.
 
I noticed you said a list of solid references and chasing dubious rumours. Yet you turn straight around and start mentioning rogue planets which no one has seen, catalogued or even gotten a quote saying they are in the current version or future game. So really none of my points are more wasteful than any ideas put before and all are possible in current known mechanics of the game. We know there are belts in the game, check. We know there are automated defences on bases known as flyers, check. And we know there are high g planets that are relatively small in the terms of planet sizes, check. Even if you call the high g asteroids a push which reading alot of the floated ideas it isn't it could be a asteroid belt encompassing a high g planet with all the mimes and auto defences i mentioned in the belt. All mechanics known to be in the game without screwing with stellar forge to map how rogues travel between systems or triggering misjumps in the current version of the game. I think by shoving someone's ideas down you could miss something that does pan out even in the slightest. Honestly very poor form from you considering all the other ideas put forward in the thousands of posts before me.

Excuse me, but where did I mention rogue planets? That was not mentioned in my post at all! (Edit: if you’re referring to the linked thread on FD quotes that is a valid quote on a relevant topic, check out what MB said).

Nor did my post in any way put your ideas down, I was merely pointing out that two of the “someone said” items that you mentioned as fact are not verified. This thread (and some others) has been plagued by quotations which turned out to be mistakes, assumptions, speculation or downright falsehoods, so we try to keep the truth separate from what is not.

Now if you want to raise the subject of rogue planets, it is true this has been discussed several times in this thread in the past, and I’ve expressed some thoughts on the topic. A rogue planet is a potential solution for what Raxxla might be. Rogue planets are permitted in the journal specification (http://hosting.zaonce.net/community/journal/v13/Journal_Manual_v13.pdf, see 11.2 Star Descriptions) as legitimate astronomical bodies, and discussion of the gameplay implications might help to clarify what we should be looking for, or they may not. That’s what this thread is for, but let’s not go running off on potentially false trails based on unsubstantiated rumour, unless you want to play that way, of course that is your right.
 
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I can save you some time there:
Jorki is triple elite, and unlocked all the engineers, bubble+Colonia+Witchhead
Been allied with TDW in SD for ages, git allied with the PF faction that gives credits for killing goids. Visited most of the known beacons in the bubble, been to Beagle Point, joined the 64,000 ly Club. Visited Sag A* & Goliaths Rest

Young clone Tyko has been to Sag A* & Goliaths Rest and sold the exploration data the other day (100+ MCr) to TDW at Neuman Camp.

Both still waiting to hear from TDW!!!

I suspect Han_Zen may be right. We may either have to find the stealthy station by eyeball, or find another station where TDW recruiters hang out. I’m now wondering if need to get allied with the factions that show the triangle motif on their flag/drapes- it’s clearly beloved of Guardians and Pilot’s Fed/Universal Cartographic. Clearly FD when designing the game expected pilots to move around the bubble through running missions....

There’s also the “Place that isn't a place, door that is also the key. The myth” mission (that may or may not have been deleted). Those elite ShinDez missions have always seemed to me to be the start of a storyline. Perhaps we need to find a “XXXX Gateway” station...
I've a sneaky feeling that to get the invitation you have to 100% everything possible in game. Like achieve top ranks for PP, grade 5 with all engineers, read all tourist beacons, triple elite etc. etc. to become truly Elite in game, a little like a hidden completion trophy.
I think that the invation to get into Shin Dez/Founders World is just a small variation of the bigger one.
 
I refer you to Socrates:

Truth Control? Nice. (y)
One thing I have learned over the years is that humans can't handle truth very well. They are very emotionally attached to their thought-patterns and constructions of concepts, words, that are hopelessly stuck in a net of secondary meanings. They go around overlaying things with these emotions to feel some comfort in front of the horror of bare true existence.

It's very easy to test actually, just take any complex social issue and discuss it in a clarifying, emphatetic way, and you can see the inner pain arise.
 
I've a sneaky feeling that to get the invitation you have to 100% everything possible in game. Like achieve top ranks for PP, grade 5 with all engineers, read all tourist beacons, triple elite etc. etc. to become truly Elite in game, a little like a hidden completion trophy.
I think that the invation to get into Shin Dez/Founders World is just a small variation of the bigger one.

Ah, that would be depressing since I have no interest in PP. I only dipped my toes in briefly to get Aisling’s shields, but then never really used them! But run it past the Occam’s Razor of when things were introduced into the game. DB talked about membership of a secret society October 2014 (DB video “ED has a story that "embraces all the players"); dont think PP was in-game then. Triple elite was, engineers weren’t, some tourist beacons were (not sure about all of them, but someone on thus thread claimed recently to have visited them all), factions clearly were, UC & PF (& TDW in SD, I think) were. I dont think FD would have changed the fundamental recruitment mechanism, so I think we’re missing something. We know they assumed much more travel & trading around the bubble so...?
 
Truth Control? Nice. (y)
One thing I have learned over the years is that humans can't handle truth very well. They are very emotionally attached to their thought-patterns and constructions of concepts, words, that are hopelessly stuck in a net of secondary meanings. They go around overlaying things with these emotions to feel some comfort in front of the horror of bare true existence.

It's very easy to test actually, just take any complex social issue and discuss it in a clarifying, emphatetic way, and you can see the inner pain arise.

I used to call it “hypothesis mode locking”. We all construct mental models of how the universe works and then our thinking and behaviour is defined against those models & by how “true” those models are. Then reality breaks in, negates the model and causes a hugely painful disruption. Some people have mental breakdowns, some refuse to accept reality & continue to believe their clearly incorrect mental model because it’s less painful.... I know someone (who I would say is intelligent) who believes Covid is a huge con trick and that the vaccine contains microchips to control the recipient 🥺
 
Ah, that would be depressing since I have no interest in PP. I only dipped my toes in briefly to get Aisling’s shields, but then never really used them! But run it past the Occam’s Razor of when things were introduced into the game. DB talked about membership of a secret society October 2014 (DB video “ED has a story that "embraces all the players"); dont think PP was in-game then. Triple elite was, engineers weren’t, some tourist beacons were (not sure about all of them, but someone on thus thread claimed recently to have visited them all), factions clearly were, UC & PF (& TDW in SD, I think) were. I dont think FD would have changed the fundamental recruitment mechanism, so I think we’re missing something. We know they assumed much more travel & trading around the bubble so...?
If you, I or anyone else was to follow this Elite recruitment idea then this would narrow it down abit (or quite a lot?). A good place to start would be to look at what was achievable at launch and take it from there.

Mmmmmmm :unsure:
I never thought of this before until today. Might just have a look into this myself.
 
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