Hmm, this system shows to me as VISITED and NOT visited, both:

depends on checkboxes in filter. Very weird bug. Could it be something hidden there?
Set filter to "not visited" and jumped in:
However remote view and edsm show there some blue star too.
 
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Ok...could jump from nearest system, it has both in list. It seems bug of renaming blue star, as it has personal name. So they divided system in 2 jump points there.
 
Is there a way to show local system position on-screen without having to constantly swap to sysmap orrery view? The system coordinates (in flight, not landed) must be kept somewhere for position to be shown in the orrery; I’d like them a separate display window
 
Just for the hell of it I figure I look into the meaning of "The Door that is a key." and redefine the meaning so I looked in the symbolism of key and found an interesting site that had a quote from a philosopher Omar Khayyam that would represent the opposite.

There was a Door to which I found no Key:
There was a Veil through which I could not see:

Some little Talk awhile of Me and Thee
There seemed — and then no more of Thee and Me.

I continue to read the meaning of the quotes and it was basically the perception of dualism. So I figure well if that is dualism then for "The Door that is a Key" would represent monism.

So I googled Monism and got some searches some even name Monad. There is a lot of related links when you read through it some even come around into Greek among other things.

Monism - goes through the many ideology for many philosophers and religions.
Monad (philosophy) - there is a lot of related stuff to those like element particles, geometrics the link of cosmogony refers back to the world egg.
Pythagoreanism - the originators of monad which still did their rituals with Delphi Oracle at the Temple of Apollo.

Edit: Anyone ever go through the elements of the Hero's Journey, also refered to as the Monomyth?
 
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Just for the hell of it I figure I look into the meaning of "The Door that is a key." and redefine the meaning so I looked in the symbolism of key and found an interesting site that had a quote from a philosopher Omar Khayyam that would represent the opposite.

There was a Door to which I found no Key:
There was a Veil through which I could not see:
Some little Talk awhile of Me and Thee
There seemed — and then no more of Thee and Me.


I continue to read the meaning of the quotes and it was basically the perception of dualism. So I figure well if that is dualism then for "The Door that is a Key" would represent monism.

So I googled Monism and got some searches some even name Monad. There is a lot of related links when you read through it some even come around into Greek among other things.

Monism - goes through the many ideology for many philosophers and religions.
Monad (philosophy) - there is a lot of related stuff to those like element particles, geometrics the link of cosmogony refers back to the world egg.
Pythagoreanism - the originators of monad which still did their rituals with Delphi Oracle at the Temple of Apollo.

Edit: Anyone ever go through the elements of the Hero's Journey, also refered to as the Monomyth?

Nice try :) , but the trouble is there are are multiple possible meanings when you try this route.
E.G. could also be 'Life' and 'Death' - there are no 'thee and me' when we're dead; 'beyond the veil of Death'... And this seems to tie in with Shinrarta Dezhra, which if I remember correctly means "In Life she saw Hope" (named by a kickstarter backer, https://forums.frontier.co.uk/threads/shinrarta-dezhra.7710/post-5622298, and MB/DB seemed to treat this meaning as a secret-why??), and this meaning was echoed by Luko Giovanni in the FD-sponsored book by Drew Wagar.

Yes, an unhealthy dose of Space Madness is a pre-requisite for this thread! 😁

And yes, various people have raised and discussed the hero's journey, the Odyssey, the Iliad, Ishtar/Cora/Persephone/Seven Veils... ;we're still looking!
 
I should of delete rest and kept " There was a Door to which I found no Key" part the rest was just a copy pasted with it it has no relevance. Only thing I was pointing out is that if an philosopher can create a sentence in dualism. I was merely pointing out that "The Door that is also a key" is not just an objective to be found but has meaning to it as well case in point the idea of the sentence is also a monism
 
a hyperspace jump is a door and also the key to reaching any system in the game.

so it would make the most sense if that riddle refers to jumping.

now what would make it worth referring to it like that since jumping is how you get to any system?

I'd suggest that it refers to needing to jump from a specific system to another specific system. it is likely that the destination system is permit locked, and that the key to entering it is by being in a specific system when making the jump attempt.
 
Just for the hell of it I figure I look into the meaning of "The Door that is a key." and redefine the meaning so I looked in the symbolism of key and found an interesting site that had a quote from a philosopher Omar Khayyam that would represent the opposite.

There was a Door to which I found no Key:
There was a Veil through which I could not see:

Some little Talk awhile of Me and Thee
There seemed — and then no more of Thee and Me.

I continue to read the meaning of the quotes and it was basically the perception of dualism. So I figure well if that is dualism then for "The Door that is a Key" would represent monism.

So I googled Monism and got some searches some even name Monad. There is a lot of related links when you read through it some even come around into Greek among other things.

Monism - goes through the many ideology for many philosophers and religions.
Monad (philosophy) - there is a lot of related stuff to those like element particles, geometrics the link of cosmogony refers back to the world egg.
Pythagoreanism - the originators of monad which still did their rituals with Delphi Oracle at the Temple of Apollo.

Edit: Anyone ever go through the elements of the Hero's Journey, also refered to as the Monomyth?
Yes, I believe around pages 396-397 we were discussing The Dark Wheel being a monadist order connected to gnostic amulets with gynecological uses.
 
Some food for thought, but has anyone considered trying to work Dactylic Hexameters into the equation? The Oracle of Delphi supposedly delivered her prophecies and guidance through a dactylic hexameter, which was then interpreted by her assistants [9] and passed to the recipient. Unfortunately it's almost impossible to recreate one in English because of the pacing and I don't know enough about how it works to plug it into anything.

Aside from that, I think Darth Ender's comment about sequentially jumping to systems in order to unlock a "permit locked" zone might have some validity. A strong argument can be made for the Toast representing a map, and it's heavily debated about where that map should begin. I would argue that rather than being a large map, it's possibly quite "small" in relative terms. Perhaps the entire map is be contained within a very specific localized zone with minimal jumps, such as the Pleiades with their nearby permit-locked systems and Delphi location. In addition it contains a Thargoid structure with a galaxy map. For tinfoil points, the Omphalos stone that resides in Delphi is described as having a "floral pattern" complete with "buds", which Thargoid structures take the appearance of and contain.
 
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I still think it's more likely fdev is hiding raxxla in an asteroid belt in some otherwise uninteresting system. But if raxxla isn't a ship and is instead some stellar object, then i think making it accessible by jumping from some specific starting point with a specific destination is the next best way to hide it and would make for an interesting way to make it obvious yet still a puzzle.

to make it a little bit obvious for the jump idea, you'd focus on singular permit locked systems that can't be acquired of which there are more than 1 possible option somewhat near the bubble. LFT 509 or polaris ...both have leaked internal makeups despite being permit blocked that make them stand apart from any random permit locked system.

That is, unless the permits for these systems are acquirable via missions. Wouldn't be the first time fdev thought it was a good idea to hide clues in local news of certain stations at certain times and nobody saw them because fdev has given players no reason to think any given random station is special enough to check on them out of the thousands in the game.
 
Some food for thought, but has anyone considered trying to work Dactylic Hexameters into the equation? The Oracle of Delphi supposedly delivered her prophecies and guidance through a dactylic hexameter, which was then interpreted by her assistants [9] and passed to the recipient. Unfortunately it's almost impossible to recreate one in English because of the pacing and I don't know enough about how it works to plug it into anything.

Aside from that, I think Darth Ender's comment about sequentially jumping to systems in order to unlock a "permit locked" zone might have some validity. A strong argument can be made for the Toast representing a map, and it's heavily debated about where that map should begin. I would argue that rather than being a large map, it's possibly quite "small" in relative terms. Perhaps the entire map is be contained within a very specific localized zone with minimal jumps, such as the Pleiades with their nearby permit-locked systems and Delphi location. In addition it contains a Thargoid structure with a galaxy map. For tinfoil points, the Omphalos stone that resides in Delphi is described as having a "floral pattern" complete with "buds", which Thargoid structures take the appearance of and contain.


So it's actually a route through a locked zone, like stepping stones over a river and the word "to" in each line of the riddle is actually an instruction to go to, not a toast. It would surely be easy to hide unlocked systems that threaded their way through a large locked region.
 
I still think it's more likely fdev is hiding raxxla in an asteroid belt in some otherwise uninteresting system. But if raxxla isn't a ship and is instead some stellar object, then i think making it accessible by jumping from some specific starting point with a specific destination is the next best way to hide it and would make for an interesting way to make it obvious yet still a puzzle.

to make it a little bit obvious for the jump idea, you'd focus on singular permit locked systems that can't be acquired of which there are more than 1 possible option somewhat near the bubble. LFT 509 or polaris ...both have leaked internal makeups despite being permit blocked that make them stand apart from any random permit locked system.

That is, unless the permits for these systems are acquirable via missions. Wouldn't be the first time fdev thought it was a good idea to hide clues in local news of certain stations at certain times and nobody saw them because fdev has given players no reason to think any given random station is special enough to check on them out of the thousands in the game.

All are valid assumptions at this point, we've seen the lengths they're willing to go when hiding both puzzles and their solutions. Though I doubt the leaked internal system makeups mean much, since I recall Fdev saying that some permit-locked systems could be zones for future planned events and expansions. It is slightly suspicious that one or two had an eighth moon orbiting a gas giant.

Regardless, Fdev doesn't strike me as the type of developer to toss it's community a "needle in a haystack" problem. It gives me the impression that there's a trail of breadcrumbs leading from an obvious beginning to a less obvious end. Which of course begs the question: Where is the obvious beginning?

At the risk of returning to square one, the Toast is likely a strong contextual clue that only makes sense once you find the starting location, but provides subtle hints if you haven't. Since Fdev seems to enjoy building their puzzles using in-game mechanics (such as local news, audio logs, beacons etc) I would wager that the Toast isn't the only clue and behaves more like a key. Our job is to find the door.

In any case, it's all specualtion. I look forward to the day when we're slapping our heads going, "How did we not see that, it was so obvious!"
 
Using the idea of having to do a set of jumps in sequence, the icon for Raxxla has 6 wedges surrounding a single spot. Im not really good with using edsm but is there any permit locked stars or stars in general surrounded by stars starting with R, A, X, X, L, A with the final jump to unlock everything being the central jump. That final jump could cause a misjump to raxxla or dropping of the veil. Just an idea.
 
FD have said that misjumps aren’t in game. But there are 6 systems with unknown permit in the bubble. Search Witch’s Reach in this thread for the list.
 
So no misjump but raxxla could still be in the central system. Also it may not be in a permit locked system just a needle hunt. I only noticed today that raxxla is 6 letters and there is 6 wedges surrounding a central point. The word Raxxla could be the key making up the frame of the door. A lead, small chance but worth exploring like everyone else's ideas.

Im not familiar enough with edsm or query searching outside Microsoft access to find a 6 system needle sitting in a cluster sitting in a galaxy of a haystack so would appreciate if anyone else could have a look into it if they have a moment.
 
obviously everything is just throwing ideas out because we have no idea what raxxla even is, much less how fdev decided to hide it and to what level they're willing to provide clues.

If there is 1 thing that is guaranteed. It's that we've put way more time into thinking about this than Fdev put into doing it (putting raxxla in the game). This is being overthought and we need some way to resetting ourselves to thinking about this thru the eyes of how fdev sees their players.
 
obviously everything is just throwing ideas out because we have no idea what raxxla even is, much less how fdev decided to hide it and to what level they're willing to provide clues.

If there is 1 thing that is guaranteed. It's that we've put way more time into thinking about this than Fdev put into doing it (putting raxxla in the game). This is being overthought and we need some way to resetting ourselves to thinking about this thru the eyes of how fdev sees their players.

Most of the simpler ideas have been thoroughly analyzed and overthinking is a part of the process. I've read almost every page in this thread and the recurring theme is, ironically, recurrence. Going over old theories (simple or not) helps to solidify their validity or lack thereof and bring new hunters up to speed.

The real problem is the absence of any decisive leads, which mostly stems from FD's silence on the subject. We don't know how much effort or thought FD has put into Raxxla. This inherently means that even outlandish claims hold as much validity as basic theories, so we must treat them all with reverence.

With that in mind, no contribution is unwelcome.
 
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the simpler ideas haven't been tried though, aside from getting allied to the pilots fed or the dark wheel factions and seeing if any missions show up. They've just been talked about and abandoned for more entertaining ideas.

where has the combing of all systems starting from the old worlds and expanding out for scanning inside asteroid clusters ? do we have a % covered number? no.

There's no database saying that we've scanned 100% of the systems within the bubble to a certain radius from sol, so there's no way to know if one of those systems doesn't have some text in the description of some moon or planet that would give it away (much less something visible from orbit on the surface that would).

That's just the brute force search methods. But those can be done and dont need any kind of clues and would put to rest a number of potential theories and ideas of not only where raxxla is, but what it is.

There's no effectual point in entertaining more complex theories that have no hard evidence until you've got the above two things done... except that it's more fun imagining a convoluted and rich mystery. Nobody is really doing anything specific except hoping raxxla jumps out at them while they do their normal travelling/gameplay. I know that's how i do it...but i'm out in the rift and dont expect anything being out here but pointless procedural systems that will never serve any purpose in the game. Yet, being out here is still more of a fun idea than visiting roid clusters in the bubble. But if the search for raxxla wants to get serious, the talk should stop and the actions should begin. From the coordination of combing campaigns to tracking progress in third party database (possible separate from public ones). But that's a lot of work for something such as this.
 
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