The Raxxla Symbol in the Codex. Our single biggest stand-alone clue.
- The circle with the dot in the middle: Astronomical Symbol for our own Sun. Ask yourself, if it is not this, what is it? And if you agree with this interpretation of what it is, then we immediately have a clear path forward.
- Three lines circling the Sun: Our main asteroid belt, or possibly the three Lagrange points on Jupiter’s orbit. Alternatively, an extension of the main belt called the Hilda asteroids has three roughly equilateral sides and reaches almost out to Jupiter’s orbit with its three rounded corners.
- 33 Dots: Possibly all the bodies that lay outside the main asteroid belt (minus one! Enter tin-foil, full body suit territory for that, but not now). If so, this theory would be tethered to the fact that Fdev never put in the majority of Jupiter’s and Saturn’s moons. Jorki’s post has different, more eloquent thoughts on the 33 dots, a good read.
- The Six Pointed Star: Taken from Jorki’s research, this is the astronomical symbol for asteroid. As you will see while progressing through this post, this ties in exceptionally well to an underlying theme.
- The Hex Shape Background: Nothing concrete here. Ultimately, it doesn’t even have to be anything other than a canvas for the rest of the clues, but I have no doubt that its relevance will reveal itself to us at some point. Wishful thinking would have seen Fdev put Saturn’s amazing hex-shaped storm in the game, but alas, ‘tis not so.
We need a permit for Sol. Why?
From the moment I first logged into this mind-blowing game, I wondered why on earth (haha) we didn’t start there, but instead would need to earn our way there with rank?
Rationale: Fdev wouldn’t want to risk any newbies stumbling upon it due to the sheer numbers of all new players over time. Also fits well with “It’s a journey every player has to make for themselves.”
An alien artifact on Mars....?!?!???
What?!??? I guess you could ignore this detail, or you could
stop and think about it…
ALIENS HAVE BEEN TO SOL!! In terms of a story being told, does it make ANY sense that this detail isn't significant? Or is it more likely to be that moment in the Sixth Sense, where everything starts clicking into place once you really start paying attention to the details?
A weird, 32-segment disc around the Sun where our main asteroid belt should be.
And nowhere else in game. It would be easy enough for Fdev to make Sol match the rest of the game, so why haven’t they? Answer: Because this is something they made for a specific purpose. If you were a Dev, and people hadn’t discovered a big secret you had put in the game, would you take out the clues? Or would you leave them in-game until the puzzle was solved?
There are 8 missing asteroid clusters in Sol.
This one is my own little contribution to the puzzle (Sorry to anyone who may have noticed the same thing previous and I missed your post). If you honk the system and go into your FSSS, you will notice along the bottom that there are 8 signals for asteroid clusters! Despite having spent days in Sol trying to disprove my own clue, I was not able to locate any of these asteroid clusters.
So it is no longer speculation that there is something in here that we can't yet see... they are there somewhere!!
A major missing asteroid's ancient Greek name visually spells Raxxla.
Going back a whole 4 years, we revisit
PublicStaticVoid's post . His research turned up
Gallia =
Γαλλία in ancient Greek. Notice anything? It gets better. There is a giant asteroid in Sol's "missing" main asteroid belt named
148 Gallia. I'll let you draw your own conclusions from that, but if that was my own find I woulda recorded myself dropping a giant mic and spammed the forums with it....
A side note here: Most commanders will have noticed by now that FDev tends to name many of the stations after relevant inspirational, historical, and influential people in astronomy, science, and science fiction. Then consider this tidbit when weighing this particular piece of evidence..... two brothers with the last name Henry discovered 148 Gallia. I took a quick look in EDDB, and there are an astounding 45 stations that are named after Henry. I mean, if
you actually needed
more, then there it is.
Elite Dangerous contains all the dwarf planets in our actual system, except the best known: Ceres.
Would you believe that
Ceres, despite being arguably the best known of these dwarf planets, is the one missing? And, would you believe that its orbital path lies on the edge of the main asteroid belt? Must be a coincidence…. Hahahaha! Again, ask yourself which is the more likely scenario: Fdev forgot to put Ceres in the game, but got all the other, lesser known dwarf planets, or: This
does really seem to tie in suspiciously well with the entire "Raxxla in the unfindable asteroid belt" theme going on here... and was very likely one of Fdev's most obvious, very intentional clues right from the start.
You can actually enter a HUD-visible area of this missing asteroid belt in/around the segmented disc.
Okay, so this…. I mean, kinda starts killing any remaining doubt, no? With it, we have some form of access to where we know things are supposed to be, despite appearing not to be. It is a smoking gun, whether you first identify it as that or not.
It is not super easy to find, but I've created a short, detailed description of how to consistently find your way to it at the end of this post. Because this IS where we start looking.
The Sun makes noises at us.
… or rather, our scanner behaves very oddly with the Sun… either way there is something very unusual and specific to Sol’s star. This endless scan is perpetual and
begs to be used for something. Like finding otherwise unfindable clusters of asteroids. Which happens to tie in incredibly well with a certain, small conversation that someone had with a Dev a while back, you can find this reference somewhere in
Jorki’s theory. Most notably, "Basic scanning is enough", because, well, the sun is talking to us using our basic scanners.
There have been reports of other stars doing a similar thing by a few commanders, but upon revisiting these other locations, none of these stars display this same behavior in the same way. This suggests connectivity issues or even a bug. So despite this happening, Sol is still unique in that it occurs for all commanders, all the time.