The orientation towards Sol is because the measurements were done from Sol, and so the more inaccurate distance data is always in a radial direction from Sol.
The way Orion Cluster is positioned in the game, measurements would be impossible, most stars at the end of that trail would be obscured by other stars. That is why it is obviously done on purpose.
 
Even 3D modeling wouldn't make that mistake because the way it is in the game you wouldn't see most of the stars at the end of that star cluster trail. Must have being done on purpose.
It’s not on purpose. It’s the raw data in the catalouges that are inaccurate when it comes to distance from Sol.
what probably should have been a more or less spherical star cluster, becomes a stretched out shape.
 
The way Orion Cluster is positioned in the game, measurements would be impossible, most stars at the end of that trail would be obscured by other stars. That is why it is obviously done on purpose.
It sounds a bit like you're treating stars as being much bigger than they are.

If we consider a disc whose radius is the distance to Proxima Centauri, then our Sun would take up 0.00000000000003% of it.

Or to put it another way the area of the disc is 3,334,000,000,000,000 times the area which would be taken up by the sun.
 
It sounds a bit like you're treating stars as being much bigger than they are.

If we consider a disc whose radius is the distance to Proxima Centauri, then our Sun would take up 0.00000000000003% of it.

Or to put it another way the area of the disc is 3,334,000,000,000,000 times the area which would be taken up by the sun.
wow...sorry but this is embarrassing.
Did you even took a look at what I'm talking about before posting this replay ?
 
wow...sorry but this is embarrassing.
Did you even took a look at what I'm talking about before posting this replay ?
Yes, you asserted that most of the stars towards the end of a 2MASS 'sausage' would be obscured by other stars. I'm pointing out that they wouldn't be, and giving a first approximation physical explanation of why.
 
The maps are the same as in Elite. They use the same seeding method.

By the way, you do realize they pulled a fast one in the game series. There was a prequel in there. As such, there was no way the first game occurs in GalCop because Lave isn't colonized until 2412.

The chronological order of the games is actually this (from a lore perspective):
Frontier (prequel to Elite Classic) but actually made as the 2nd game
Elite Classic (this is because Lave isn't colonized until 2412)
First Encounters
Elite Dangerous

The Dark Wheel is run by Jacques and Jacques Station is their base of operations. Jacques though is just a moniker (which means "surplanter"). His old station, Peters Base, in Facece was above Peters Wreck (except that he lived). Jacques is Peter Jameson. The Dark Wheel was not founded by a Ryder. Alex Ryder's father was already a member of The Dark Wheel as was Raffe Zetter so it means it was founded even earlier. I am curious to see if there is a Tesla Roadster onboard Jacques station from Sol. Your beneficiary is Jacques. You received the invite at the beginning. You cannot be invited to what you are already a member.

So, now that we have that out of the way, we know where TDW is based (Colonia). We have a station that was apparently heavily modified if it is capable of thousands of lightyears in a single bound. But here's the catch, there was an attempt to interfere with the jump that was thwarted but it misjumped anyway. Maybe we should have been looking at Colonia and the immediate vicinity all along. Brewer Corporation just built a nice bridge for us, too.

----

Freelance Report: Attempt to Sabotage Jaques Station Thwarted

20 MAY 3302
Freelance Report: Attempt to Sabotage Jaques Station Thwarted

Three individuals carrying pamphlets identifying them as members of 'The Hands of the Architects' have been apprehended at Jaques Station. Starport personnel discovered the individuals attempting to modify the station's frame shift drive.

A station spokesperson said: "The individuals are apparently members of a cult that arose shortly after Jasmina Halsey first claimed to have encountered super-intelligent, non-human life. Materials confiscated from the individuals indicate that they hoped to force a mis-jump during Jaques's forthcoming journey to Beagle Point. Apparently they thought this would give them an opportunity to meet Halsey's 'architects'."

The would-be saboteurs are currently being held in custody at Jaques Station while starport personnel discuss possible extradition with nearby systems.

Note: These events happened in Gliese 1269.
it would be nice to check it out. But one thing is still confusing, from one interview where it was said that to get to Raxxla you need a rank, and the only system which required the rank I knew at the time of the release of the ED was Shinrarta Dezhra ("giving hope" or something like that is translated. By the way, in one of the texts some novels met, it was said that the Thargoids are not a problem, that a much greater threat threatens humanity, Raxxla is the hope for restoration). We studied Shinrart as much as we could, but did not find anything abnormal, unfortunately the carrier (like a cheat toy, as in the situation with the object missing on the maps in Tionisla) cannot be driven there. It is there that there is a group of planets that rotates without a star, including a gas giant with 8 satellites. if you look not at the map, but at the 3d model of the system, then the system does not have a center around which all systems revolve, I sometimes met this on my travels, but Shinrart is a handmade system, as far as I know, perhaps this was done intentionally. and jumping into the system we do not get to the main star that should have been, but to the visible star of Shinrartа, there is a suspicion of a trick
 
Last edited:
Yes, you asserted that most of the stars towards the end of a 2MASS 'sausage' would be obscured by other stars. I'm pointing out that they wouldn't be, and giving a first approximation physical explanation of why.
Then you should know by now that it is incorrect and no 3D models would put "2MASS sausage" and only certain clusters like that. With all that being obvious, logic dictates accidental placing a clusters like that is very unlikely and for that reason there is only one possibility left, these clusters were placed like that on purpose.
I will leave you to your own conclusions.
 
it would be nice to check it out. But one thing is still confusing, from one interview where it was said that to get to Raxxla you need a rank, and the only system which required the rank I knew at the time of the release of the ED was Shinrarta Dezhra ("giving hope" or something like that is translated. By the way, in one of the texts some novels met, it was said that the Thargoids are not a problem, that a much greater threat threatens humanity, Raxxla is the hope for restoration). We studied Shinrart as much as we could, but did not find anything abnormal, unfortunately the carrier (like a cheat toy, as in the situation with the object missing on the maps in Tionisla) cannot be driven there. It is there that there is a group of planets that rotates without a star, including a gas giant with 8 satellites
So, I think it is the Guardians but I am still putting the loose ends together. I think this is part of why Jacques Station makes a huge jump to get as far away from the Bubble as possible. That being, said to make a station jump that far it had to have been highly modified. I have a lot more I am working on about why the story is the way it is because we found Raxxla. Though, I am thinking of making a trip out to Colonia after research in the Bubble to confirm if Jacques station has any kind of artifacts that proves The Dark Wheel's authenticity. As it stands, this is one of the very few truly abandoned and sold stations in the game. If this bit about Jacques being a moniker to hide him being Peter Jameson is even remotely accurate it means we need to know what motivated the jump to get as far from the Bubble as possible. Also, I am still not certain jumping to Colonia wasn't the actual intended destination. If this is Peter Jameson, we need need to know what they knew and when. Raxxla may not be the central portion of the Elite lore but if Raxxla actually was found close to 2296 it fundamentally would have impacted lots of the rest of the lore.
 
So, I think it is the Guardians but I am still putting the loose ends together. I think this is part of why Jacques Station makes a huge jump to get as far away from the Bubble as possible. That being, said to make a station jump that far it had to have been highly modified. I have a lot more I am working on about why the story is the way it is because we found Raxxla. Though, I am thinking of making a trip out to Colonia after research in the Bubble to confirm if Jacques station has any kind of artifacts that proves The Dark Wheel's authenticity. As it stands, this is one of the very few truly abandoned and sold stations in the game. If this bit about Jacques being a moniker to hide him being Peter Jameson is even remotely accurate it means we need to know what motivated the jump to get as far from the Bubble as possible. Also, I am still not certain jumping to Colonia wasn't the actual intended destination. If this is Peter Jameson, we need need to know what they knew and when. Raxxla may not be the central portion of the Elite lore but if Raxxla actually was found close to 2296 it fundamentally would have impacted lots of the rest of the lore.
there must be something simple, something at the level of the release of the game, even before additional software was required to solve the puzzles. something within reach at an early stage
 
Then you should know by now that it is incorrect and no 3D models would put "2MASS sausage" and only certain clusters like that. With all that being obvious, logic dictates accidental placing a clusters like that is very unlikely and for that reason there is only one possibility left, these clusters were placed like that on purpose.
I will leave you to your own conclusions.
The reason is literally what @Han_Zen and I have already said. They used the real life data for those particular stars, and just imported it into the game. The real life distance measurements for those stars have significantly less accuracy than their position measurements.

I'm not sure if we're misunderstanding something you're saying or vice versa, but what we've said is the genuine reason.

To check, when you're talking about 3D models, are you thinking the star clusters in question are being generated by the ED galaxy generation model? If so, that's not quite the case. The galaxy generation in ED takes a bunch of real world info (including data from a number of star catalogues) and then procedurally generates the rest of the galaxy from and around that real life data.

If the stars in question were procedurally generated ones, then I would be saying something very different.
 
The reason is literally what @Han_Zen and I have already said. They used the real life data for those particular stars, and just imported it into the game. The real life distance measurements for those stars have significantly less accuracy than their position measurements.

I'm not sure if we're misunderstanding something you're saying or vice versa, but what we've said is the genuine reason.

To check, when you're talking about 3D models, are you thinking the star clusters in question are being generated by the ED galaxy generation model? If so, that's not quite the case. The galaxy generation in ED takes a bunch of real world info (including data from a number of star catalogues) and then procedurally generates the rest of the galaxy from and around that real life data.

If the stars in question were procedurally generated ones, then I would be saying something very different.
Your missing the point of only these clusters are this way, not any others but... Thank You for your input.
 
Last edited:
There are many instances of this in game; all relevant to real life astronomical observation, eg line of sight.

It’s a well documented issue where the catalogue focuses on 1 patch of sky in particular.

One such example fell into one of my first exploration trips; it was to a known RL pulsar I’m found of, I found it and it too is held within a very small elongated line of stars.

The implementation of these catalogues are not accurate and it was done by hand, there are a large number of very famous astronomical features which were never put in game, and FD did state those were not put in because they were not part of the catalogues they used, which is a fair point, but identifies that those who put these in game did so with minimal knowledge of astronomy as these omitted stars are very famous both to science, history and literature.

I wouldn’t lose sleep over it. Elite Dangerous is not an accurate depiction of our galaxy, it’s close, but it’s a simulation. There are many instances of this in game; like where permit locked systems are not spherical but just large squares of densely pact stars, it looks very weird, but again is an example of manual entry.
 
Last edited:
Your missing the point of only these clusters are this way, not any others but... Thank You for your input.
I think you have missed many clusters that are this way, just within 600ly of the bubble you can find over 30 of these, adleast 20+ towards and past the veil nebulas, the same towards carinea, many towards Sag A* (Some this way are very hard to find due to the star population growing dramatically), just roaming the galaxy map towards the HOAG systems at the edge of the galactic arm towards crab pulsar I have just counter 17 of said clusters.

Technically these clusters and systems where made first with the real world data, the Stellar Forge then created many more in and around them either proceedualy named or added to the NGC formats within the sector (Hence many NCG **** Sector etc etc), alot even exactly ontop and even duplicated others as some data was input twice by mistake (alot of these have been removed or rectified however there are few that remain for instance some PSR systems have a double that is only seen when in or close to the system through the nav panel)

A few streams with Kay if you look them up she actually explains how this was all done and would answer your questions in a more technical sense

P.S NGC 188 is one of the furthest of these clusters practically outside of the galaxy that you can visit via Fleet carrier and the views are great from NGC 188 SMV 9327 ;)
 
Last edited:
By the way, you do realize they pulled a fast one in the game series. There was a prequel in there. As such, there was no way the first game occurs in GalCop because Lave isn't colonized until 2412.

The chronological order of the games is actually this (from a lore perspective):
Frontier (prequel to Elite Classic) but actually made as the 2nd game
Elite Classic (this is because Lave isn't colonized until 2412)
First Encounters
Elite Dangerous

The Dark Wheel is run by Jacques and Jacques Station is their base of operations. Jacques though is just a moniker (which means "surplanter"). His old station, Peters Base, in Facece was above Peters Wreck (except that he lived). Jacques is Peter Jameson. The Dark Wheel was not founded by a Ryder. Alex Ryder's father was already a member of The Dark Wheel as was Raffe Zetter so it means it was founded even earlier. I am curious to see if there is a Tesla Roadster onboard Jacques station from Sol. Your beneficiary is Jacques. You received the invite at the beginning. You cannot be invited to what you are already a member.

So, now that we have that out of the way, we know where TDW is based (Colonia). We have a station that was apparently heavily modified if it is capable of thousands of lightyears in a single bound. But here's the catch, there was an attempt to interfere with the jump that was thwarted but it misjumped anyway. Maybe we should have been looking at Colonia and the immediate vicinity all along. Brewer Corporation just built a nice bridge for us, too.

----

Freelance Report: Attempt to Sabotage Jaques Station Thwarted

20 MAY 3302
Freelance Report: Attempt to Sabotage Jaques Station Thwarted

Three individuals carrying pamphlets identifying them as members of 'The Hands of the Architects' have been apprehended at Jaques Station. Starport personnel discovered the individuals attempting to modify the station's frame shift drive.

A station spokesperson said: "The individuals are apparently members of a cult that arose shortly after Jasmina Halsey first claimed to have encountered super-intelligent, non-human life. Materials confiscated from the individuals indicate that they hoped to force a mis-jump during Jaques's forthcoming journey to Beagle Point. Apparently they thought this would give them an opportunity to meet Halsey's 'architects'."

The would-be saboteurs are currently being held in custody at Jaques Station while starport personnel discuss possible extradition with nearby systems.

Note: These events happened in Gliese 1269.
Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9733742
 
I think you have missed many clusters that are this way, just within 600ly of the bubble you can find over 30 of these, adleast 20+ towards and past the veil nebulas, the same towards carinea, many towards Sag A* (Some this way are very hard to find due to the star population growing dramatically), just roaming the galaxy map towards the HOAG systems at the edge of the galactic arm towards crab pulsar I have just counter 17 of said clusters.

Technically these clusters and systems where made first with the real world data, the Stellar Forge then created many more in and around them either proceedualy named or added to the NGC formats within the sector (Hence many NCG **** Sector etc etc), alot even exactly ontop and even duplicated others as some data was input twice by mistake (alot of these have been removed or rectified however there are few that remain for instance some PSR systems have a double that is only seen when in or close to the system through the nav panel)

A few streams with Kay if you look them up she actually explains how this was all done and would answer your questions in a more technical sense

P.S NGC 188 is one of the furthest of these clusters practically outside of the galaxy that you can visit via Fleet carrier and the views are great from NGC 188 SMV 9327 ;)
I guess only time will tell if clusters I mentioned are formed this way because they hiding something or it is just a fluke.
 
I guess only time will tell if clusters I mentioned are formed this way because they hiding something or it is just a fluke.
It is all explained in many streams, early beta and gamma highlights and some developer streams explain it, its all there for you to research, it is no fluke, these are all real data inputs into stellar forge that ended up this way with procedural generated systems around them
 
It is all explained in many streams, early beta and gamma highlights and some developer streams explain it, its all there for you to research, it is no fluke, these are all real data inputs into stellar forge that ended up this way with procedural generated systems around them
I will do some research and I will check this out, thx.
 
Back
Top Bottom