Lest we forget why FD may have utilised Demeter and Persephone?

I suspect it’s not a direct reference to the Eleusinian Mysteries, more like FD utilising similar themes to describe an abstract concept or path.

Eg Miltonian Hell; Greek Hell; Norse underworld; a journey to hell ergo Milton’s Lucifer in Paradise Lost; Demeter and Persephone etc culminating in an area filled with lost or sunken kingdoms, some of which linked to holy relics, treasure; concepts of an afterlife or heaven.

Individually they might not mean anymore than names, it’s their physical location in game and positioning which is relevant, not the wider mythology, as I suspect it’s mixed, so too wide?

I suspect the codex is a map and its interest is simply to direct us someplace, a hotspot, a focal point, and within that area is the objective.
 
I was searching INARA for Acropolis and it appears someone has scanned an installation with an interesting name:

Acropolis Navigation Beacon in Irandan

🤔

Now it is near the Arietis Sector which is (if memory serves me correctly) a stretch of mostly unpopulated systems between the Federation and the Independent Worlds region.

I suppose this is going to get tacked on to my growing list of bookmarks for investigation if I am in the area.
 
FYI : contacted, Fdev support doesn't confirm or deny that Witch's Reach is narratively locked, even when mentioned that they did for Polaris and that it is only fair to the players to let them know what's arbitrarily obstructed and what's a mystery waiting to be solved.
So we are left with guessing what's in-game or not, what's mentioned only to give some depth to the lore and what's actually implemented.
They can't confirm if Raxxla is still in game and accessible, or if it has been dropped (if ever implemented) by the new teams.
For the records, many advertised game mechanics have not been released in the end or in different format so a quote by David Braben from 10 years ago is only worth so much.
 
FYI : contacted, Fdev support doesn't confirm or deny that Witch's Reach is narratively locked, even when mentioned that they did for Polaris and that it is only fair to the players to let them know what's arbitrarily obstructed and what's a mystery waiting to be solved.
So we are left with guessing what's in-game or not, what's mentioned only to give some depth to the lore and what's actually implemented.
They can't confirm if Raxxla is still in game and accessible, or if it has been dropped (if ever implemented) by the new teams.
For the records, many advertised game mechanics have not been released in the end or in different format so a quote by David Braben from 10 years ago is only worth so much.

Yes how true. And for context it is healthy to constantly remind ourselves of such an enigma as a control mechanism, it does enable us to widen our perspective.

Our acceptance on the existence of Raxxla being in game, is primarily based upon just this - acceptance that any series of arbitrary statements are in fact accurate.

First we must ask ourselves why would they refrain from confirmation of accessibility, but also think about this temporally, because things change over time, there is also context we may not be privy to.

DB stated at one point in time, it was in game. He could have meant it was narrative, so in game but not yet.

MB stated it was in game and had a location. He could have meant it was narrative, so in game but not yet.

The DW Missions may have tied to DB and MB statements, it may not have resolved into anything, they could have been a red herring, or they were environmental storytelling, linked to a narrative not yet written or a narrative long since dropped or paused.

AT statements about it being out there and the pay off being large are neither here nor there but as likely narrative.

BG hypothetical statements are neither here nor there.

AT confirmed FD has a modus operandi of narratively gating content.

All other statement’s are ultimately third hand and likewise the codex might only just be retroactive narrative foreshadowing.

FD may refuse to comment not out of fear of us finding it, because we are already looking, but maybe because it will undermine their planned narrative objectives; it might affirm their history of poor PR communication.

This is an unsatisfactory conclusion primarily because it paints FD in a bad light, showing they care little of players, allowing them to waste time tipping at windmills. Or it identifies they have a naive appreciation of the player base and are exploitative and capitalistic.

*edited: equally FD statements could have just been myth building, which ultimately was taken out of context.

The only positive statements are in my opinion are as follows and these are focused on being relative in time:

The existence of the codex is simply by its existence affirmation it is in game, simply because it provides new information never before seen. To insert such a thing is counterintuitive if false, and technically false advertising.

This content itself correlates (I accept hypothetically) to in game locations and when critically analysed against many of the third hand information, still accepting it may be unreliable, overall paints an interesting picture of something being in game.

This paints a more positive picture, and allows the possibility that FD sees Raxxla as a really cool and potentially big Easter egg which when found may or may not change something’s. This is additionally attractive because it gives the impression FD has resolve in sticking to their guns and has honour in holding such content back because they want the players to have this…

We have to admit there is a lot of evidence that points to it being potentially narratively gated, but equally it may not. Ultimately it’s a 50/50 maybe it is maybe it isn’t.

That’s why I quest to test these theories to ascertain where our resources are best placed, lest we end up wasting our time tipping at windmills. But I accept to some people that’s their idea of fun. It also has allowed me to shape my own play style and give certain actions additional meaning, especially within a game with limitations, maybe that’s FD objective too?
 
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Yes how true. And for context it is healthy to constantly remind ourselves of such an enigma as a control mechanism, it does enable us to widen our perspective.

Our acceptance on the existence of Raxxla being in game, is primarily based upon just this - acceptance that any series of arbitrary statements are in fact accurate.

First we much ask ourselves why would they refrain from confirmation of accessibility, but also think about this temporally, because things change over time, there is also context we may not be privy to.

DB stated at one point in time, it was in game. He could have meant it was narrative, so in game but not yet.

MB stated it was in game and had a location. He could have meant it was narrative, so in game but not yet.

The DW Missions may not have resolved into anything, they could have been a red herring or as environmental storytelling, linked to a narrative not yet written.

AT statements about it being out there and the pay off being large are neither here nor there but as likely narrative.

BG statements hypothetical statements are neither here nor there.

AT confirmed FD has a modus operandi of narratively gating content.

All other statement’s are ultimately third hand and likewise the codex might only just be retroactive narrative foreshadowing.

FD refuses to comment not out of fear of us finding it, because we are already looking, so logically it’s simple a matter of time, but I presume because it will undermine their planned narrative objectives and it would affirm their history of poor PR communication.

This is an unsatisfactory conclusion primarily because it paints FD in a bad light, showing they care little of players, allowing them to waste time tipping at windmills. Or it identifies they have a naive appreciation of the player base and are exploitative and capitalistic.

The only positive statements are in my opinion are as follows and these are focused on being relative in time:

The existence of the codex is simply by its existence affirmation it is in game, simply because it provides new information never before seen. To insert such a thing is counterintuitive if false, and technically false advertising.

This content itself correlates (I accept hypothetically) to in game locations and when critically analyse many of the third hand information, accepting its may be unreliable, overall paints an interesting picture of something being in game.

This paints a more positive picture, and allows the possibility that FD sees Raxxla as a really cool and potentially big Easter egg which when found may or may not change something’s. This is additionally attractive because it gives the impression FD has resolve in sticking to their guns and has honour in holding such content back because they want the players to have this…

We have to admit there is a lot of evidence that points to it being potentially narratively gated, but equally it may not. Ultimately it’s a 50/50 maybe it is maybe it isn’t.

That’s why I quest to test these theories to ascertain where our resources are best placed, lest we end up wasting our time tipping at windmills. But I accept to some people that’s their idea of fun. It also has allowed me to shape my own play style and give certain actions additional meaning, especially within a game with limitations, maybe that’s FD objective too?
Why can't it just be a MYTH ?
 
Why can't it just be a MYTH ?
In that perspective, an affirmative quote from a Frontier official (like David Braben) makes perfect sense as it gives a strong foundation to the myth.
And "The Myth" IS explicitly mentioned with these exact words.
In résumé it could have been PR talk aimed at teasing old timers (including myself, I played Elite 2 when I was 11. I had to fax the hand written order from France to England and wait maybe 6 weeks for the order to be processed. Admittedly I hadn't heard of Raxxla at this time).
 
In that perspective, an affirmative quote from a Frontier official (like David Braben) makes perfect sense as it gives a strong foundation to the myth.
And "The Myth" IS explicitly mentioned with these exact words.
In résumé it could have been PR talk aimed at teasing old timers (including myself, I played Elite 2 when I was 11. I had to fax the hand written order from France to England and wait maybe 6 weeks for the order to be processed. Admittedly I hadn't heard of Raxxla at this time).
Hmm. I was 20 in Elite 1 (ZX-Spectrum). And even tried to look for it by analyzing the code of the game.
 
Y'all make me feel like a baby. I couldn't play first game because I was like 2.5 years old at the time and didn't find out about the series until recently (2016 - started playing a year after Horizons December 2016) so I missed the SuperCobra aka Cobra Mk IV when I started playing. Still kinda of bitter about that honestly.

I've checked Elite around 2015/2016 but at that time there was no planet landing at all so it was a no-no for me, since my greatest memories are on planet surfaces (in game. Well IRL too in fact).
I wish Fdev had designed orbital cities FE2 style, it was really quite a sight!
 
By the way, current research is reading the Eleusinian Mystery document and see if public scan data shows evidence of any references as systems or POIs. I would love to see some of line up with that Demeter/Persephone line. The question is how much do you read into the myth insofar as informing the search for Raxxla. My secondary approach has typically been looking at anything where the history seems buried.
 
Yes how true. And for context it is healthy to constantly remind ourselves of such an enigma as a control mechanism, it does enable us to widen our perspective.

Our acceptance on the existence of Raxxla being in game, is primarily based upon just this - acceptance that any series of arbitrary statements are in fact accurate.

First we must ask ourselves why would they refrain from confirmation of accessibility, but also think about this temporally, because things change over time, there is also context we may not be privy to.

DB stated at one point in time, it was in game. He could have meant it was narrative, so in game but not yet.

MB stated it was in game and had a location. He could have meant it was narrative, so in game but not yet.

The DW Missions may have tied to DB and MB statements, it may not have resolved into anything, they could have been a red herring, or they were environmental storytelling, linked to a narrative not yet written or a narrative long since dropped or paused.

AT statements about it being out there and the pay off being large are neither here nor there but as likely narrative.

BG hypothetical statements are neither here nor there.

AT confirmed FD has a modus operandi of narratively gating content.

All other statement’s are ultimately third hand and likewise the codex might only just be retroactive narrative foreshadowing.

FD may refuse to comment not out of fear of us finding it, because we are already looking, but maybe because it will undermine their planned narrative objectives; it might affirm their history of poor PR communication.

This is an unsatisfactory conclusion primarily because it paints FD in a bad light, showing they care little of players, allowing them to waste time tipping at windmills. Or it identifies they have a naive appreciation of the player base and are exploitative and capitalistic.

*edited: equally FD statements could have just been myth building, which ultimately was taken out of context.

The only positive statements are in my opinion are as follows and these are focused on being relative in time:

The existence of the codex is simply by its existence affirmation it is in game, simply because it provides new information never before seen. To insert such a thing is counterintuitive if false, and technically false advertising.

This content itself correlates (I accept hypothetically) to in game locations and when critically analysed against many of the third hand information, still accepting it may be unreliable, overall paints an interesting picture of something being in game.

This paints a more positive picture, and allows the possibility that FD sees Raxxla as a really cool and potentially big Easter egg which when found may or may not change something’s. This is additionally attractive because it gives the impression FD has resolve in sticking to their guns and has honour in holding such content back because they want the players to have this…

We have to admit there is a lot of evidence that points to it being potentially narratively gated, but equally it may not. Ultimately it’s a 50/50 maybe it is maybe it isn’t.

That’s why I quest to test these theories to ascertain where our resources are best placed, lest we end up wasting our time tipping at windmills. But I accept to some people that’s their idea of fun. It also has allowed me to shape my own play style and give certain actions additional meaning, especially within a game with limitations, maybe that’s FD objective too?
On the whole, wise words indeed. I'm slightly less positive about the codex. On the plus side, its the only in game reference to Raxxla ever, in any version of Elite, which is interesting, but on the other hand it gives nothing concrete at all. It does nothing to close things down - the opposite, in fact, as every line is open to many interpretations - maybe that's what they were hoping, to create a massive distraction field of possibilities.

The toast in particular - I'm sure it's not a map at all, but just flavour for what Raxxla means to TDW and why they are so obsessed about it. It fits with dark wheel history.

So we are no better off than when it was published, seems to me.
 
I'm really having a difficult time finding a program that will translate my CSV file of systems with their (x,y,z) coordinates into a 3d space. This would allow me to look at the relation between the systems, especially by proximity. Does anyone know of such a program?
 
I'm really having a difficult time finding a program that will translate my CSV file of systems with their (x,y,z) coordinates into a 3d space. This would allow me to look at the relation between the systems, especially by proximity. Does anyone know of such a program?
Note: Elite Dangerous coordinates are x,z,y

Where...
x is left or right of Sol
y is below or above Sol
z is further from core or closer to the core than Sol

Note: Not the same thing as Galactic Coordinate System (Right ascension, Declination). Elite Dangerous is basically Cartesian coordinates but with Left-Handed Cartesian coordinates:

 
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Note: Elite Dangerous coordinates are x,z,y

Where...
x is left or right of Sol
y is below or above Sol
z is further from core or closer to the core than Sol

Ohh did not know that. So spansh has Delphi as (-63.59 -147.41 -319.09) and that's (x,z,y).

Still - would like to find a program to visualize these
 
I'm really having a difficult time finding a program that will translate my CSV file of systems with their (x,y,z) coordinates into a 3d space. This would allow me to look at the relation between the systems, especially by proximity. Does anyone know of such a program?

Im using an older version of sketchup with an xyz input extension… but i imagine there are many 3d softwares out there that can do it.
And yes i have to format it differently for input (i put mine in z/x/y to get it right) - always good to ground truth your data after you input. See if things aligning right.
 
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