Interesting find in Reclamation that directly refers to Faraway. Seems the difference between Faraway and modern drives is less clear cut (not that this wasn't suspected).

1000016649.jpg


Additionally, just confirmed last night that a system jump can be done without route plotting at all. Which implies that Faraway Orientation Systems Controller or FOSC was a wholly fabricated fiction insofar as it being necessary. Sure, route plotting makes getting around easier but necessity it is not.

Which brings us to permits, FOSC was apparently the first generation of permit access enforcement. Any enforcement of jumps will require system lookup before the jump. Should note that turning off sensors isn't quite good enough as discovery scanner cannot be shutdown (at least through normal methods). That said, I am not sold that all permits are actually controlled by Pilot's Federation. Should be noted that Dark Wheel's love of Cobra Mk III should be seen as a giant red warning sign given Faulcon Manspace was thoroughly compromised by Sirius Corporation and Worldcraft even before it became Faulcon Delacy. Let's not forget that Jason Ryder was taken down by a Cobra Mk III. It is therefore unlikely that Dark Wheel are angels when compared to Club conspiracy.

I can attest to two at best. The DW missions were removed; the Trinkets were linked and that story was paused.
Paused may be inaccurate here. Changed form potentially is better, but outright removed is unlikely (even despite the missions removal). The reason Trinkets of Hidden Fortune are hard to come by is their dubious legal status. You can still get them provided you know which factions are likely to have them and are willing to get your hands dirty (and have the appropriate equipment).


On a more directly Raxxla-related angle:
The Voyager probes may not be in the game just because they are cool and an important piece of human space history. There is a bit of buried lore for Data-link scanners connecting them to Jack Nackson Enterprises. Searching "Jack Nackson" produces nothing but Nackson turns up a result on the nature of Stargates. In which cases the events of December 25th 24th, 2286 become suddenly very important.

We're going to need to work out whereabouts Sol was in 2286. Those recurrent gravitational anomalies may be where the rogue body (a.k.a. Raxxla) was located at varying times as that could impact local gravity conditions.

They said finding Raxxla would be worthwhile not easy. This would seem very much in line with that statement.


@Rochester: It may be wise to check the deity neighborhoods for stellar moving groups given Arcturus (settled in 2304) is part of one such group.

Jack Nackson Enterprises:
1000016760.jpg


For the unaware:
StargateSNAFU-optimized-Page1_optimized.jpg

StargateSNAFU-optimized-Page2_optimized.jpg


TL;DR:
Any and all claims should be subject to testing of their veracity. Additionally, it would be wise to cross-check multiple sources.
 

Attachments

  • 0223.png
    0223.png
    382.6 KB · Views: 78
  • 0223B.png
    0223B.png
    356.9 KB · Views: 68
  • 0225.png
    0225.png
    357.5 KB · Views: 69
  • How Stargates work.pdf
    256.5 KB · Views: 127
Last edited:
Why would they ( Frontier ) just do such a thing and then sit by idle twisting their evil mustache just watching the playerbase posting everyday in this nearly 2000 page thread?

Customer psychology. Place something out of reach, announce that you have done so, and people will flock around trying to get at it. I'm sure some evil mustache-twiddling even now takes place over the Cobra Mk IV., out of reach to everyone except early buyers of the game, if the old promise still holds.

Compare the CIA Kryptos, 'released' in the early 1990s, and (as far as I know) not solved completely yet. It was predicted to be solved in ten years ...
 
FD stated unofficially via Dev feedback through separate support tickets posted in this thread.

The missions were ‘removed’. No context given.

Trinkets were linked to that ‘story’ but it was ‘paused’. No context given. Just left in situ.

Their words not mine.
 
Last edited:
... That said, I am not sold that all permits are actually controlled by Pilot's Federation.

I don't find the place now that I need it, but I am almost certain that Wagar said something like that in one his fairly recent Elite streams. Just that, nothing more. I wondered in what way that might be relevant or significant, decided that there probably was none, and almost forgot about it.
 
At least one permit is known to be not controlled by the in game faction.

Polaris - is intentionally locked by FD. They confirmed it and other areas are simply not accessible so there is no mechanism to access them.

I think this is simply a conflation between in game reality and real life, and this can be established easily in game by seeing if the permit says ‘unknown’. FD are utilising the mechanic to lock off areas from us on purpose due to either historical or future narrative reasons. They simply can not be obtained.
 
Last edited:
I don't find the place now that I need it, but I am almost certain that Wagar said something like that in one his fairly recent Elite streams. Just that, nothing more. I wondered in what way that might be relevant or significant, decided that there probably was none, and almost forgot about it.
You're looking for this from Premonition. This was further reinforced by "...And Here the Wheel" which also discussed Col 70 Sector and the Wreaken Incident which made GalNet news, too.

BillTurnerRegionLockPermits.jpeg
 
Customer psychology. Place something out of reach, announce that you have done so, and people will flock around trying to get at it.
In my experience, DEVS ( coders ) much more enjoy having players actually discover what they've worked so hard to code & bury thru Codex & hints.

Sure, they might try to milk the mystery for as long as possible , but they would also want/wish ( obvervationally ) for someone to eventually finally make the discovery real.

i will concede, it's also possible that "Raxxla" might signify something less tangible. Like "the journey" or "the search" or whatever.

But it just seems way too farfeched imo to presume that level of cruelty from Frontier , on purpose , toward their own community.

What would they have to gain? Making a handful of players in a long forum thread waste time or be miserable? Nah . Makes zero sense imo. Because of simple fact that we've only uncovered supposedly barely approaching 0.10% of what they've coded.
FD stated unofficially via Dev feedback through separate support tickets posted in this thread.
i've read a significant amount of this entire thread, but sorry i haven't read all 1700+ pages , so would you happen to have the page link for that exact reference?
The missions were ‘removed’. No context given.
Again i'm sorry for being sorta new around here and re-treading old topics , but exactly which "missions" are you referring?
 
In my experience, DEVS ( coders ) much more enjoy having players actually discover what they've worked so hard to code & bury thru Codex & hints.

Sure, they might try to milk the mystery for as long as possible , but they would also want/wish ( obvervationally ) for someone to eventually finally make the discovery real.

i will concede, it's also possible that "Raxxla" might signify something less tangible. Like "the journey" or "the search" or whatever.

But it just seems way too farfeched imo to presume that level of cruelty from Frontier , on purpose , toward their own community.

What would they have to gain? Making a handful of players in a long forum thread waste time or be miserable? Nah . Makes zero sense imo. Because of simple fact that we've only uncovered supposedly barely approaching 0.10% of what they've coded.

i've read a significant amount of this entire thread, but sorry i haven't read all 1700+ pages , so would you happen to have the page link for that exact reference?

Again i'm sorry for being sorta new around here and re-treading old topics , but exactly which "missions" are you referring?
The missions we were discussing are those outlined on page 1. The very first in game mechanic linked to Raxxla introduced prior to the Codex.

As outlined on page 1 of this thread, it was updated some time ago.

Upon the concept surrounding devs creative practices I concur it does sound counterintuitive. But it does happen.

I too know someone in the game industry and they confirmed, narrative arcs do get dropped all the time, lots of money, lots of investment, down the drain. Sometimes it’s a compromise sometimes not, sometimes poor decisions, sometimes it’s intentional, you see this where a game gets cut up into DLC…

It’s probably not actually that strange a concept to consider because ‘we’ conflate it, FD has expended no energy prompting this mystery.

In fact I was reading old news articles the other day through the initial stages of the game and it reminded me how FD essentially never brought up this mystery… so that feeds into another possibility that this mystery is actually only a ‘sub-narrative’ that originally might have been an elaborate Easter egg.

There is circumstantial evidence to propose this, through posts made by Drew on Discord by the way…
 
Last edited:
The missions we were discussing are those outlined on page 1. The very first in game mechanic linked to Raxxla introduced prior to the Codex.
ok i read the OP but it was weeks ago and i sorta skimmed it because i had just started EliteD

i'll check it out again more thoroughly when i have time yep
Upon the concept surrounding devs creative practices I concur it does sound counterintuitive. But it does happen.
i remember back in my SWG days , during Pre-cu era , when everyone raged thought ( and accused ) our developers of "lying" to the community about JEDI being attainable ingame. Until someone finally unlocked it and the galaxywide notification msg appeared onscreen "Lord Vader has detected a vergence in the FORCE" . --Still gives me joyous chills thinking about it.

Perhaps "Raxxla" is something similar, in so far as certain RNG parameters must be met and/or stumbled upon.

To repeat: Supposedly only maybe 0.10% of the entire coded universe has been uncovered by playerbase.

How does that ^ stat not at least give hope for the unknown?
I too know someone in the game industry and they confirmed, narrative arcs do get dropped all the time,
Sure but there's a big difference between changing development themes & directions , and blatantly committing cruel intentional FRAUD upon your own playerbase for 10 years and nearly 2000 pages of this forum thread.

Let's say the whole original Raxxla "narrative" ( and subsequent code ) was totally dropped or discontinued or whatever. Fine. So why then wouldn't 1 of the DEVS ( former or current ) just simply come into this thread and say very politely: "Hey sorry everyone but stop wasting your time on wild goose chase and instead go hunt Thargoids please!"

Again, i just don't see the motivation to betray a few earnest & efforted players in this forum thread , just to what gain a few more 'ARX' money$ every month?
There is circumstantial evidence to propose this, through posts made by Drew on Discord by the way…
Sorry but who is "Drew" again? A developer long gone? And do you by chance have a link to the "Discord posts" made by him?
 
Note he was not the originator nor involved in any official lore. That was Stroud. Drew was a writer, one of his stories FD did include and expand upon in the game, he was not to our general knowledge employed by FD by all accounts, just so not to conflate anything.
 
It is, and always has been, speculation that any mission/story was/is related to Raxxla at all.

It is, and always has been, speculation that there is/was a 'scripted' discovery path to Raxxla.

The famous removed DW missions certainly contained mysterious hints at mysterious things, but there were many mysterious things in the game at launch - including Thargoids and Guardians (then unknown but clearly planned heavily to be major reveals that unfolded over years). The DW missions could have simply been mysterious text intended to seem mysterious - and they were removed because Fdev felt that was misleading.

Some people here always assume a nefarious or mean reason for removing the missions, but it's more likely they were removed because they didn't serve a purpose or were misleading.

As I've said before, and detailed in my post revealing Raxxla, no-one at Fdev knew how the playerbase would respond to the myth of Raxxla. It's literally just a small lore-based easter-egg for the die-hard fans, a myth of the universe that's a nice thing to hunt down, a thing to give the explorers something to look out for, etc.

Many people that post on this thread regularly have built Raxxla up to be something all-encompassing and enormous beyond the feasible scope of the game itself, and it's very, very common for Raxxla Hunters to imagine that every 'odd' thing in the game is intrinsically wrapped into Raxxla in complex ways. There are popular theories being discussed here regularly which contain lots of misinformation which just gets propagated around and around, and well-meaning people with some amazing ideas that seem to blur the line between 'fact' (something that appears in-game verifiably) with headcanonn or wishful thinking, or with stuff from other works of fiction or other games.

This thread has long been more about the conspiracy theory of Raxxla and the inventive minds of those that like to think about it than it is about the 'quest' for Raxxla.

The fact is that everyone can come up with great ideas about Raxxla. Everyone here can spend weeks discussing some cool stuff that Raxxla might be (or thousands of posts over a decade...).

Unfortunately in order to find the Raxxla at some point you've got to stop making things up you want to be true, stop hypothesising about what you think would be cool, or endlessly complaining about how Fdev dropped the ball or cancelled plans for some epic storylines etc. and look at what's actually there in-game.
 
Well said.

The Codex is now ultimately the primary source. Or whatever is left ‘in game’, which may/may not add some context.

There are various approaches to various text in here, and no one is explicitly correct nor necessarily false, however I would argue a degree of insight has identified various anomalous data might hold relevance, but and it’s always a big but, such ‘backcasting’ has to alway be weighed with a breezeblock of salt, and not held up as the philosophers stone.

What does it add, is it a dead end…is it false, move on.

I do believe the older DW missions were the original intended script. That’s just a matter of opinion based upon the textural information provided at that time. We don’t actually know where those would have originally taken us, if anywhere. That’s guess work, we can speculate, nothing more. In any regard its ancient history.

But the point being such elements have been proven to have be removed. That provides insight, namely we can identify an area of the game which does not require scrutiny, snd move on, and that it identifies an element of FD general modus operandi which helps us understand why.

Moot point really, most of this is covered in page one.

Source: https://youtu.be/kX85QqzrXO0?si=7FNyv6lbgYS0ovOn
 
Last edited:
Unfortunately in order to find the Raxxla at some point you've got to stop making things up you want to be true, stop hypothesising about what you think would be cool, or endlessly complaining about how Fdev dropped the ball or cancelled plans for some epic storylines etc. and look at what's actually there in-game.
Thank you for saying this. This is partly why I always have tried to anchor ideas firmly to the game either via lore, science, or locations provably in the game. Finding this isn't looking to be an easy task either. Even work on Sol -> Achenar from 2197-2296 proved that there are enough surprises in the game that it being claimed, "it must be in the Human Bubble," is on very shaky ground given Hydrogen and Hydrogen-derived fuels and fuel scoops. Then there's that nightmare that is Capella and the group going with Marlin Duval eventually reaching Achenar (as what sounds like stragglers). That doesn't even factor in supposedly the Empire is founded in 2296 yet lacks an Emperor until the 2320s.

So, we have Schrödinger's Grave, does Capella contain Marlin Duval's death location because Raxxla was found somewhere nearby or is it another Duval. The system is Federal so it really, really shouldn't have a body named Nobleworld.

I do not post this to hurt anyone's ideas. It is strictly to illustrate that certainty is not on our side. We need evidence, we need testable ideas based on provable facts. That isn't something we have lots of at the moment.

TheEmpire-Founded 2296_optimized.jpg


0159.png
 
Last edited:
The Codex is now ultimately the primary source. Or whatever is left ‘in game’, which may/may not add some context.
Until the community finishes uncovering the remaining ( estimated ) 98.1% of the coded universe, my personal albeit newb-ish search for the mystery of "Raxxla" continues.
This is partly why I always have tried to anchor ideas firmly to the game either via lore, science, or locations provably in the game.
i'm sticking with the "locations in the game" option , combined with the Codex entries.

It's the easiest to disect and the most plausible to discern , in my humble opinion.
 
m sticking with the "locations in the game" option , combined with the Codex entries.

It's the easiest to disect and the most plausible to discern , in my humble opinion.
Warning ⚠️: As mentioned previously, Frontier Developments considers this the 4th game in the longest running space simulation game series in history. You cannot just blindly ignore the past. In fact, there are multiple warnings against such things scattered throughout. There is a term "shibboleth". Learn it well: for it is your savior and potential doom (that applies to both the lore and science).

Nary a soul has ever classified this search as easy. May Lady Fortuna guide you.

1000016771.png
 
Last edited:
The Codex is now ultimately the primary source. Or whatever is left ‘in game’, which may/may not add some context.
I say this with the kindest of intentions - you really cannot think of anything at all prior to December 11th, 3304 that suggested there were mysteries buried all around you? I know you can do better than that. For almost four years there was no Codex, no Delphi, and no Raxxla logo. The Codex was introduced the same day that Pleiades Sector IR-W d1-55 became Delphi.

Introducing the Codex
11 DEC 3304

 
Being devils advocate as usual ;)

There are various ways to approach certain problems. This particular problem is that is a game, with albeit fixed timelines and events which can at first insertion seem (and likely do) have great significance, but whose intended purpose might ultimately simply be unintentional conflated.

It would be nice to consider such a system is perfect and every event includes an all encompassing mythos but, that is open to interpretation, I accept it has limitations and that ultimately some of mythos is ‘esoteric’ or simply evidence of environmental storytelling and not directly interactive.

FD has confirmed they park content, FD has confirmed they inject content irrespective of its environment, FD confirmed there exists content some Devs simply don’t know anything about, or complicated to keep track of and also that certain references made by them are not intended to be literal, but actual allusions to wider environmental storytelling.

The ‘lore’ as Stroud explained also has a set boundary and does not encompass everything from every previous iteration - what is in ED is the lore. So those are our limitations.

Many Cmdrs have at some point inflated concepts because they sound logical or are grounded in science, literature or mythology, in an attempt to make some sense of it all and that is sound critical analysis and something of value when faced with potential intelligence gaps. But we should always remember it is simply projection and might be ultimately wrong. It needs validation, otherwise it remains an assumption, but even an assumption is enough to advocate a recommendation of action, but we need to adhere a level of probability to that, and accept it may be a false lead.

Then there is the Codex, if we accept that FD behaviour identifies that an historical narrative was paused / removed then the codex become the sole repository of everything we ought to need. A good analogy is ‘what would a new player see’.

They only see the codex and the lore presented to them via tourist beacons etc. they should not need to read every aspect of the wider universe to understand nor interact with it.

The lore can inject context certainly and build a mental map of this virtual reality but ultimately it can only be used as evidence if the information within it can be reliably mapped with significant and repeating key information markers.

Again in relation to Jacques, as an example Stroud indicated that we look at the information presented to us in game not necessarily what predates ED.

As an intelligence product, the game data is too expansive to be reliable (in my professional opinion), if it were we would see significant and multiple direct associated links, we do not. Many of these links are assumptions based on fragmentary links based on one date, or one name, or even less. Scientifically such data it too vague IMPO.

For me the events up to the end of the missions were ‘for me’ the initial data, but they were evidently flawed, however they gave us context concerning various mythology and mystical elements, these in hindsight I suspect make no logical sense in game ‘as logical puzzles to follow’ because their original purpose ‘I speculate’ were allegorical or metaphorical and probably meant to inject a background environmental story which probably - if not initially interactive intended solely as an Easter egg…and therefore not part of the grander main 10 year story arc.

I personally believe that encapsulated the mystery - at that time, and it’s plausible that more was to be added over time… but it’s is now nothing more than archaeological - IMOP. But I do believe such architecture does exist in game, but only as scaffolding.

I suspect the codex is the primary data source and that it now is a two part map of that architecture. And that it does tell us what and where Raxxla ‘might be’.

I at present feel the Codex is in two parts, and these identify two keys areas which I speculate Ive identified previously but of course this is only my interpretation, I am open to the possibility my interpretation is false or at a minimum archeological.
 
Last edited:
It would be nice to consider such a system is perfect and every event includes an all encompassing mythos but, that is open to interpretation, I accept it has limitations and that ultimately some of mythos is ‘esoteric’ or simply evidence of environmental storytelling and not directly interactive.

FD has confirmed they park content, FD has confirmed they inject content irrespective of its environment, FD confirmed there exists content some Devs simply don’t know anything about, or complicated to keep track of and also that certain references made by them are not intended to be literal, but actual allusions to wider environmental storytelling.
What environmental story? You practically dismissed anything that might be useful or interesting.

I didn't think you would possibly come back with such a myopic and depressing take but here we are. So, according to you, there is not a place called Hope. According to you, there is absolutely zero logic behind placement of systems or factions and functionally the old lore doesn't even matter. Damn, that is a depressing take on things.

Delphi is the center of things because of an organization by the name of J-Corp (or as it is better known presently Janus Incorporated).

There is actually a place called Hope. Maybe you should take a break and get your head in a better place. We're trying to find something that was found at least 1,014 years ago if not longer ago. It doesn't matter if it is a rumor or it's a place in the current era. Find some threads to investigate and use them and see how far you can get with an idea. But please, do more than complain without actually applying ideas to larger context. There are secretive groups that may or may not have found something important, there any ancient corporations hellbent on controlling key areas of the galaxy. If you honestly cannot come up something useful from all this, you aren't really trying.
 
Back
Top Bottom