the players are given the data while exploring in the form of player journals and visted star cache, if you lose them you lose them.

I appreciate how proc gen works (as per your other comment just now) but somewhere a decision is made by the game as to whether you can see the map for system XYZ.

Is it really relying on the contents of visited stars cache to make this decision?

It seems like that would make it easy for players to see arbitrary system maps by putting that system in their cache.

Isn't it more likely that the client will ask, and the server will say: "ok, player id X has data for system Y, show them the system map" (or not.)

Since the visited star cache has a limited size, do you think if you visit, scan, and sell UC data for more than that number of systems, then there will be some systems which - even though you've fully scanned or mapped them - you can't see the system map for them unless you re-visit them?

I think the same would apply if I lose my visited stars cache. They might not show up as "visited" for the filter on the left side of the map, but I should still be able to access their system data if I click on them from the galaxy map.
 
I appreciate how proc gen works (as per your other comment just now) but somewhere a decision is made by the game as to whether you can see the map for system XYZ.

Is it really relying on the contents of visited stars cache to make this decision?

It seems like that would make it easy for players to see arbitrary system maps by putting that system in their cache.

Isn't it more likely that the client will ask, and the server will say: "ok, player id X has data for system Y, show them the system map" (or not.)

Since the visited star cache has a limited size, do you think if you visit, scan, and sell UC data for more than that number of systems, then there will be some systems which - even though you've fully scanned or mapped them - you can't see the system map for them unless you re-visit them?

I think the same would apply if I lose my visited stars cache. They might not show up as "visited" for the filter on the left side of the map, but I should still be able to access their system data if I click on them from the galaxy map.
In legacy on console, the local visited cache is (i think) 200 systems- they show blue in galmap if "visited" filter is selected. HOWEVER every system I've ever visited ( plus some that seem preloaded ) will allow me to view the system map. I say some seem preloaded, there are populated systems I've never visited but they show their system maps, and if I go there the FSS data is preloaded also.
 
Since the visited star cache has a limited size, do you think if you visit, scan, and sell UC data for more than that number of systems, then there will be some systems which - even though you've fully scanned or mapped them - you can't see the system map for them unless you re-visit them?

I think the same would apply if I lose my visited stars cache. They might not show up as "visited" for the filter on the left side of the map, but I should still be able to access their system data if I click on them from the galaxy map.
Actually that's something I'd like clarification on as well. It seems that some systems I had previously visited and scanned and mapped no longer showed the system information after some time. Since it's normally stuff I visited a long time ago I'm not certain whether it's my confusion or the game really looses that information after a while, or when the cache is full?
 
I think it's clear by now he's not going to answer those questions. It's up to you to decide whether to believe him or not, or if you want to try and follow those steps. I personally didn't care if he was saying the truth or not, because there is no way I can know that unless he came clean and confessed it was all a ruse. But I decide that it was plausible enough and most importantly, it gave me enough information to start a limited search which I could do in a considerably short time. Which I did and didn't find anything, so decided I had spent enough time on that theory. Now I will wait for more information before resuming that search, or I'll try different theories.

But the point is, don't focus on why he did some things or not, you're not going to get the answers you want, none of us are. Even if he was being completely honest he could just not remember things straight, been a few years since it happened and he could have easily made a mistake and think he saw something different. Even if he made it all up, doesn't mean Raxxla isn't around the area he claims. At least he limited the search to a smaller area of space, I would say much smaller than the Great Raxxla Hunt for example. So might be worth doing, not much different than brute forcing a 200ly bubble around Sol.

Just decide if this is enough for you to actually waste some of your time on it, or otherwise you rather focus on other theories. Both options are totally fair. The time I spent looking wasn't wasted, I had a clear section of the map I wanted to focus on and during that time I found multiple unmapped gas giants and made some nice credits, and in the end I could scratch another theory from my list, at least until more information is provided.

P.S: I also tried contacting Drakkster to get some answers, but it's clear he is overwhelmed by all the people trying to get answers from him (regardless if he was telling the truth or not).

Yep! I hear ya. I just figured Makashi and company learned of some of these details. He might be with COR though, and they are a secretive lot. So it might be one of those "we'll let you know when we find it" type of things lol I wouldn't doubt that Drakkster called the Children out from the dark with that bombshell of a post.

I seen one of the systems you were in, and had tagged the gas giant and 8th body I believe. I'm off pursuing other leads, for now. Currently trying to get back my Trinkets collection that I had in my carrier on the old Xbox account. I feel like FDev left them in for a reason. They could have been retired along with Sap-8 containers. I feel like if they are in proximity, perhaps something happens when you jettison them into space. Someone Youtube was uploading a sound clip of one but the video had no audio to it. I would have been curious to know what it sounded like.
 
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In legacy on console, the local visited cache is (i think) 200 systems- they show blue in galmap if "visited" filter is selected. HOWEVER every system I've ever visited ( plus some that seem preloaded ) will allow me to view the system map. I say some seem preloaded, there are populated systems I've never visited but they show their system maps, and if I go there the FSS data is preloaded also.

Right, so I can't remember if the person whose trail people are following turned in their data for the systems visited on that trip, but if so it should be possible (with a lot of clicking) for them to identify their visited systems in that area of the galaxy, to narrow things down?

(I think systems above a certain population threshold automatically FSS-scan on entering the system, so if not visited they would show up as false positives in the above.)
 
I seen one of the systems you were in, and had tagged the gas giant and 8th body I believe. I'm off pursuing other leads, for now. Currently trying to get back my Trinkets collection that I had in my carrier on the old Xbox account. I feel like FDev left them in for a reason. They could have been retired along with Sap-8 containers. I feel like if they are in proximity, perhaps something happens when you jettison them into space. Someone Youtube was uploading a sound clip of one but the video had no audio to it. I would have been curious to know what it sounded like.
Ah nice! Yes, I would always map any unmapped gas giant, and also map any 8th moon that I personally haven't mapped.

Even near Sol I just found a couple of systems with a 8th moon that I never mapped before. I tried following a economical route between Sol and potencial "jewels" and many systems on the way I never visited, including those with a 8th moon only a few lightyears from Sol. One of my theories is that we should be able to find something if we follow a specific path, given in the toast, but no luck so far.
 
Right, so I can't remember if the person whose trail people are following turned in their data for the systems visited on that trip, but if so it should be possible (with a lot of clicking) for them to identify their visited systems in that area of the galaxy, to narrow things down?
In theory is, but without the local logs he won't know if it's visited or not without doing what you said, and just click in every single system in that area and check if he can see the system information. Not an easy task, if he could filter the system by "visited" it would much easier, but for that he would had to keep his Mac log files.
 
He has answered these questions in our various calls and chats. To a degree where we are dedicating the full resources of our squadron to pursue the lead.

One we’ve completed this first pass, we’ll share his full refined account with either the location of Raxxla or where it definitely isn’t
 
So, I'm bouncing between Thor's Helmet and Seagull and just realized, via, Hell Port, that it is possible to have the indicated proximity of a station and body to a star that is depicted in the Dark Wheel codex. Hell Port seems to be about the proximity from the star that the secret DW base is from the star. Naturally I had to look and see if there were any hidden orbiting stations but they wouldn't put it 3000ly out from Sol. This can be done closer to home. Is there an easy way to tell if there are any gas giants that are within a few hundred light seconds from the star? I first assumed that the codex was exaggerating the proximity of the star.
 

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Aye it's the other reference for the missing binary pair. So what do we think? A bug? And error by FDev? Or a deliberately hidden star i the "Crane" constellation?
Looks like a bug to me, however...

AFAIK Legacy won't be patched anymore? so no use in reporting it. Could be wrong tho.
 
Regarding Empty Systems i remembered this.
Empty System 0.7ly from Sol.

Best way to find them was incrementing the last Number in the System Name
Wregoe YK-P e5-xx goes up to 80 but at 83 he found an Empty System 0.7ly from Sol.
In Odyssey a star was rendered there, when searching for Wregoe YK-P e5-83. It was called BinaryLightTest. but this got patched end 2022 or early 2023.
In Legacy it still behaves the same as in 2020 just pointing to an empty Spot in Space no name no nothing.
I do believe that 81 and 82 are also Debugging Systems but there was never any confirmation.
Empty Systems most likely are either Debug Systems (whit BinaryLightTest the only ever found one that i know of), or Hand Authored to better fit real Astronomical Data.
If you find a System whit more than one Star and there is a Star in there that has another Name than 'Main Star Name' B, or C... its likely that in the vicinity of that System is an empty System, but not necessary like Ao Cassiopeiae B is likely a reposition from OOCHOSS AA-A H3.
Given the proper Name the Map will also snap right in the center of a nebula even if it is a non remnant nebula.
There is still the possibility that one needs to know the "real" Name or Code for Raxxla and type it in the GalMap. At least this is the Main Idea behind my Idea of the Puzzle, and figuring out how Names work in ED. But i have never found a System like that, that one can set as target. Trying to SC to one also never yielded any findings. i do not remember which systems BD+08 1303 + Iansan and also HIP 72589 + HIP 72585 but there are Twin Systems in the bubble meaning they have the exact same position but are different Systems. there you can test what SC between Systems will do. If Jumping to one of them and then target the other you can fly there but there is noting except your Target Marker at an empty spot.
 
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Struve 1964 system up near Polaris used to have a second system about 150ly towards sol in a straight line, you couldn't see it however typing the name and clicking it again after the first system brought you cursor to it, you couldnt set a destination however if you went to the HIP system that was abut 10ly away you could then target it in galmap then it would pop as a system in the Nav panel, you could jump however the came would give a cobra error and on relog you where still in the HIP system...weirdly however you used the fuel to jump, It was asked about in a support ticket many moons ago, some questions regarding Raxxla, hidden/future content etc however very vague responses from support staff and I dont remember a bug confirmation, the next patch you could no longer target however not in the patch notes, the ticket was closed and also the forum thread was closed by Fdev.....

Looking at my visited when out there it looks to be it was near HIP 89734

screenshot i pulled from the deby, the B system was said bug/wierd system

1737419518634.png
 
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If you have access to the procedural algorithms used to generate the data I am sure you could just feed in a system ID and out would pop all the system data without anyone visiting the system, this is how procedural generation works and why it produces the same data for every player. You would need access to those algorithms however, and I expect they are propriety property of FDEV. I suppose you could reverse engineer them by looking at what procedural systems contain and work backwards from their to reproduce said algorithms, a lot of work I suspect and not my area of expertise.

That’s how I interpreted it.
 
If you have access to the procedural algorithms used to generate the data I am sure you could just feed in a system ID and out would pop all the system data without anyone visiting the system, this is how procedural generation works and why it produces the same data for every player. You would need access to those algorithms however, and I expect they are propriety property of FDEV. I suppose you could reverse engineer them by looking at what procedural systems contain and work backwards from their to reproduce said algorithms, a lot of work I suspect and not my area of expertise.
Reverse engineering or data mining discussions are not permitted on the forums. Why even think of it, what's the point of trying to solve a puzzle by hacking it? Its not solved, it would just be broken.
 
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