You're suggesting a sound is a place that is not a place?the whisper is easily found, 'have you tried listening to it'. LUL
I'm saying that you'll know the place by the sound it makes, but isn't a stellar body, planet, moon, asteroid belt or comet, or a man made object.You're suggesting a sound is a place that is not a place?
I had to go back through your post history to get your rationale. I only check this while I have downtime at work. I rarely get to play since everything in game takes so long to do and if I do have time to play it's 20-30 minutes here and there. That gets me maybe two runs on a single loop trade route lol.I'm saying that you'll know the place by the sound it makes, but isn't a stellar body, planet, moon, asteroid belt or comet, or a man made object.
Sound is something within human experience. Outside of this it's just air (or whatever other medium) vibrating. If someone is there to hear it, it makes a sound, if not, it causes rapid movement of particles. so in Theory it is a place but isnt depending if someone is there to hear it or not ;-)You're suggesting a sound is a place that is not a place?
Not just a human experience, but you could say the same thing about anything - light, smell, Schrodinger's cat.Sound is something within human experience. Outside of this it's just air (or whatever other medium) vibrating. If someone is there to hear it, it makes a sound, if not, it causes rapid movement of particles. so in Theory it is a place but isnt depending if someone is there to hear it or not ;-)
yes but only light is another thing within elite that exists unless of course they made that light extra Dim sound would be more in tuen with Fdevs secret hidings considering they have been using sound to hide things for yearsNot just a human experience, but you could say the same thing about anything - light, smell, Schrodinger's cat.
just a Mandalay, nice 80ly jump so the travel between pulsars is super fast. Continuing in 2 hours.I had to go back through your post history to get your rationale. I only check this while I have downtime at work. I rarely get to play since everything in game takes so long to do and if I do have time to play it's 20-30 minutes here and there. That gets me maybe two runs on a single loop trade route lol.
What's your ship loadout for your journey? I got the T8 to up my cargo space and was planning on using my T7 to explore. Painted her yellow and dubbed her the Kenosha Kicker.
So the sound you hear while pointing at Sag A doesn't come from Sag A itself but inbetween a set of 4 systems in a sphere near it and closeby it. We still don't know what exactly it is or how to get to it. We know it orbits and moves and slightly changes position between 4 stars that are bookmarked here. It has a random orbital spin and path that takes it a second to be between 1 of the 4 stars near it. Thats the location of the landmark signal. We tested this by monitoring the sound by position traveling to the systems. So There were times it was behind us to the side of us or infront of us and not facing sag a. But always pointing towards the opposit star we just traveled to and pointing from where we came from. All 4 of those stars point to the noise that sits between them.Back from some break, finally caught up on last 25 pages of this thread.
A few things in response to recent messages:
"diamonds" - the most "obvious" diamonds right now are former locations of Thargoid Titan locations (if you take the original location of Cocijo, not Sol, of course). I wondered if calculating what exactly that pointed to in the bubble would lead to something, but it doesn't - it points to ballpark blank space (which is mildly interesting since there isn't that much blank space in the bubble). I'm not going to post my calcs here because it's either uninteresting or I got it wrong - maybe someone can do a better job. By my calcs, they pointed to ~50LY from Sol, roughly down - if you approximate them as 4 points on a plane each, and draw a perpendicular from the middle of the "inscribed circle". Obviously, the titans were in systems, and systems are not in random places, so this is one way or another somewhat approximate.
"cluster of red giants" - I don't think that means what it says it means - as other pointed out, that basically does not exist. Clusters of red dwarfs are on the other hand everywhere. And it previously occured to me that if I was to stuff some semi-secret thing somewhere, I'd stuff it around a non-scoopable star in very close proximity to a few scoopable stars so likely nobody would autoroute into that system ever. I've checked out nearly every candidate like that I've ran across in my history because when I see a brown dwarf or similar something like 1ly or so from something scoopable, that always seems a bit sus. But in this case it may have been further out if Drakkster was almost out of fuel when he got there. They probably weren't really out of fuel, since they had enough to continue and even decided to fly out 5k LS to some planet. So maybe a couple tons left. But the part of the story where there would be a non-scoopable system surrounded by red dwarfs really speaks to me.
"dark wheel toast" - it actually occurred to me that the clues in it may not be what many people think. At least two of them are about sounds - whisperer in the witchspace, siren of the deepest void. After some more deliberation, I changed my mind and perhaps none of this has ANYTHING to do with Greek myths - that's honestly a bit too convienent if nothing else. And FDEV doesn't seem to actually do anything like this in the game - it would be the only thing of a kind if that was really a thing, basically. The closest similar thing was the story arc by Drew Wagar that led to Formidline Rift, but that was Drew, not the rest of Frontier specifically, and as far as I can tell, they really haven't put anything similar otherwise. I now think that if that toast means anything at all, it's about things you can DO in the game, rather than places to visit.
So on the latter, whisperer in the witchspace - well, we can all hear that when you jump. You can analyze the audio, or so, but I doubt this actually matters. So what about the siren? Well, funnily enough that also exists. There are several very distinct music pieces in the game you can hear as you go about. If you're in a system, you can hear specific music in supercruise which likely almost everyone has heard. Weirdly, there are TWO separate music pieces with vocals. One is the supercruise music, but there is another. For the other one to trigger, you have to be actually be very far out - not sure how far, honestly. The only time I heard it is when went in supercruise far enough to hit the max speed of 2000c, which amounts to ~0.16LY from the entrance or so in most systems. Then I dropped out of supercruise, and heard the other music (after idling for a while). It's very distinct, and I don't think you can hear it any other time in the game. I looked at the spectrograph of this audio, and funnily there are parts of it that sort of may look like a map (there is a very distinct grid in the audio at one point, which very much resembles galmap), but I don't have the patience to clean that up (and frankly don't actually believe that's the right direction). To be perfectly honest, I only heard this music exactly once, and it's also possible that the music you hear is additionally influenced by which type of system you happen to be in, or some other stuff like how long have you been jumping around previously.
I frankly have no idea what exactly the other clues would be pointing at. Yearning of vagabond hearts can be "space station", so is this something like - "look for a space station >0.15LY from the entrance?" Please tell me we are not talking about the Hutton Orbital here?
"landscape signal" - so I've always wondered about this and I've been doing some recording, and I was able to record this (or something similar) just sitting around in normal space out in the middle of nowhere pointed more or less in a random direction - not facing Sag A*. Are we absolutely sure this is coming from Sag A*? Are we absolutely sure there is exactly one source of it? Are we absolutely sure this isn't coming from the ship systems? I cannot find the correlation between this signal and the direction - it seems to appear in the audio after I sit long enough pretty much anywhere.
So the sound you hear while pointing at Sag A doesn't come from Sag A itself but inbetween a set of 4 systems in a sphere near it and closeby it. We still don't know what exactly it is or how to get to it. We know it orbits and moves and slightly changes position between 4 stars that are bookmarked here. It has a random orbital spin and path that takes it a second to be between 1 of the 4 stars near it. Thats the location of the landmark signal. We tested this by monitoring the sound by position traveling to the systems. So There were times it was behind us to the side of us or infront of us and not facing sag a. But always pointing towards the opposit star we just traveled to and pointing from where we came from. All 4 of those stars point to the noise that sits between them.
yeah that does make it a bit confusing. The doppler effect of the noise spreads out pretty far the more outward you go. It has a pretty huge radius of noise. It's been studied allot over the years. It is possible of other sources but we never found any and what can be heard always gets traced back towards the center. Now the opposite direction has its own sound. We haven't a clue where that comes from cause it surrounds the milkyway. Then you have the angry grumbly noises some gas giants produce in systems. Those always have a slight weird sound to them with a faint sound of a spacestation in distress sound pinging within it. Dont know what thats about either. Elite is full of weird noises.The problem is that I seem to be able to record this from the bubble facing outwards. I am not anywhere near Sag A*. It doesn't matter which direction I am facing. It's purely a matter of time before this shows up in the spectrogram as far as I can tell.
Thanks. From what I can tell, not every special sound in the game has some mysterious backstory to it. A lot of sound is just for flavor. Although the landscape signal is oddly specific other than we haven't figured out what exactly that's supposed to be. Might be Frontier's stock graph for all we know.yeah that does make it a bit confusing. The doppler effect of the noise spreads out pretty far the more outward you go. It has a pretty huge radius of noise. It's been studied allot over the years. It is possible of other sources but we never found any and what can be heard always gets traced back towards the center. Now the opposite direction has its own sound. We haven't a clue where that comes from cause it surrounds the milkyway. Then you have the angry grumbly noises some gas giants produce in systems. Those always have a slight weird sound to them with a faint sound of a spacestation in distress sound pinging within it. Dont know what thats about either. Elite is full of weird noises.
Allot of people keep saying the landscape signal is just an empty sound box within the skybox. I dont think that. The other issue is since we dont have realtime star to position transitional system to system travel You can fly to that position for days and endup with zero results because the game forces you to jump to load the next skybox segment. That got really frustrating while chasing the titans when they first appeared. As much as I love the fsd concept let me fly between the stars and explore there. We got one part right with the sco drives we just need a system that allows us to use that system to travel to other stars without a loading screen. And I don't think Elite was designed that way to save on memory cost. Loadins and other techincal stuff to make the game functional. But yeah if you ever head out towards sag a. take a look and listen to those areas. You can hear the audio shifts happen in real time as is passes by each star. Hard to do that when your far away from it.
I am currently listening for sounds in the Col 285 Sector XX-A b14-3 system. It's got 2 stars close to one another humming.
I came to the conclusion myself but kept to myself cause why would fdev move a system or hide it. But it might be a test system there's a test system near sol about 2ly from it. But you cant go to it or type it in. But that could be a clue to something. maybe they actually went there and we cannot now or there's another method to it. If you can find it that would awesome.I'm out about ~85ly from FOMALHAUT (probably a bit far) just nosing around based on Drakks R2R and noticed that there appears to be a missing system based on the naming conventions? I must confess it's certainly not my area of expertise, but I don't recall a sector missing a 1 in sequential naming of systems in my exploration experience to-date?
Where is COL 285 SECTOR IV-N A36-1? Is this normal?
View attachment 416529
Fly Dangerously,
/ Ra
I'm out about ~85ly from FOMALHAUT (probably a bit far) just nosing around based on Drakks R2R and noticed that there appears to be a missing system based on the naming conventions? I must confess it's certainly not my area of expertise, but I don't recall a sector missing a 1 in sequential naming of systems in my exploration experience to-date?
Where is COL 285 SECTOR IV-N A36-1? Is this normal?
View attachment 416529
Fly Dangerously,
/ Ra