Actually, come to think of it, if this group ever decides to have a colonization group project - I would love to pitch in.
Colonizing places 20k LY away, 10 LY a week! Come join us.
Actually, come to think of it, if this group ever decides to have a colonization group project - I would love to pitch in.
Colonizing places 20k LY away, 10 LY a week! Come join us.
PlanetThey did respond to a Cmdrs question and called it a “planet”.
Eg ‘plane’ - ‘t’
As to if that was intentional or not remains an unknown.
Drews various concepts about Raxxla have not been publicly confirmed canon; considering that fact he’s never been employed by FD to my knowledge to develop game lore, unlike others; so I would put all ‘fan theories’ safely out of our minds. They are unreliable at best.
Planet
Plane-T
Plane t
Otherwise a description of the below
Plane. Not Planet
The horizon is the point where the ground and sky converge together into a vanishing point. Not curvature of the earth. Horizon|Horizontal|Flat|Plane
I would love that. Would give me an excuse to fully operate my fleet carrier as a cargo hauler.Actually, come to think of it, if this group ever decides to have a colonization group project - I would love to pitch in.
I still think the thargoid map that gets shown to us is indicating a overlayed galaxy ontop of ours and we just cannot see it. Kinda one day you endup in the mirror universe like star trek and everythings ass backwards. Instead of people colonies it's thargoid colonies and machines in that universe and Humans are the aliens and enemies.One possibility is that if this is meant to be a relatively uncomplicated gimmick, then perhaps it is something to be triggered in a relatively uncomplicated way.
From recent discussions, I have the following observations (which are largely a speculation - don't assume I know actually anything here...):
1. We keep mixing up Raxxla and The Dark Wheel. Those are lore-related but perhaps game-unrelated things. Trinkets of Hidden Fortune are a TDW thing, not a Raxxla thing.
2. If this is meant to be an easter egg, people are probably overthinking this. There are likely larger designs in the game, and big plots, and I find that it's very likely that various things noticed during this particular thread are real, but perhaps not all of them are Raxxla-related (including my own mention of Shamash, for instance - I intend to try to decode that but I don't think it will lead to Raxxla - it will probably lead to something).
3. People are taking various Braben (and Brookes) non-answers literally, where I think they were mostly just rebuking people's requests for info and being annoyed that people didn't respect their original "there will be no clues" statement (to which I think they largely stuck). But since they were running a game business, they didn't want to offend a bunch of players so you get those enigmatic non-answers.
4. Given Raxxla is articulated as "place that is not a place", I expect this to be non-location-specific easter egg, as in possibly you can trigger this anywhere in the game.
5. What is it? If it's a proper easter egg, it's probably a visual effect - which corresponds to the codex note "for those with eyes to see". I suspect that's a clue to the nature of Raxxla rather than how to actually find it. It may be stuff like it will do a color inversion of the rendenring of the screen, or flip your galmap upside down, or something similar. Maybe it changes the game to the "1984 version" of rendering engine - this would correspond to the idea of "parallel universe".
6. 4 & 5 combined means there is probably no asset in the game related to it. It's a piece of code triggered by your actions. Nobody has actually triggered it yet, or if they did, they don't want to admit to it or how. There was some person a few years ago that claimed to have "found Raxxla" - not Drakkster - but declined to say how they did that, what it was, and where it was - I believe they were from Canonn Research.
7. It's possible, separately, that the story evolved at some point, and now TDW has its own location "Raxxla", which is unrelated to the easter egg itself. You'd have to first get inducted into the actual Dark Wheel, according TDW codex entry. There are two separate codex entries after all, and they don't necessarily relate to the same exact thing.
OK. So how do we actually trigger this? If this is meant to be an easter egg, there are a few basic options:
Option 1: it's a UI easter egg. If we use codex as a hint, I'd venture a guess that you have to type something specific in the galmap search box.
Option 2: It's a pathing easter egg: you draw a specific path with your jumps, you get to jump to the easter egg, likely in your nav panel, perhaps in the galmap.
Option 3: It's an in-system pathing easter egg: you fly in a specific pattern, in system, you trigger the easter egg.
I have some ideas I'm going to try, but I don't have obvious guesses. There are many more options possible, I suspect Raxxla icon is a hint on how to exactly trigger this.
6. 4 & 5 combined means there is probably no asset in the game related to it. It's a piece of code triggered by your actions. Nobody has actually triggered it yet, or if they did, they don't want to admit to it or how. There was some person a few years ago that claimed to have "found Raxxla" - not Drakkster - but declined to say how they did that, what it was, and where it was - I believe they were from Canonn Research.
They got their own tin foil hat situation about it going on so I dont think they even found it. I am currently doing pirate work around delphi and looking into the thargoid maps more.Considering all that they've done before, Cannon Research's webinfo on Raxxla is remarkably sparse. If Raxxla hasn't changed much since it was created, I can well believe the location (if they did find it) is considered a spoiler and opted to keep it secret for other commanders to reveal.
If all this is true, Cannon is certainly not going to help us in any way. It's a dead end that we should ignore and set aside.
Considering all that they've done before, Cannon Research's webinfo on Raxxla is remarkably sparse. If Raxxla hasn't changed much since it was created, I can well believe the location (if they did find it) is considered a spoiler and opted to keep it secret for other commanders to reveal.
If all this is true, Cannon is certainly not going to help us in any way. It's a dead end that we should ignore and set aside.
They got their own tin foil hat situation about it going on so I dont think they even found it. I am currently doing pirate work around delphi and looking into the thargoid maps more.
Yeah i was having the same issue at comms station 69. requires just sitting for days and weeks to get a complete readout on what its sending and receiving. There's also the moon alignments and the co jasent coms away from the system That's the other part of the puzzle. Not to mention you have to be right ontop of the atten and that requires sitting ina tiny ship that wont activate it so something like a sidewinder. Sitting in an srv activates the atten and ruins the audio feedback.The Shamash signal I found I think may turn out to be more mundane. The other outpost in the system also emits the same signal out of its antena, and I haven't checked any other ones but I suspect I'll find it in more places - yet to be determined. Decoding that is a real pain, because it's masked by the noise, and there isn't really a great way to separate the signal from the noise - it's not combined together but FDEV basically completely surrounded the signal source with noise sources so there isn't really a "stand here, you'll hear it better situation". But the noise sources are on a period, and they are on a different period than the signal, so every now and then the signal falls into a gap between the noise pulses and you can see it better (not great, better). This means sitting out there at some outpost for hours to gather the "alphabet", following which I'm sort of suspecting to find that it's just a random sequence, but I can't actually tell right now. So more on this coming later.
Yeah i was having the same issue at comms station 69. requires just sitting for days and weeks to get a complete readout on what its sending and receiving. There's also the moon alignments and the co jasent coms away from the system That's the other part of the puzzle. Not to mention you have to be right ontop of the atten and that requires sitting ina tiny ship that wont activate it so something like a sidewinder. Sitting in an srv activates the atten and ruins the audio feedback.
I have not givenup on that from weeks ago. Still going back to it periodically and gathering data.
You kinda have to or it just plays the static audio in standby. Thats the issue with it. Like it needs to interact with the ship in close proximity. There is a difference between audio with the coms. There's 3 sets of audio that happen when near it. 2 of which i dont care to record as they hold nothing of value. The other issue is timing cause it doesn't just play all the time but when it does it'll sound like your in a haunted house. The audio department is fantastic with this game.You can record signals in game out of a camera suite. Just FYI. No need to fly your ship to any specific point.
... and regardless this all lands within +/-100 / +/-100 / +/-100 coordinate box which has been extremely throughly scanned by the Raxxla Potato Hunt project.
Okay, checked the archive now, and that confirms what I previously saw:I can probably do a little more looking at precise timescales tomorrow once the EDDN listener archive for the day is published but I don't expect to find anything particularly interesting.
Okay, checked the archive now, and that confirms what I previously saw:
- for some reason, the tick in HIP 90578 was delayed from approximately 0800 UTC to 1400 UTC
- when the delayed tick finally completed, the Lockdown was over (mechanism entirely speculative)
- this did not affect the tick time in any other system
- this did not affect this morning's general tick time which remains around 0800 UTC
- still waiting to see if it has affected the tick time for HIP 90578 this morning