They did respond to a Cmdrs question and called it a “planet”.

Eg ‘plane’ - ‘t’

As to if that was intentional or not remains an unknown.

Drews various concepts about Raxxla have not been publicly confirmed canon; considering that fact he’s never been employed by FD to my knowledge to develop game lore, unlike others; so I would put all ‘fan theories’ safely out of our minds. They are unreliable at best.
Planet
Plane-T

Plane t

Otherwise a description of the below

Plane. Not Planet

The horizon is the point where the ground and sky converge together into a vanishing point. Not curvature of the earth. Horizon|Horizontal|Flat|Plane
 
Planet
Plane-T

Plane t

Otherwise a description of the below

Plane. Not Planet​

The horizon is the point where the ground and sky converge together into a vanishing point. Not curvature of the earth. Horizon|Horizontal|Flat|Plane

By that nature, you can instead go with "a plain T". Or maybe it's a British thing and it's meant to be "plain tea"?

Btw, there is exactly one planet in the game that has the word "planet" in the name: "PLANET LAVE". It's not called "Lave 1", it's not called "Lave", it's called "Planet Lave".

And I don't think that's got anything to do with Raxxla.
 
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Removed Mission ‘review’: Obfuscated In The Outer Rim (Answering The Call Of Adventure)

https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-2571931

Following some self reflection I was reminiscing about this thread and where it all began and I’d mentioned in a previous post that the early work of @Macros Black might probably be overdue a reappraisal, in light of current perspectives.

So I began mapping them, with an emphasis to Meade’s seeing if there were any locational patterns in the data.

Ironically this was one of the first ever proposals I’d considered in the early days but disregarded as it made little sense at that point in time, especially as many of us presumed FDs removal of said missions probably advocated there were errors there in?

Nevertheless I’d wanted to plot these locations to try and identify hotspots of activity. so I present below @Macros Black page one mission logs for Obfuscated In The Outer Rim.

GMP_U2F2ZUdIMDE=.gif


What I found interesting about this is the evident tight grouping of various systems; now it’s granted yes this might just be anomalous data, as we presumed FD removed these missions due to a bug, but we do not know how they might have been bugged, only that FD decided tho remove them after players confirmed appeared randomly and not solely from Jameson's Memorial.

Either way even given the presence of bugs, there likely still ought be evidence of the intended missions remaining, surely; if it were locational?

In this regards to this being a locational puzzle advocated by the suspected hotspots of activity, I began overlaying this map with some of my own theories developed independently and at an different point in time and found some very interesting alignments.

The Older Gods theory & Obfuscated In The Outer Rim
IMG_1763.jpeg


Assessment:

It is highly likely those systems identified within the missions, when shown against the matrix of systems named after deities form an identifiable hotspot upon the circumference of the area denoted by storm gods.

The axis of Satan theory & Obfuscated In The Outer Rim
IMG_1764.jpeg


Assessment:
It is highly likely those systems identified within the missions, when shown in comparison to the matrix identifying the path of Jacques and the hypothetical axis of Hells gate, occur upon that axis.

The lowest part of Chaos shook theory
IMG_1766.jpeg


Assessment:
It is highly likely those systems identified within the missions, when shown in comparison to the matrix identifying the hypothetical axis of Hells gate, form a hotspot in close proximity to the system Erebus (in red) which John Milton described as the lowest part of the zone of chaos which rang with the sound of Hells gate when it was opened.

Assumptions:
Based upon the above I suspect the original missions may have had an alternative purpose other than completing transactions or rank progress, which has not been observed until now.

Namely that the missions were in fact intended as a spacial construction to draw players attention to various locations, these I speculate mirrored the Miltonian cosmological model.

This is essentially arrived at through the above correlation, which lends weight to the theory the wording of those missions (in relation to the above) was literal and in some cases a direct Milton reference.

That the intent was to literally draw our attention to the outer rim of Milton’s chaos.

Intelligence gaps:
It remains an unknown what the actual bug was concerning these removed missions, other than Cmdrs obtaining them randomly, which when reviewed with Michael Brookes admission, that some were supposed to occur in a particular location, but we don’t know if they were meant to point to specific locations!

It is an unknown if the above correlation has occurred simply due to coincidence of if it is simply evidence of player behaviour, hence the probability score.

Recommendations:
The above data is only from the first post on page one, although there is evidence of replication in data there is other data for the other missions collected by @Macros Black so this likewise does need to be spatially mapped and compared to assess if it corroborates this further.

Link to ongoing investigation with additional corroborating evidence:
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10551512
 
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One possibility is that if this is meant to be a relatively uncomplicated gimmick, then perhaps it is something to be triggered in a relatively uncomplicated way.

From recent discussions, I have the following observations (which are largely a speculation - don't assume I know actually anything here...):

1. We keep mixing up Raxxla and The Dark Wheel. Those are lore-related but perhaps game-unrelated things. Trinkets of Hidden Fortune are a TDW thing, not a Raxxla thing.

2. If this is meant to be an easter egg, people are probably overthinking this. There are likely larger designs in the game, and big plots, and I find that it's very likely that various things noticed during this particular thread are real, but perhaps not all of them are Raxxla-related (including my own mention of Shamash, for instance - I intend to try to decode that but I don't think it will lead to Raxxla - it will probably lead to something).

3. People are taking various Braben (and Brookes) non-answers literally, where I think they were mostly just rebuking people's requests for info and being annoyed that people didn't respect their original "there will be no clues" statement (to which I think they largely stuck). But since they were running a game business, they didn't want to offend a bunch of players so you get those enigmatic non-answers.

4. Given Raxxla is articulated as "place that is not a place", I expect this to be non-location-specific easter egg, as in possibly you can trigger this anywhere in the game.

5. What is it? If it's a proper easter egg, it's probably a visual effect - which corresponds to the codex note "for those with eyes to see". I suspect that's a clue to the nature of Raxxla rather than how to actually find it. It may be stuff like it will do a color inversion of the rendenring of the screen, or flip your galmap upside down, or something similar. Maybe it changes the game to the "1984 version" of rendering engine - this would correspond to the idea of "parallel universe".

6. 4 & 5 combined means there is probably no asset in the game related to it. It's a piece of code triggered by your actions. Nobody has actually triggered it yet, or if they did, they don't want to admit to it or how. There was some person a few years ago that claimed to have "found Raxxla" - not Drakkster - but declined to say how they did that, what it was, and where it was - I believe they were from Canonn Research.

7. It's possible, separately, that the story evolved at some point, and now TDW has its own location "Raxxla", which is unrelated to the easter egg itself. You'd have to first get inducted into the actual Dark Wheel, according TDW codex entry. There are two separate codex entries after all, and they don't necessarily relate to the same exact thing.

OK. So how do we actually trigger this? If this is meant to be an easter egg, there are a few basic options:

Option 1: it's a UI easter egg. If we use codex as a hint, I'd venture a guess that you have to type something specific in the galmap search box.

Option 2: It's a pathing easter egg: you draw a specific path with your jumps, you get to jump to the easter egg, likely in your nav panel, perhaps in the galmap.

Option 3: It's an in-system pathing easter egg: you fly in a specific pattern, in system, you trigger the easter egg.

I have some ideas I'm going to try, but I don't have obvious guesses. There are many more options possible, I suspect Raxxla icon is a hint on how to exactly trigger this.
 
One possibility is that if this is meant to be a relatively uncomplicated gimmick, then perhaps it is something to be triggered in a relatively uncomplicated way.

From recent discussions, I have the following observations (which are largely a speculation - don't assume I know actually anything here...):

1. We keep mixing up Raxxla and The Dark Wheel. Those are lore-related but perhaps game-unrelated things. Trinkets of Hidden Fortune are a TDW thing, not a Raxxla thing.

2. If this is meant to be an easter egg, people are probably overthinking this. There are likely larger designs in the game, and big plots, and I find that it's very likely that various things noticed during this particular thread are real, but perhaps not all of them are Raxxla-related (including my own mention of Shamash, for instance - I intend to try to decode that but I don't think it will lead to Raxxla - it will probably lead to something).

3. People are taking various Braben (and Brookes) non-answers literally, where I think they were mostly just rebuking people's requests for info and being annoyed that people didn't respect their original "there will be no clues" statement (to which I think they largely stuck). But since they were running a game business, they didn't want to offend a bunch of players so you get those enigmatic non-answers.

4. Given Raxxla is articulated as "place that is not a place", I expect this to be non-location-specific easter egg, as in possibly you can trigger this anywhere in the game.

5. What is it? If it's a proper easter egg, it's probably a visual effect - which corresponds to the codex note "for those with eyes to see". I suspect that's a clue to the nature of Raxxla rather than how to actually find it. It may be stuff like it will do a color inversion of the rendenring of the screen, or flip your galmap upside down, or something similar. Maybe it changes the game to the "1984 version" of rendering engine - this would correspond to the idea of "parallel universe".

6. 4 & 5 combined means there is probably no asset in the game related to it. It's a piece of code triggered by your actions. Nobody has actually triggered it yet, or if they did, they don't want to admit to it or how. There was some person a few years ago that claimed to have "found Raxxla" - not Drakkster - but declined to say how they did that, what it was, and where it was - I believe they were from Canonn Research.

7. It's possible, separately, that the story evolved at some point, and now TDW has its own location "Raxxla", which is unrelated to the easter egg itself. You'd have to first get inducted into the actual Dark Wheel, according TDW codex entry. There are two separate codex entries after all, and they don't necessarily relate to the same exact thing.

OK. So how do we actually trigger this? If this is meant to be an easter egg, there are a few basic options:

Option 1: it's a UI easter egg. If we use codex as a hint, I'd venture a guess that you have to type something specific in the galmap search box.

Option 2: It's a pathing easter egg: you draw a specific path with your jumps, you get to jump to the easter egg, likely in your nav panel, perhaps in the galmap.

Option 3: It's an in-system pathing easter egg: you fly in a specific pattern, in system, you trigger the easter egg.

I have some ideas I'm going to try, but I don't have obvious guesses. There are many more options possible, I suspect Raxxla icon is a hint on how to exactly trigger this.
I still think the thargoid map that gets shown to us is indicating a overlayed galaxy ontop of ours and we just cannot see it. Kinda one day you endup in the mirror universe like star trek and everythings ass backwards. Instead of people colonies it's thargoid colonies and machines in that universe and Humans are the aliens and enemies.

I don't remember who said it but someone mentioned that the Titans and all the goid assets have been in the game since Horizons was still brand new.
 
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6. 4 & 5 combined means there is probably no asset in the game related to it. It's a piece of code triggered by your actions. Nobody has actually triggered it yet, or if they did, they don't want to admit to it or how. There was some person a few years ago that claimed to have "found Raxxla" - not Drakkster - but declined to say how they did that, what it was, and where it was - I believe they were from Canonn Research.

Considering all that they've done before, Cannon Research's webinfo on Raxxla is remarkably sparse. If Raxxla hasn't changed much since it was created, I can well believe the location (if they did find it) is considered a spoiler and opted to keep it secret for other commanders to reveal.

If all this is true, Cannon is certainly not going to help us in any way. It's a dead end that we should ignore and set aside.
 
Considering all that they've done before, Cannon Research's webinfo on Raxxla is remarkably sparse. If Raxxla hasn't changed much since it was created, I can well believe the location (if they did find it) is considered a spoiler and opted to keep it secret for other commanders to reveal.

If all this is true, Cannon is certainly not going to help us in any way. It's a dead end that we should ignore and set aside.
They got their own tin foil hat situation about it going on so I dont think they even found it. I am currently doing pirate work around delphi and looking into the thargoid maps more.
 
Considering all that they've done before, Cannon Research's webinfo on Raxxla is remarkably sparse. If Raxxla hasn't changed much since it was created, I can well believe the location (if they did find it) is considered a spoiler and opted to keep it secret for other commanders to reveal.

If all this is true, Cannon is certainly not going to help us in any way. It's a dead end that we should ignore and set aside.

I don't plan on asking them for help in any way. Given the lack of absolutely any real confirmation besides "I've done it", there is no real reason to even believe that it actually happened. Regarding spoilers, if they truly had someone who has done it, it must be something like I mentioned above, and not a plot-significant thing, since if it was, and they have done it, it would have been published. So either it wasn't actually done, or it's something "nice, but otherwise irrelevant" - like an easter egg.
 
The Shamash signal I found I think may turn out to be more mundane. The other outpost in the system also emits the same signal out of its antena, and I haven't checked any other ones but I suspect I'll find it in more places - yet to be determined. Decoding that is a real pain, because it's masked by the noise, and there isn't really a great way to separate the signal from the noise - it's not combined together but FDEV basically completely surrounded the signal source with noise sources so there isn't really a "stand here, you'll hear it better situation". But the noise sources are on a period, and they are on a different period than the signal, so every now and then the signal falls into a gap between the noise pulses and you can see it better (not great, better). This means sitting out there at some outpost for hours to gather the "alphabet", following which I'm sort of suspecting to find that it's just a random sequence, but I can't actually tell right now. So more on this coming later.
 
They got their own tin foil hat situation about it going on so I dont think they even found it. I am currently doing pirate work around delphi and looking into the thargoid maps more.

I'm heading back to Deciat to further engineer my new Krait Phantom. Then I'll poke around Cocijo's graveyard some more. I have some ideas on what the next Thargoid chapter will be like and will be on the lookout for any clues linking that with Raxxla or the TDW.
 
The Shamash signal I found I think may turn out to be more mundane. The other outpost in the system also emits the same signal out of its antena, and I haven't checked any other ones but I suspect I'll find it in more places - yet to be determined. Decoding that is a real pain, because it's masked by the noise, and there isn't really a great way to separate the signal from the noise - it's not combined together but FDEV basically completely surrounded the signal source with noise sources so there isn't really a "stand here, you'll hear it better situation". But the noise sources are on a period, and they are on a different period than the signal, so every now and then the signal falls into a gap between the noise pulses and you can see it better (not great, better). This means sitting out there at some outpost for hours to gather the "alphabet", following which I'm sort of suspecting to find that it's just a random sequence, but I can't actually tell right now. So more on this coming later.
Yeah i was having the same issue at comms station 69. requires just sitting for days and weeks to get a complete readout on what its sending and receiving. There's also the moon alignments and the co jasent coms away from the system That's the other part of the puzzle. Not to mention you have to be right ontop of the atten and that requires sitting ina tiny ship that wont activate it so something like a sidewinder. Sitting in an srv activates the atten and ruins the audio feedback.

I have not givenup on that from weeks ago. Still going back to it periodically and gathering data.
 
Yeah i was having the same issue at comms station 69. requires just sitting for days and weeks to get a complete readout on what its sending and receiving. There's also the moon alignments and the co jasent coms away from the system That's the other part of the puzzle. Not to mention you have to be right ontop of the atten and that requires sitting ina tiny ship that wont activate it so something like a sidewinder. Sitting in an srv activates the atten and ruins the audio feedback.

I have not givenup on that from weeks ago. Still going back to it periodically and gathering data.

You can record signals in game out of a camera suite. Just FYI. No need to fly your ship to any specific point.
 
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You can record signals in game out of a camera suite. Just FYI. No need to fly your ship to any specific point.
You kinda have to or it just plays the static audio in standby. Thats the issue with it. Like it needs to interact with the ship in close proximity. There is a difference between audio with the coms. There's 3 sets of audio that happen when near it. 2 of which i dont care to record as they hold nothing of value. The other issue is timing cause it doesn't just play all the time but when it does it'll sound like your in a haunted house. The audio department is fantastic with this game.
 
... and regardless this all lands within +/-100 / +/-100 / +/-100 coordinate box which has been extremely throughly scanned by the Raxxla Potato Hunt project.

Probably a mistype. That should be "+/-200 / +/-200 / +/-200"

Just nitpicking, in case your cited info should be taken as correct by someone.

The project describes itself as examining "all star systems within 200 ly of Sol." That suggests a +/- 200 ... box.

The search progress diagram at https://sites.google.com/view/greatraxxlapotatohunt/home (dated to 2025-11 in the preceding text) shows coordinates from -200 - +200 along each axis.

Also the project status tracker refers to sections covering coordinates in ranges with +/- 200.
 
I can probably do a little more looking at precise timescales tomorrow once the EDDN listener archive for the day is published but I don't expect to find anything particularly interesting.
Okay, checked the archive now, and that confirms what I previously saw:
- for some reason, the tick in HIP 90578 was delayed from approximately 0800 UTC to 1400 UTC
- when the delayed tick finally completed, the Lockdown was over (mechanism entirely speculative)
- this did not affect the tick time in any other system
- this did not affect this morning's general tick time which remains around 0800 UTC
- still waiting to see if it has affected the tick time for HIP 90578 this morning
 
Okay, checked the archive now, and that confirms what I previously saw:
- for some reason, the tick in HIP 90578 was delayed from approximately 0800 UTC to 1400 UTC
- when the delayed tick finally completed, the Lockdown was over (mechanism entirely speculative)
- this did not affect the tick time in any other system
- this did not affect this morning's general tick time which remains around 0800 UTC
- still waiting to see if it has affected the tick time for HIP 90578 this morning

Puzzling but no definitive evidence of a god hand move on the part of Fdev I agree. Though the people who were pushing to extend the lockdown probably won't be convinced otherwise.

No drastic spikes in the number of contributors, guess this CG is going to end quietly with no drastic change in tier rankings.

1000002082.jpg
 
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