Scytale

Banned
Mmmh... Well, the Zurara was just dozens of Ly out of the RR line/tube... But it was a treasure which could have been found. The thing is how bad FD just did the things...
(Bob ! Didn't I tell you to put the freaking ship ON the freaking line ? )
 
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I’m beginning to think you’re right, though there is the very woolly codex hint that it’s orbiting 8th moon of a gas giant somewhere. It does seem that this “treasure hunt” has no real clues. I have one Raxxla hypothesis left for Tyko to test, then don’t know what I’ll do.

Don’t fancy the look of any of the other games around, including Dual Universe...

I'll be offline the next two weeks. If you run out of ideas do what would be my next move and check Helix Sector Systems.
 
I would be very amused if it turns out that you can find Raxxla just by stumbling on it.
"Centralized search plans ?" Not compatible with the personal journey statement. Imho.
But even this may need to be retconned, after all.

The thing with this thread is... well.. you know, Rifters (who populated it) are kind of old grumpy individualists old school Explorers with the brain fried by space madness.
Not the best people to get organized... There is even one who spent weeks looking for Cas A ! Yes, I swear !
Another one spent one year circumnavigating the MW because he read somewhere that Raxxla was obfuscated in the outer rim, but forgot the meaning of obfuscated !
Now, there is young and dynamic people doing just as you say:
But just like anyone, they also don't know what they are doing. Which is fine because that's what is..
JXeUaiF.jpg

Spreadsheets! More spreadsheets! And Reddit! ;-)
 

Scytale

Banned
Hey, @Scytale , on the visited systems thing, apparently the info is stored locally not on the server: https://forums.frontier.co.uk/threads/visited-systems-not-showing-as-such.517856/post-7911857
Would that explain why you’ve got all those systems which don’t show as visited?
Yes ! I think you have found where the problem is ! Thx ! :)
So we should be looking at the 9th moon? :D

^ Awarded best joke of the week ! :LOL:
I'd put my bet on Planet Coaster for TDW station and Jurassic Park for Raxxla.
(Oops ! You wanted it In Elite, Dave? You mean that Raksla thing is not a dino ??)
 
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I think there is an analogy here with the Engineers.

Imagine if there was an unknown Engineer, whose unlock requirements were unknown, but whose base the Codex told you was on a station in low power mode around the 8th moon of a gas giant.

You could search for gas giants with eight or more moons near the bubble and map the eighth moon in the hope of finding the base. With crowdsourcing and time, you would eventually find it, unless it was permit-locked. Without the invitation, you would not be able to dock and, just like the other Engineers, if you get too close without an invite, you get shot at. You can survey the base and take a rebuy or two but you need to dock to progress. Worse - if the location becomes known, TDW might move out (or jump the station - Jaques might not be the only one with a movable station!) as there are probably a few people who would be interested in disposing of them!

The way to find and use that Engineer would be to find the unlock requirements, triggering the invite. This assumes that invites are not dealt out personally by a GM. When you have as many CMDRs as there are here, there ought to be some idea as to the conditions.

The Codex gives only the hint of 'a handful of the bravest and most competent pilots of each generation', adding that there is a task that must be completed in addition: 'a suitable test of courage and skill'.

So what is measured in-game that can be used to distinguish between the 'bravest and most competent pilots of each generation' and the rest?
Furthermore, once those conditions are met, there must be a 'suitable test of courage and skill' that must be passed.
Only once both of these happen, is an invite forthcoming.

Currently, no one appears to have been invited. It is less clear whether or not anyone has met the conditions, or been given the test.

Therefore, it is worth collecting the characteristics of those searching to see if there is some statistic or measurement that the game records but which none of us have (triple Elite by itself is clearly not enough).

Secondly, it is worth keeping an eye open for possible tests. Currently, I think the Tip--off system is one mechanism that could be used to set a discreet test, however I have found them hit and miss and too similar in their objectives: they do not all meet the 'suitable test of courage and skill' (my emphasis), rather how to infiltrate a base or scan a crashed ship. What exactly are they testing for? It certainly need not mean blowing up lots of skimmers or transporting biowaste. Perhaps we should be alert for unusual missions and, if anyone finds something, we need to see what characteristics those CMDRs have, to see if they meet conditions that the rest of us do not.

Again, I'm assuming that the invite is issued algorithmically, not by hand. There are arguments for both. I don't want that debate to detract from the effort to find the conditions.

My own statistics that could potentially (though these are of course open to discussion) have relevance:
ranks: Triple Elite (since Dec 3304)
superpowers ranks: Admiral, Duke
superpower reputation: friendly with all.
Engineers: all grade 5 except Etienne Dorn (not given him any occupied escape pods)
outstanding fines and bounties: none
max distance from start: 65222 LY
total distance travelled: ~2.4 MLY
systems visited: 71K (from ~93K jumps)
to add: combat and trade stats not yet recorded with screenshot
trade profit: ~979 MCr

What about re-buys - maybe you must never get shot out of the sky... know that I can't say that :)
 
An undetectable station as suggests the Codex (SC). Which doesn't mean "invisible" (normal flight).
Finding it will automatically grant you an invite... into their jails, at best, but most certainly to instantaneous vaporization.

Yes, they're not going to say ' hey you found us - well done ! Come in and have a nice cup of tea! '

If we assume they conform to the concept of the original novella, the Dark Wheel is not a powerful organisation. They are clandestine and would be on the run from the powers of the galaxy that they threaten. In the original novella, they are victims of persecution and hide in the shadows, steal ships, and fear attack. People seem to think they are a super-power with invisible influence - I think its quite the opposite. They've stumbled on a secret (existence of Raxxla) and are trying to gather evidence to make an expose.
 

Scytale

Banned
Yeah ! I like it. I hope they have nothing to do with that boring Bilderberg-like Club.. We already have that IRL..
If we assume they conform to the concept of the original novella, the Dark Wheel is not a powerful organisation.
But the problem is.. Premonition, where TDW is described as a pretty powerful and widespread large organisation...
Again, what FD have done with the original concepts of TDW and Raxxla ? I fear the answer: 'They evolved'...

What are the exact requisites to get tested by TDW ? I think we'll never know.
But we do know that this test will be discreet and demands skill and courage.
I assume everybody is focusing on missions and tip-offs of that kind. The less known the mission giver is, the better.
Of course, anyone who would receive a delicate/difficult tip-off from a "Mysterious Benefactor" (the one who paid your first Sidey) would be touching Heaven ! ;)
 
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Greetings Commanders.

I'm a big fan of this forum and love the idea that FD has implemented some kind of Raxxla "easter egg" in ED. I still think that we are looking for a needle in a haystack, as long as there are no further clues. So I'm more or less looking around for some new ideas to continue the search. Sometimes based on Galnet messages or on my own wild ideas. Currently I'm trying to check out Wolf-Rayet stars. That's because I thought about those "spiralling stars" and I found this article:

Spiralling stars

So could there be a spiralling Wolf-Rayet within ED? That would mean that FD has developed some "special" code to simulate and visualize this phenomenon.
That's the point where I would say: No, they did not implement this kind of stuff. Too much work for something almost no one will see.
Stars are just simple spheres and don't interact with each other.
On the other hand ... mayyyybeee .. So I'm now 10kLY away from home and try to find this "special" Wolf-Rayet.
The next question is: As a FD developer. Would you place Raxxla within reach of the bubble or not?
What about the lore if Raxxls is xKLY away from Sol? How could the TDW know about this place, when ships could only jump a few LYs?

So currently I plottet a long journey across multiple sectors from one Wolf-Rayet to the next. I guess another futile attempt. But maybe there is something.

What do you think?

Fly safe!

Personally, I don't think we should be limiting the search for Raxxla based upon possible jump range from old lore. The galaxy is on an orders of magnitude greater scale than previous Elite games and the lore itself has been ret-conned multiple times. If Raxxla is something that we can actually find (rather than being obfuscated behind some unlocking mechanism) then if it was close to the Bubble then it would have been found by now, simply due to the sheer number of commanders flying around within 500 Ly of Sol.

The only limitation I'd place on where in the galaxy it could be is that it should be reachable by a ship with a 30 LY jump range (without needing neutron boosts or synthesis).

Wolf-Rayet stars are as good a suggestion as any other. But remember that you won't be the first person to try cataloging WR stars - searchable rare stars of any kind are the sort of thing that people set for themselves as goals (try finding an untagged O-type star, for example).

Just so long as you're having fun flying around our beautiful galaxy :D
 
Yeah ! I like it. I hope they have nothing to do with that boring Bilderberg-like Club.. We already have that IRL..

But the problem is.. Premonition, where TDW is described as a pretty powerful and widespread large organisation...
Again, what FD have done with the original concepts of TDW and Raxxla ? I fear the answer: 'They evolved'...

What are the exact requisites to get tested by TDW ? I think we'll never know.
But we do know that this test will be discreet and demands skill and courage.
I assume everybody is focusing on missions and tip-offs of that kind. The less known the mission giver is, the better.
Of course, anyone who would receive a delicate/difficult tip-off from a "Mysterious Benefactor" (the one who paid your first Sidey) would be touching Heaven ! ;)

They maybe widespread - possibly large, but not necessarily dominantly powerful.

There is a slight contradiction here between what Drew W. has intimated about his ignorance of the R. storyline and its ring fencing by FDev, and the fact that his books, which are considered canon, touch upon the subject in a few places. We should probably ask Drew about this - I don't know the stories well enough to frame the question, but one of us surely does:

  • Is DW info in Drew's storline to be taken as canon in the game?
  • Does the information in Premonition concerning DW come only from DW or was it added by FD?
  • Is DW's influence considerable or is it a weak and cladestine operation?
Can we bring it up on Drew's lore thread?
 

Scytale

Banned
The next question is: As a FD developer. Would you place Raxxla within reach of the bubble or not?
What about the lore if Raxxls is xKLY away from Sol? How could the TDW know about this place, when ships could only jump a few LYs?
Many possible answers depend on if the E/F missions "little bit obvious" things must be considered as retconned or not.
The Myth is obfuscated in the outer rim, what has been lost will soon be recovered, etc... These would point to a distant planet which needs some sort of map (route across a sparse region ?) to be reached. Some sort of intricate route which needs multiple long range jumps ?
Original lore says Jason Ryder needed "to prepare an expedition" to go to Raxxla. Why did he need to prepare ? Why not just fly there ?
Romero, if related to Raxxla, also seemed to need a high range vessel...
There is a slight contradiction here between what Drew W. has intimated about his ignorance of the R. storyline and its ring fencing by FDev, and the fact that his books, which are considered canon, touch upon the subject in a few places.
In one of his live streams about writing, he actually shows some emails on how MB used to revise his writings before giving him a go. He seemed to be closely monitored.
 
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Yeah ! I like it. I hope they have nothing to do with that boring Bilderberg-like Club.. We already have that IRL..

But the problem is.. Premonition, where TDW is described as a pretty powerful and widespread large organisation...
Again, what FD have done with the original concepts of TDW and Raxxla ? I fear the answer: 'They evolved'...

What are the exact requisites to get tested by TDW ? I think we'll never know.
But we do know that this test will be discreet and demands skill and courage.
I assume everybody is focusing on missions and tip-offs of that kind. The less known the mission giver is, the better.
Of course, anyone who would receive a delicate/difficult tip-off from a "Mysterious Benefactor" (the one who paid your first Sidey) would be touching Heaven ! ;)
My apologies again for the long text: I'll spoiler out the longer paragraphs (more than 2 lines).

I think the discreet aspect is important and, in this context, it means that TDW can give someone the mission without their identity being discovered. The Premonition quote also says that they don't advertise on the mission board in plain sight.

The types of mission that do not utilise the mission board are: Tip-offs; the missions that trigger from staying in the same instance in an inhabited system for 15 minutes and certain types of mission that rarely occur in supercruise in inhabited systems that send you to a ship that wants cargo. At a stretch, you could also call 'Scenarios', such as Distress Calls and megaship rescues, missions that might qualify. There are also some Listening Posts that send you to installations to carry out a rescue or other task.

The Codex entry says that the TDW only approach people with a mission once the criteria have been met but there is a flaw in TDW's reasoning in using a 'normal' mission, even of the above types, as a test of skill and courage. This is that the above missions can all be completed without skill or courage.

Another flaw is that it's pretty pointless to try and reach out to most explorers, treasure seekers and mystery hunters through the mission system because they are seldom anywhere near inhabited space to do them. When they are in inhabited space, they might not be doing missions at all. They might just mine a cargo load of Void Opals to fund their next ship and upgrades and head out into the black again. There is only a narrow window of opportunity to get their attention via a mission that does not require the mission board. That's a big challenge, whether you do it algorithmically or via a GM. If it is algorithmically, then it is a design problem to generate a mission that attracts the attention of a player to take part in the activity. Imagine you are The Dark Wheel recruiter: there is a pilot you want to recruit and you suspect they will be heading out for months in a couple of hours, what do you do to discreetly get their attention? Not easy, is it? I do wonder if the lifestyles of many explorers, and some other professions, has resulted in people meeting the conditions for the recruitment mission to be generated, only for them not to accept it.

The final flaw is consistency: if people ever worked out the conditions, then everyone could potentially join. Even if they had to clear their saves or get a new account to get the right statistics, it would just be a matter of playing the game a certain way, taking part in the necessary activities to make a bunch of numbers on your stats page match the requirements. To prevent that, you might need to set such stringent conditions that it is impossible for everyone to join, such as by having a competitive element (e.g. having finished in the top 10 commanders of a CG) or such difficult or time-consuming tasks that most people would be put off (e.g. travelling to Beagle Point, more than X million LY travelled). If done by manual GM invite, favouritism, perceived or inadvertent, becomes a problem.

There is also the problem of what happens when someone is invited and puts video of it all, and TDW archive on their station, up online. What is the point then of joining them?

Ultimately, The Dark Wheel's biggest problem is that of any player group: why do you want to join up with these people?
 

Scytale

Banned
They maybe widespread - possibly large, but not necessarily dominantly powerful.
I agree. I have the feeling they are overwhelming powerful (unknown alien tech/knowledge?) but don't use that power to dominate. That's not their goal.
They are Explorers, after all...
But who knows if some Engineers who are helping against the Thargs or investigating the Guardians are not secretly assisted by TDW or even are "of theirs" ? Ryder ? Codex speaks about familial lineage...
Subversive? I think yes, up to a point. But only in benefice of Humanity. Example is they helped CoR to unveil The Club.
 
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My apologies again for the long text: I'll spoiler out the longer paragraphs (more than 2 lines).

I think the discreet aspect is important and, in this context, it means that TDW can give someone the mission without their identity being discovered. The Premonition quote also says that they don't advertise on the mission board in plain sight.

The types of mission that do not utilise the mission board are: Tip-offs; the missions that trigger from staying in the same instance in an inhabited system for 15 minutes and certain types of mission that rarely occur in supercruise in inhabited systems that send you to a ship that wants cargo. At a stretch, you could also call 'Scenarios', such as Distress Calls and megaship rescues, missions that might qualify. There are also some Listening Posts that send you to installations to carry out a rescue or other task.

The Codex entry says that the TDW only approach people with a mission once the criteria have been met but there is a flaw in TDW's reasoning in using a 'normal' mission, even of the above types, as a test of skill and courage. This is that the above missions can all be completed without skill or courage.

Another flaw is that it's pretty pointless to try and reach out to most explorers, treasure seekers and mystery hunters through the mission system because they are seldom anywhere near inhabited space to do them. When they are in inhabited space, they might not be doing missions at all. They might just mine a cargo load of Void Opals to fund their next ship and upgrades and head out into the black again. There is only a narrow window of opportunity to get their attention via a mission that does not require the mission board. That's a big challenge, whether you do it algorithmically or via a GM. If it is algorithmically, then it is a design problem to generate a mission that attracts the attention of a player to take part in the activity. Imagine you are The Dark Wheel recruiter: there is a pilot you want to recruit and you suspect they will be heading out for months in a couple of hours, what do you do to discreetly get their attention? Not easy, is it? I do wonder if the lifestyles of many explorers, and some other professions, has resulted in people meeting the conditions for the recruitment mission to be generated, only for them not to accept it.

The final flaw is consistency: if people ever worked out the conditions, then everyone could potentially join. Even if they had to clear their saves or get a new account to get the right statistics, it would just be a matter of playing the game a certain way, taking part in the necessary activities to make a bunch of numbers on your stats page match the requirements. To prevent that, you might need to set such stringent conditions that it is impossible for everyone to join, such as by having a competitive element (e.g. having finished in the top 10 commanders of a CG) or such difficult or time-consuming tasks that most people would be put off (e.g. travelling to Beagle Point, more than X million LY travelled). If done by manual GM invite, favouritism, perceived or inadvertent, becomes a problem.

There is also the problem of what happens when someone is invited and puts video of it all, and TDW archive on their station, up online. What is the point then of joining them?

Ultimately, The Dark Wheel's biggest problem is that of any player group: why do you want to join up with these people?

I think that (as usual) we're reading too much into the specific text of the Dark Wheel Codex entry. The key point is that they recruit, rather than being discoverable, and the 'skill and courage' part is simply flavor. We're playing a game here, so 'courage' really can't be a part of any actual criteria since it's unmeasurable.

As for getting the attention of explorers - Universal Cartographics is the obvious interface point. All it needs is to generate a message in the players inbox when they've met whatever the criteria are. Putting something in the Mission Board runs the risk of being ignored by everyone, not just explorers.

I don't see a problem with people working out the conditions required for a TDW unlock. It's not like it's going to give anything other than a permit and (hopefully) some indication of how/where to find Raxxla. However, I also don't believe anything we can see in the stats page is being used to trigger it.
 

Scytale

Banned
Ultimately, The Dark Wheel's biggest problem is that of any player group: why do you want to join up with these people?
Because TDW is ingame because of Raxxla and vice-versa. Imho.
Get one of them out and you don't need the other.
I mean TDW is probably the only way through to Raxxla.
 
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Scytale

Banned
We're playing a game here, so 'courage' really can't be a part of any actual criteria since it's unmeasurable.
Mmmmh... We can play a courageous character or a coward one... I think the game code has means to make the difference between these two ways of playing.
(So, you know, guys ! Never flee from a combat before your hull reaches 1% !! Good luck and fly unsafe, Cmdrs ! :p)
 
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Mmmmh... We can play a courageous character or a coward one... I think the game code has means to make the difference between these two ways of playing.
(So, you know, guys ! Never flee from a combat before your hull reaches 1% !! Good luck and fly unsafe, Cmdrs ! :p)

Well apparently it's as simple as Open v Solo ;)
 
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