A lot of it comes down to, what journey/game is fdev expecting me to have and do they have the same 'input' today as in the first few months or years when a lot of the galaxy was being written seemingly with the players direct experience in mind? Or is that a mis-perception of a newer player hearing all the stories of the old days and hunts and chases across the galaxy? Blaze your own trail, yes, but how much are you wanting me to do certain things, you encourage me to visit thagoid space and sites via Felicity Farseer, Guardian through Ram Tah, Colonia even through the Codex and Engineers. Nothing so far points me to any gameplay history, no signpost to Tionisla or Salome or Halsey for example, or am I missing them? What story journey am I expected to be on compared to a player 3 years ago? Do certain things just happen and not need remembering and others need every new player to be more aware of for some reason, maybe just gameplay not role-play? I don't know but I have become comfortably numb.


see the bigger picture, you are starting to
The reason why nobody else makes mmo's with a fixed longterm narrative, this is. (hint: because it's wasteful and unsustainable and basically a middle finger to any late-comer)

Though, even as someone who has been in since the beginning, the narrative and story like everything in the game is ignorable. It means nothing and doesn't matter unless you choose to make it matter. So even those of us playing that long, few have experienced any of the story. It's just been the same game the entire time, 0 things have changed except how many credits you get for doing something and minor tweaks to how you do it in some cases.
 
Yeah but how do you access the astronomical information inside those data crystals?
Fusion_target_implosion_on_NOVA_laser.jpg
441px-Green_lion_consuming_the_sun.jpg
Archambault Terminal, shaped 8, 6 and 1, is the illuminated manifestation of Tothos, as revealed by a spiritually aligned artificial neutron flux. Katharsis, Theoria, and finally, Theosis through a starport consumed in runaway fusion reaction.
 
Ive heard both versions as well, wish there was a definitive answer from fdev or someone but I probably will never know the truth.

I was too late to that party so even that info is confusing as Im not sure what happened, how it was reported or what the lore about it should be. I do wonder how much info fdev is expecting us to find as new players about the game and where it is now and why or whether they re-refer to anything important (permanent record in the codex and certain logs in Archives) theres no way to go back to day 1 in GalNet in game for example to see all the background stories about Halsey. to me they are a non-entity in my game, they mean nothing to me. Should they? (rhetorical question for fdev maybe)

A lot of it comes down to, what journey/game is fdev expecting me to have and do they have the same 'input' today as in the first few months or years when a lot of the galaxy was being written seemingly with the players direct experience in mind? Or is that a mis-perception of a newer player hearing all the stories of the old days and hunts and chases across the galaxy? Blaze your own trail, yes, but how much are you wanting me to do certain things, you encourage me to visit thagoid space and sites via Felicity Farseer, Guardian through Ram Tah, Colonia even through the Codex and Engineers. Nothing so far points me to any gameplay history, no signpost to Tionisla or Salome or Halsey for example, or am I missing them? What story journey am I expected to be on compared to a player 3 years ago? Do certain things just happen and not need remembering and others need every new player to be more aware of for some reason, maybe just gameplay not role-play? I don't know but I have become comfortably numb.

Well, I wasn’t in from the start either, only started playing November 2015. When I started I thought what a wonderful new experience, with books to read linked to events in-game, with daily galnet news to keep it running smoothly and hint at underlying stories for us to explore, then that last hypothesis seemed to fail...

But have a sneaking suspicion that an analysis of the books might reveal somethings in-game...

It sounds like you’re expecting a linear narrative & I don‘t think that is the basis for everyday play. The Tourist Beacons relating to Salomé and Rebecca are still in-game, the book Elite:Reclamation that started that storyline and the related galnet posts as it progressed are available as historical records (e.g. http://ed.frank-heinrich.net/index.php?title=Main_Page), but that particular linear storyline has ended. However I think FD have designed the game for non-linear play, and the “personal journey” that MB referred to is just that, so the journey to find Raxxla will depend on your own actions & nobody else's; their other linear storyline is the “overarching 10-year plan” one that was disclosed by some livestreamer after a visit to FD- the clash with Thargoids will have a skirmish phase, then a full blown war (I expect with the major release this year when we will encounter swarms of them on the ground) which they will win and humanity will be pushed out of the bubble and the game will turn into a guerilla warfare campaign to regain lost territory.. But I think that this is where the removal of frequent galnet posts has detracted from game immersion- we don’t actually know anymore what (if anything) is going on anywhere.

I think you hit the nail on the head a couple of posts back (https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-8233304) ; there are only a few ways of achieving/affecting things in-game. Hence the path to find Raxxla (& TDW station) must somehow involve a sequence of those. The problem is that the codex “clues” (if they actually are clues) are so ambiguous.

There clearly are still things to discover in-game. We know from old release notes that a permit-locked system (Witch’s Reach, unknown permit, zero population) was updated to include military convoys, so there must be some gameplay relevant to that. In the past military convoys were related to UAs, so has this gameplay been retconned or does it still exist in-game? How can we obtain a permit for a system with no population, hence no factions? Unless the permit is somehow obtainable from Pilots Federation... Witch’s Reach has a red subdwarf and a single planet that might match the picture in TDW codex entry. Is the aforementioned military convoy related to TDW?

Edit: and I’m sure someone from FD said the old Elite/Founder missions (that we assumed related to Raxxla) were still in-game. Have they been revamped and merged into the updated mission scheme, so they are no longer highlighted as such?
 
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Guardian doors: Has someone tried to use the external camera and possible clipping errors to look behind those doors?
(Even if FDev somehow lazy loads the complete content behind the door when the door opens, there might be something to see. First part of a hallway?)
Hm, I don't remember seeing doors at all ... have to travel to some Guardian location next..

Yep, tried it. Did not see anything special. However, that should not stop you from doing it.
 
Guardian doors: Has someone tried to use the external camera and possible clipping errors to look behind those doors?
(Even if FDev somehow lazy loads the complete content behind the door when the door opens, there might be something to see. First part of a hallway?)
Hm, I don't remember seeing doors at all ... have to travel to some Guardian location next..

I was more impressed with the look-a-like lock some short distance in front of the doors. Does not fit visually with other objects.
 
It was always in plain sight for many years but only for those who see... I'm a bit surprised @ScolioTheMost did not use this very obvious example in his pdf...


Thank you for pointing out something I had missed, though I had seen it before. It certainly fits the theory.

I am not sure if you are aware your correction comes off with a twinge of a condescending attitude. People miss things, this is why collaboration was created. This is how we have this forum thread, and several discord servers with people sharing knowledge and assisting in filling in blind spots. Though, generally those corrections are done in the knowledge that a friendly correction will be offered in return some day. You have so much to offer the discussion, but your 'blessings' feel an awful lot like 'curses'.
 
It was always in plain sight for many years but only for those who see... I'm a bit surprised @ScolioTheMost did not use this very obvious example in his pdf...


Source: https://imgur.com/mC7xypQ


Edit: Its a common trope because its true...
how you get this quest?
 
Thank you for pointing out something I had missed, though I had seen it before. It certainly fits the theory.

I am not sure if you are aware your correction comes off with a twinge of a condescending attitude. People miss things, this is why collaboration was created. This is how we have this forum thread, and several discord servers with people sharing knowledge and assisting in filling in blind spots. Though, generally those corrections are done in the knowledge that a friendly correction will be offered in return some day. You have so much to offer the discussion, but your 'blessings' feel an awful lot like 'curses'.

That was more of a response for Vetinari as to why its probable the hero's journey has always been part of it rather than not, although I do agree that confirmation bias increases as variables/additional myths increase.

Ah interesting, I had always thought that IRH would have known, seeing as this information was in the first page of this thread since 2015? I was genuinely surprised to see this very obvious example not included.

I look towards your progress in this quest with interest. :)

Edit: Another lesson learned as in why its best for the ancients to stay hidden ;)
 
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I was more impressed with the look-a-like lock some short distance in front of the doors. Does not fit visually with other objects.

You are talking about Ancient Ruins or Guardian Structures? If Guardian Structures, I had checked recently and there are no hidden assets behind the doors currently. You can try again, maybe you can see something different.
 
That was more of a response for Vetinari as to why its probable the hero's journey has always been part of it rather than not, although I do agree that confirmation bias increases as variables/additional myths increase.

Ah interesting, I had always thought that IRH would have known, seeing as this information was in the first page of this thread since 2015? I was genuinely surprised to see this very obvious example not included.

I look towards your progress in this quest with interest. :)

Edit: Another lesson learned as in why its best for the ancients to stay hidden ;)

I certainly knew about it but me being one person rehashing what I remember on a topic am not likely to remember every detail that I have read over the last three years at a moments notice. Let alone my specific theory of the hero’s journey as a map, is a very recent one.

Thanking you for pointing it out again. Also IRH isn’t a group, it’s a place.
 
how you get this quest?
How much you want to bet that raxxla was some sort of old adventurers joke like hutton orbital is now...

To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witchspace, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!

That or the whisperer in witchspace is a reference to that story that might be guardian related about the people being told to do things that involved that senator. Also that ship being stolen supposedly. Assuming that wasn't a cover story.
 
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3-@@-RA-@@-LA is (apparently) how the C64 game generated the name for system RA. 3 meant only the 3 first slots should be printed @@-RA-@@. The "@@" were silent. The @@, RA and LA came from a seed. Same seed with values from 1 to 8 in a modifier gave names for all the galaxies. Only Ra had any remote connection with Raxxla by having the right syllables. If we swap the silent @@ to XX and forget the "3" modifier we get XXRAXXLA. There isn't any other system on all the galaxies where something of the sort can happen, and there wasn't any other part of the seed that could be replaced for XX and still remotely work. RA is the only of the old systems in the current game that is out several jumps away. I'm not saying it is RAXXLA, but it might be where it is activated or jumped to, or whatever...

The above part is an observation, now the crazy theory:

The old worlds in-game are documented and researched, most of them were directly connected between them in the original game (including RA - hence the oddity). And some are in further parts of the galaxy and seem oddly unconnected and lacking a purpose to be included in the new game (see Drew's). My guess is that RA is the key and the oddball worlds are somehow the direction markers. Jumping or travelling between the 2 with RAXXLA activated would bring you to different sectors all across the galaxy map. Shortcuts! Raxxla as a network of wormholes. What could be more valued for a privateer than a quick shortcut to reach any part of the galaxy? The number and location of permit locked sectors could indicate this.

Unfortunately, I don't have a clue how to activate it or how to test it. If Any of you have been researching RA or have any idea how to validate this, please let me know.
 
3-@@-RA-@@-LA is (apparently) how the C64 game generated the name for system RA. 3 meant only the 3 first slots should be printed @@-RA-@@. The "@@" were silent. The @@, RA and LA came from a seed. Same seed with values from 1 to 8 in a modifier gave names for all the galaxies. Only Ra had any remote connection with Raxxla by having the right syllables. If we swap the silent @@ to XX and forget the "3" modifier we get XXRAXXLA. There isn't any other system on all the galaxies where something of the sort can happen, and there wasn't any other part of the seed that could be replaced for XX and still remotely work. RA is the only of the old systems in the current game that is out several jumps away. I'm not saying it is RAXXLA, but it might be where it is activated or jumped to, or whatever...

The above part is an observation, now the crazy theory:

The old worlds in-game are documented and researched, most of them were directly connected between them in the original game (including RA - hence the oddity). And some are in further parts of the galaxy and seem oddly unconnected and lacking a purpose to be included in the new game (see Drew's). My guess is that RA is the key and the oddball worlds are somehow the direction markers. Jumping or travelling between the 2 with RAXXLA activated would bring you to different sectors all across the galaxy map. Shortcuts! Raxxla as a network of wormholes. What could be more valued for a privateer than a quick shortcut to reach any part of the galaxy? The number and location of permit locked sectors could indicate this.

Unfortunately, I don't have a clue how to activate it or how to test it. If Any of you have been researching RA or have any idea how to validate this, please let me know.
Ra is tricky. Is it an old world, or isn't it?

It's an Elite Galaxy 1 system, but it's also an Egyptian deity. There are probably 50 other in ED.
 
Ra is tricky. Is it an old world, or isn't it?

It's an Elite Galaxy 1 system, but it's also an Egyptian deity. There are probably 50 other in ED.

I think the thing might be that an originally procedurally generated world would catch the attention of developers by having a recognizable name. the mythos just followed.
Anyway, you are right, there isn't a way to know if Ra is the old Ra or not.
 
The hero's journey narrative is said to be a prerequisite of having your script read when trying to sell it to a studio and it's likely to be a factor in writing books, if you want them to be successful. In very basic terms, the twelve trials of Hercules are based on the progress of Sol along the ecliptic plane each day and year.

It's fairly safe to assume mythology is similar because our ancestors were looking at the same local star.

[Edit: We're still only half way through a (delayed?) ten year project. I'd guess Raxxla is on hold for now.]
 
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