So ... I was reading a little bit about history and I saw somewhere that the ancient Egyptians called Maia, Neith.
Neith was considered to be the mother of Ra, the first to give birth.
Neith is shown as a woman wearing the red crown.
The system
It was named by the Galactic Mapping Project with the name of: Maia's Jewell.
in other words Neith's Jewell?
What do you guys think, maybe I'm already going crazy? xD
 
I don't post here very often (if at all), being more content to read what's going on and to follow the thread's ramblings.

However, making it to Triple Elite is a major achievement. Congratulations!!

Many thanks for all the well wishes I’ve received!
Thargoid scout bashing seems to be the easiest most efficient way to get combat elite as they’re all elite-ranked and you get 2 to 8 in an NHSS instance (threat 3 to 4) & they’re not too difficult to kill, though it’s not profitable-10kCr war bond each covers repairs but won’t make you rich. Celaeno is a good place, local shipyard fr delivery of gunship & stored equipments, and goids can spawn quite close to the station. I didn’t die at all during my push from 0% Deadly, though did have 33kCr repair bills a couple of times. Those caustic missiles the Berserkers fire are a pain, don’t know if PDS would be effective against them, and inevitably occasionally you end up flying through their caustic debris cloud (though they groan loudly just before expiring so you get a chance to avoid most of the time). So I did ship out a Caustic damage repair limpet controller I had stored in Shin Dez and swapped out a class 3 hull reinforcement for cargo hold to carry 4 repair limpets. I found aiming the fixed gauss canons was difficult, even in a krait mk2, at close range you cant track the goids fast enough so tended to shoot at medium range and left the gimballed beam laser and AX MC to finish the targets off. I found if I dropped into an instance with a couple of transport ships (likely carrying UA) and waited about 1Km away for the goids to drop in I could sometimes target them before they actually appeared and they are a little slow at that point so the first kill was easy on those occasions. If I can figure out how to put up a video I have one or two that may be of interest, but I record in 1920x1080 so the file sizes are large.

The quickest way (6%/hour reported) to combat elite seems to be killing elite security eagles at a checkpoint in an anarchy system in Outbreak state, but I tried that once & in an armoured corvette the heat was too much for my aged reflexes.

Edit: the easiest way (and most profitable but probably slowest) I think would be BH at CNB or haz res letting local police ships first soften up the targets.
 
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Yeh, scouts are pretty fun, but docking/undocking after each 4 kills me. Even interceptor takes 8mins/kill. Scouts are faster. Then jump out, fly, jump in. Each 3-4 jumps -> station for rearm.
I like sit on place for hour or 2 :) without SC.
Btw, you can unlock thargoid bubblehead for your cockpit if you kill interceptor and get a heart. However, make sure you have 16 slots cargo resist on ship, which transports you to station, as you will need meta-alloys once you got heart on board as well. I doubt u will use fighter one.
 
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I was doing at least four NHSS threat 4 (4 or 8 scouts each) per trip out from Artemis Reach station, and sometimes a couple extra. I usually turned in 270kCr war bonds but one trip I turned in 660kCr. You were docking after only 4 scouts killed?? No interceptor is elite but strong, scouts are elite & the way to go if you’re after rapid combat rank increase.

No thanks, I hate things bobbing around in the cockpit. I have a Christmas Tree which I load for seasonal festivities, but I got a couple of gold awards on Distant Worlds 2 and hate them. I would go with a DB bobblehead, but sadly they aren’t available.
 
I was doing at least four NHSS threat 4 (4 or 8 scouts each) per trip out from Artemis Reach station, and sometimes a couple extra. I usually turned in 270kCr war bonds but one trip I turned in 660kCr. You were docking after only 4 scouts killed?? No interceptor is elite but strong, scouts are elite & the way to go if you’re after rapid combat rank increase.

No thanks, I hate things bobbing around in the cockpit. I have a Christmas Tree which I load for seasonal festivities, but I got a couple of gold awards on Distant Worlds 2 and hate them. I would go with a DB bobblehead, but sadly they aren’t available.
Nah, i mean x4 of NHSS. Do you say interceptors aren't elites, i.e. more kills is needed?
 
Nah, i mean x4 of NHSS. Do you say interceptors aren't elites, i.e. more kills is needed?

Ah, I misunderstood what you were saying.
No, I think all thargoids are elite, but scouts are easier to kill than any of the others. Plus you get at least two, usually four, and sometimes eight scouts in an instance, so the rate of ranking progress is much faster hunting scouts than any of the other types of goid. You need 16 elite kills per 1% of rank increase when you’re Deady. So hunting them is the most efficient way of rank increase (other than the Anarchy Outbreak CheckPoint method).
 
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I get about 1% combat per regular cz at dangerous. Those are only taking me about 8 mins to finish and no caustic damage to have to worry about. It might be more like 1.5 cz for 2% from 3 but i still think its as fast if not faster. Back when we had ax czs it was efficient because you could actually kill a lot of scouts quickly with out all the tedious mucking about in hyperspace. Imo not as efficient anymore and probably just averages out to be the same

Edit: My research on this includes a deadly fighter pilot also. Just imagine if i fired her.
 
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I get about 1% combat per regular cz at dangerous. Those are only taking me about 8 mins to finish and no caustic damage to have to worry about. It might be more like 1.5 cz for 2% from 3 but i still think its as fast if not faster. Back when we had ax czs it was efficient because you could actually kill a lot of scouts quickly with out all the tedious mucking about in hyperspace. Imo not as efficient anymore and probably just averages out to be the same

Edit: My research on this includes a deadly fighter pilot also. Just imagine if i fired her.

Yes, if you have crew then you’re sharing your kill points with them so slowing down your ranking progress. I think AX conflict zone is likely to be the fastest method plus you can get missions to hunt there which will have better payouts, but since there haven’t been any for a while, before I started to chase combat elite, I haven’t been able to try them & can’t comment. At Dangerous your Deadly and Elite kills count toward your progress, but when you get to Deadly you need to chase only Elite targets. Lower rank targets get you few or no kill points so a waste of time and effort. There’s a combat ranking payoff table on the Wiki that explains the target weighting.

My wrists are still hurting and fingers still tingling. Don’t remember it hurting like this 35 years ago....
I ought to get a bar on my triple elite decal-this is my second Combat Elite promotion!
 
Apparently that table is a bit out of date and all kills count for something now, but the principle still stands, Elite targets are much better than lower ranks and lower ones probably aren't worth the ammo but at least they give a micro advance just so its not meaningless.

Ive all but given up on Combat for a bit, PP since December just made me bored with the whole affair so Im back to chasing mysteries and just hitting whatever interdicts me or the occasional Nav Beacon, Ive even given up on PP until week 4 now. 12% Dangerous so a long way to go :)

Im a bit of a Thargoid symptahiser too (traitor to the human race?) as in if I step on an anthill I expect to get bitten but if they leave me alone I leave them alone and Im still trying to communicate by 'dancing' with them when they do interdict. The most aggressive entity in the galaxy probably isn't Thatgoids, its humans.

Oh and I havent found Raxxla or any clues either, just more mysteries that probably aren't connected.
 
PP has never appealed to me; the characters seem flat and the mechanisms pointless (to me). The trouble is that FD seem to be thin on the ED author skill set since MB moved away. They should have taken up DW’s offer to help.

I went through Dangerous in a Corvette at the CNB about 17ly from Shinrarta.

I sympathise. I advocated non-aggression tactics with Thargoids and trying to communicate from the outset, at the time when FD hinted there was a choice to make. I thought it would be cool to have a game with ED’s potential which was not based on alien bashing. But never saw any signs of a choice and in any case the pew pew brigade spoilt that possibility. Since goids started hyperdictions, and attacking stations/ships/settlements I’ve stood my ground; I think the underlying game philosophy has always been about bashing goids, it’s based on the original game after all! (in those days there were only scouts and they had the tharglets swarm, nasty little bug. rs). I think we’re due for the major goid invasion come the next release, with humanity fleeing the bubble and fighting a guerrilla war from Colonia (this part of the long term plan was leaked about four years ago!). But since there is now (finally!) the xenological studies facility out at Colonia I guess eventually we’ll be able to communicate with the goids, though fully expecting the threat then to shift towards rogue AI or one of the other alien species scattered around (since there are multiple separate permit-locked areas). I have long suspected the goids were originally supposed to be homed in Bovomit sector, but with the Salomé FRift storyline FD moved goids to Col70. Hence the (relatively) late locking of Col70 and the mysterious threat hinted at in the FRift base logs. The Pleiades cluster is conveniently placed for either location.

@Filthymick: sorry mate, misunderstood what you were saying. I got bored with conventional conflict zones, especially when they penalised me for continuing to kill the enemy just because they had accepted defeat! 😉
 
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PP has never appealed to me; the characters seem flat and the mechanisms pointless (to me). The trouble is that FD seem to be thin on the ED author skill set since MB moved away. They should have taken up DW’s offer to help.

Im only doing it for the weapons, I have tried to 'get into' it but just cant, I tried my best but its just a no goer, dunno what the solution is though.

DW has enough of an ego problem as it is, last thing we need is him officially writing bits for the game. Power corrupts, absolute power corrupts absolutely and when he threw his toys out of the pram because a mod correcty pointed out that he had a conflict of interest I was done. Then to say 'vote with your clicks' meaning take a side either his or fdev, well that was another final straw. Dunno if you saw the latest lore tour vid but its basically an advert for his ED books and his non-ED books, not what I was expecting at all to be honest. Don't get me wrong I watch vids all the time where the person has been paid or given the game to 'test' (advertise) but theyre always up front about it and say it explicitly in the first minutes of the vids so I have no problem with that.

I think we’re due for the major goid invasion come the next release, with humanity fleeing the bubble and fighting a guerrilla war from Colonia (this part of the long term plan was leaked about four years ago!).

Careful what you wish for :) Theres 3 possibilities if they 'invade' the bubble.

1. The pew-pew option that people go on about, humanity has to fight a guerrilla war against the Thargs
2. They take away our weapons and we have to trade billions and billions of tons of materials and commodities to rebuild some bases so we can start again, lots of mining and trading required, say for a year or so - no pew-pew involved.
3. They chase us out of the bubble and we have to find 1m new Earthlike Worlds to inhabit meaning lots and lots of exploring - no pew-pew involved.

Given how many people don't like pew-pew it would be stupid for fdev to make that the only option and lose 2/3 of the players. Also means new players would be at a distinct disadvantage and probably wont pay to get the game in the first place.

If anything the New Era could be contact wit the friendly thargs and go from there with a mix of all 3 but no way we get chased out of the bubble and the engineers etc and only have tedious repetitive ABC pew-pew.
 
Mmm, we’re in danger of derailing the thread, but I think it will be a mix of all 3 play styles, and probably a few more that we haven’t thought of; everyone plays in their own way, but there are enough pew pew people around to place the emphasis on that. I will probably be off exploring or trading somewhere, I only made the effort for combat elite because I thought this is likely to be one of the requirements on the “personal journey” towards Raxxla.
 
Careful what you wish for :) Theres 3 possibilities if they 'invade' the bubble.

1. The pew-pew option that people go on about, humanity has to fight a guerrilla war against the Thargs
2. They take away our weapons and we have to trade billions and billions of tons of materials and commodities to rebuild some bases so we can start again, lots of mining and trading required, say for a year or so - no pew-pew involved.
3. They chase us out of the bubble and we have to find 1m new Earthlike Worlds to inhabit meaning lots and lots of exploring - no pew-pew involved.

Given how many people don't like pew-pew it would be stupid for fdev to make that the only option and lose 2/3 of the players. Also means new players would be at a distinct disadvantage and probably wont pay to get the game in the first place.

If anything the New Era could be contact wit the friendly thargs and go from there with a mix of all 3 but no way we get chased out of the bubble and the engineers etc and only have tedious repetitive ABC pew-pew.

We could also befriend a renegade group of Thargs and help them to push back the hostile ones out of the Galaxy. I read some posts about a war within those guys (official lore or speculation?) which could benefits humans.
That would create trading, fighting, exploration,... to support the war effort. Bring some new dark stuff on Aegis, and why not give some clues about Raxxla (if linked to the Thargoids)/Witchspace navigation. If those rebels are a thing, and they're losing their civil war, they would probably not mind getting allies, share knowledge (adding new modules, weapons and ships) and even integrate Human/Guardian techs to their own.
That doesn't mean they won't turn against human once freed from their enemy and buffed with Humans/Guardian tech. So we still got a nemesis to fight against - A hive mind would, most likely, not trust the unreliability of separate entities that behave independently and according to their unique past experience.

Of course the above is just pure speculations.
 
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