I think your inputs are using a positive on the 343.375 instead of a negative on the middle corrdinate somehow even though it says it's negative. Your answers are all coming out in the positive spectrum and on Positive 350 range on the galmap.

I think that is the last error.
Damn, right ...looks weird...i fcked up negatives it seems...
 
I read something here about 60 pages ago. That some dev on twitter said - it was visited by CMDR already, but he just recharged.

As said here, and on OP's currently updated page 1 post(as of last Thursday)

: Confirmed Information

■ Raxxla does exist:
Source: https://youtu.be/-f7Zx7WUwF0?t=13m43s

  • David Braben: "What a silly question, of course!"
  • He didn't say "You don't know what it is" as an answer to the question, he said it to the guy sitting next to him. However, we don't know what it is since we haven't found it yet.
■ Raxxla is in the Milky Way: https://player.twitch.tv/?volume=0.8&video=v66487974&time=1h40m30s
  • Michael Brookes: "It's in the Milky Way, but I can't tell you where at this stage. It's a journey that everyone has to travel for themselves."
  • There will be no clues, "but I think you'd have to make some of it a tiny little bit obvious so people know what they're doing."
■ FDev doesn't share information on Raxxla with writers, including Drew Wagar:
-https://www.twitch.tv/drewwagar/clip/QuaintEmpathicTildeSSSsss
-https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-2889827
The subject of alien races came up and, as a writer, he reminded me of an 'Alien background doc' given to the writers as research material. I do have this, but I'm not allowed (due to NDA) to publish it. Raxxla is part of that. None of the writers were allowed to explore Raxxla, it was very much reserved for 'in-house' development (not surprisingly!).

Then DB came out with his statement. I was a little surprise at what he said, but it was in a public space and others overheard it too.

Raxxla definitely exists in ED.
Source: https://www.youtube.com/watch?v=1AsfgQqbRKM
47 min in talks about talking with David Braben at bar after an award ceremony.
- Drew Wagar

■ Currently the only reliable source for clues is the in-game Codex. Previous games and novels are mostly not canon and/or don't have information on Raxxla. They might or might not be used as resource and/or inspiration.
Codex entries are below:
The Dark Wheel: http://bit.ly/TDW-codex
Raxxla: http://bit.ly/Raxxla-codex
Codex playlist: https://www.youtube.com/playlist?list=PLDwoKO1L_wOXx7A5sNwrQdagB_4dPi1Jc

■ However "The Codex is a joint initiative from the Pilots Federation and Universal Cartographic": https://community.elitedangerous.com/galnet/uid/5c0fadbfa9a9182e01271bb2

Forum post: https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/
- Do not rely on all of the information posted there but it has extensive researches in it, including information regarding the Dark Wheel missions that were removed.

Misinformation

These are unconfirmed statements, we will assume they are false until we get sources for them.

X Someone honked the system but didn't scan it. This rumor states a source as Elitecon (oldest citation) and a Dj Truthsayer video (with no link provided)

X Decyphering the word “RAXXLA” using “HEXEDI” as a key results “KWATIS”. Nothing has been found there and it’s assumed just a coincidence at this stage.

X CMDR FLAVIUS AQUILI stated he had found Raxxla and gave some coordinates, @[PC] 100.RUB (AXI) surveyed around said coordinates and in the system thoroughly and found nothing of interest. It’s now marked as deliberate disinformation.

X CMDR Ticondrius on the Mobius discord server came across an Anarchy system within 1,000ly of Azrael with a blue-white star, with 2 elw and 3 ww and Raxxla. The proof image was fake
 
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Well, not sure ... I extend coordinates +/- 500 it each direction, to ensure that "infinite line" touched, so it goes in bounds:

[-2926.84; -649.438; -1823.62]
[504.312; 795.031; 472.094]
 
You can revise...seems ok for me >:
C++:
#include <iostream>
#include <algorithm>
#include <cmath>
#include <mutex>
#include <vector>

#include "spinlock.h"
#include "strfmt.h"

#define LOCK_GUARD_ON(MUTEX_NAME) std::lock_guard<std::decay<decltype(MUTEX_NAME)>::type> __guard_var##MUTEX_NAME(MUTEX_NAME)

struct Point
{
    float x;
    float y;
    float z;   
    Point vectorTo(const Point& end) const
    {
        return {end.x-x, end.y-y, end.z-z};
    }
    float len() const
    {
        return std::sqrt(x * x + y * y + z * z);
    }
    Point& operator*(float s)
    {
        x *=s;
        y *=s;
        z *=s;
        return *this;
    }
    Point& operator+(float s)
    {
        x +=s;
        y +=s;
        z +=s;
        return *this;
    }
    Point& operator-(float s)
    {
        x -=s;
        y -=s;
        z -=s;
        return *this;
    }
    friend std::ostream & operator << (std::ostream &out, const Point &c);
};

struct ErrPoint
{
     Point p;
     float err;
};

std::ostream & operator << (std::ostream &out, const Point &c)
{
    out << "["<<c.x <<"; "<<c.y<<"; "<<c.z<<"]";   
    return out;
}

float min(float a, float b, float c)
{
    return std::fmin(a, std::fmin(b,c));
}

float max(float a, float b, float c)
{
    return std::fmax(a, std::fmax(b,c));
}

Point minp(const Point& a, const Point& b, const Point& c)
{
    return {min(a.x, b.x, c.x), min(a.y, b.y, c.y), min(a.z, b.z, c.z)};
}

Point maxp(const Point& a, const Point& b, const Point& c)
{
    return {max(a.x, b.x, c.x), max(a.y, b.y, c.y), max(a.z, b.z, c.z)};
}

Point fromInt(uint64_t x, uint64_t y, uint64_t z, float step,const Point& start)
{
    return {x * step + start.x, y * step + start.y, z * step + start.z};
}

static void hexchar(unsigned char c, unsigned char &hex1, unsigned char &hex2)
{
    hex1 = c / 16;
    hex2 = c % 16;
    hex1 += hex1 <= 9 ? '0' : 'A' - 10;
    hex2 += hex2 <= 9 ? '0' : 'A' - 10;
}

std::string urlencode(const std::string& s)
{
    std::vector<char> v;
    v.reserve(s.size());
    for (const char c : s)
    {
        if ((c >= '0' && c <= '9') ||
                (c >= 'a' && c <= 'z') ||
                (c >= 'A' && c <= 'Z') ||
                c == '-' || c == '_' || c == '.' || c == '!' || c == '~' ||
                c == '*' || c == '\'' || c == '(' || c == ')')
            v.push_back(c);
        else
            if (c == ' ')
                v.push_back('+');
            else
            {
                v.push_back('%');
                unsigned char d1, d2;
                hexchar(c, d1, d2);
                v.push_back(d1);
                v.push_back(d2);
            }
    }

    return std::string(v.cbegin(), v.cend());
}

std::string createEDSMLink(const Point& point)
{
    const auto params{stringfmt("x=%0.4f&y=%0.4f&z=%0.4f&radius=20", point.x, point.y, point.z)};
    return stringfmt("https://www.edsm.net/api-v1/sphere-systems?%s", params);
}


int main()
{
const static Point A{4.3125, -1.0625, -27.90625};     
const static Point B{ -81.78125, -149.4375, -343.375};   
const static Point C{-2426.84375, 295.03125, -1323.625};
    
    const Point start{minp(A, B, C) -500.f};
    const Point end{  maxp(A, B, C) +500.f};
    const Point togo{start.vectorTo(end)};
                                      
    const float step = 1.f;
    const float precise = .1f; //~0.00024414 difference = 13.03ly diff between systems, found with 4 & 6 ly precise in db
    
    if (start.x > end.x || start.y > end.y || start.z > end.z)
    {
        std::cerr << "Failed with ends!!" << std::endl;
        return 255;
    }
    std::cout << "Size to process on each dimension: " << togo << std::endl;
    spinlock locked_print;
    
    const uint64_t xlen = std::ceil(togo.x / step);
    const uint64_t ylen = std::ceil(togo.y / step);
    const uint64_t zlen = std::ceil(togo.z / step);
    
    std::vector<ErrPoint> result;
    result.reserve(1000);
        
    std::cout << start << end << togo << std::endl;
    
    #pragma omp parallel
    #pragma omp for   
    for (uint64_t xi = 0; xi < xlen; ++xi)
    {       
        for (uint64_t yi = 0; yi < ylen; ++yi)
        for (uint64_t zi = 0; zi < zlen; ++zi)
        {
            const Point N{fromInt(xi, yi, zi, step, start)};
            
            const float l1 = N.vectorTo(A).len();
            const float l2 = N.vectorTo(B).len();
            const float l3 = N.vectorTo(C).len();
        
            const float e1 = std::fabs(l1 - l2);
            const float e2 = std::fabs(l2 - l3);
            const float e3 = std::fabs(l3 - l1);
            const bool a = e1 < precise;
            const bool b = e2 < precise;
            const bool c = e3 < precise;
        
            if (a && b && c)
            {
                LOCK_GUARD_ON(locked_print);
                result.push_back({N, max(e1, e2, e3)});
                std::cout << createEDSMLink(result.back().p) << "; max error: " << result.back().err << std::endl;
                
            }
            /*
            else
            {
                if ( (a && b) || (a && c) || (b && c))
                {
                    std::cout <<"2 match: " << N <<"; " << l1 <<"; " << l2 << "; "<<l3 << std::endl;
                }
            }
            */
        }
    }
    std::cout << "Sorting results..." << std::endl;
    std::sort(result.begin(), result.end(), [](const auto& a, const auto& b){
        return a.err < b.err;
    });
    
    for (const auto& r : result)
    {
        std::cout << createEDSMLink(r.p) <<"; max error: " << r.err << std::endl;
    }
    
    std::cout << "End of checks, system name at: https://www.spansh.co.uk/nearest" << std::endl;
    
    return 0;                       
}
 
More exact coordinate:

Maia - Chi Orionis center line: -38 / -75/ -185
S171 34: -2,426.84375 / 295.03125 / -1,323.625

approx 890ly from center line directly towards S171 34:
2389/370/1139=SR(7141542)=2672ly-890=1782ly...
123^2+796^2+380^2=SR(793145)=890.... 8\

Wrong maths^:

-38+-796=-834; -75+123=48; -185+-380=-565

So: -834 / 48 / -565

Could have made mistakes though. But this may be generally the location.

Ya this is pretty much what I got

141302
 
Has anyone fully explored the, "Stock 2 Sector," It's right in the middle of the wredguia sector and is fairly small. I'm assuming it has some special star in it like a supernova. I can't find what it revolves around though. And the name is odd.

It's right next to the coordinates were looking into.

I just posted this in the wrong thread. ><

The sector is a little bigger than I thought, but that still may mean it has a weird center piece to it. I'd never even heard of it until just now. I saw it and wondered if an update messed up another sectors name. There is a stock 1 sector also, but not stock 3... Stock one is basically like stock2 but at the positive version of the third coordinate like where the previous incorrect calcs were coming up. Kind of interesting. They seem a bit artificial with those names. I wonder if they are hiding something.
 
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That second coordinate("Col 285 Sector CB-V b3-3") is next to 65 Andromedae and HD 17092 and HIP 14264.

In fact a triangle of andromedae. 63, 64, and 65. A triangle oddly similar in shape the one we're using now. But facing in the opposite direction somewhat and flipped over I think. Technically, I think it would have been rotated to face the other way 180 degrees.
 
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Hm ...but on picture u calculate different thing then I do :)
On picture you found "mass center". If it is solid methal plate - then it is center of masses there:

Also there is another intresting point, point which is eqauly remote from routes AB, AC, BC


Ya I just followed the guy on the youtube video :ROFLMAO: I like the equidistant point idea !
 
Still, I would pet a bet, that toast describes same object from 3-6 different properties. ....because even if it is systems, then too many options to combine in triangle.
 
If it's 6, doesn't that just change the location. That could be a set of lines intersecting in a cube instead of a plane. The Raxxla logo is a 2d version of a teseract and other equivilant geometric shape technically. Don't know how to calculate those though.
 
If it's 6, doesn't that just change the location. That could be a set of lines intersecting in a cube instead of a plane. The Raxxla logo is a 2d version of a teseract and other geometric shapes technically.
Again, many options. It will be something with 6 vertexes (maybe even perfect cube) ... but for such object u can imagine many properties as well.

Btw, if there are 4 points, then there is only 1 sphere which fits all 4. And you can get center of it.
 
Have you noticed how Sagittarius A* isn’t at the centre.

Also .. The 3 star clusters I have found all point to the bubble, The Orion cluster is all M class. Then if you follow the Fibonacci curve out you reach the next cluster of just O class (I forget the name. I found it while searching the Cassiopeia area). Follow out the curve again and you reach the Eagle nebula “the pillars of creation” where the star cluster is made of F type
stars. That’s MOF (metallic organic framework? Interesting tech) if you continue out further you reach a nebula with guardian planets. I’m going there next. Don’t care if it’s locked, I’m gonna find a way in. There has to be a way.

Also hen 2-333 is locked as it’s giving off massive amounts of energy. The locked area is 150 ly across. If I can find a neutron nearby I’m gonna plot a jump through the quarantine sector just to see if it throws me off course... for science. The pilots federation has no right to keep us locked out. Why do they get choose our boundaries, keep us caged up. You can not contain the spirit of mankind. It’s time for a revolution. It’s time to rise up and throw off the yoke. I will bring terror to the pilots federation and collapse their house of cards around them ... only joking.... just space crazy... that’s all. .... ha. ...
 
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