In 1984's Elite you knew: if you were loitering in anarchy space it would be much more likely to become attacked by pirates as if you travel in a democratic system. I was really wondering, why this simple feature has not made it through the years!
In my opinion, this would be a big step towards more realism. It would enhance the immersion experience and improve the gameplay as there are more strategic decisions to be made: Poorly armed traders would sure try to avoid systems with a civil war undergoing, while both bounty hunters and pirates could benefit from labile situations. Smugglers would love the absence of systems authority in anarchy systems, but on the other hand they have to deal with pirates instead...and so on and on.
In 1984's Elite there has been only one planet, one sun and one station per system - and one form of government. Simple.
In 2016's Elite inhabitated star systems ususally have a lot of star ports and 5 rival fractions with different political orientations. In my opinion, it would be to complicated to establish a lot of different security levels within one system. To keep it simple: the fraction with the highest influence will determine the security level for the whole system. This implies: as the systems major fraction could change, so does the security level. Maybe you return from a long journey to Sagittarius A to find your formerly peaceful and prospering home system turned into a cut-throat pirates nest?
So what do you think?
In my opinion, this would be a big step towards more realism. It would enhance the immersion experience and improve the gameplay as there are more strategic decisions to be made: Poorly armed traders would sure try to avoid systems with a civil war undergoing, while both bounty hunters and pirates could benefit from labile situations. Smugglers would love the absence of systems authority in anarchy systems, but on the other hand they have to deal with pirates instead...and so on and on.
In 1984's Elite there has been only one planet, one sun and one station per system - and one form of government. Simple.
In 2016's Elite inhabitated star systems ususally have a lot of star ports and 5 rival fractions with different political orientations. In my opinion, it would be to complicated to establish a lot of different security levels within one system. To keep it simple: the fraction with the highest influence will determine the security level for the whole system. This implies: as the systems major fraction could change, so does the security level. Maybe you return from a long journey to Sagittarius A to find your formerly peaceful and prospering home system turned into a cut-throat pirates nest?
So what do you think?
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