Any luck?Hi
I am unable to access multiplayer...
Any luck?Hi
I am unable to access multiplayer...
Dmz settings and such are not really required, you just need to make sure that port forwarding happens.
There's two things you will need to do:
a) Add a fixed port-forwarding entry on your router
b) Configure Elite so that it uses that port.
(Now, I will assume that you know how to get to your router's settings - usually it is accessible through 192.168.1.1 in browser)
For a part:
- find where your router has "Forwarding" (could also be 'port forwarding' or similar).
-- Add a new entry with these stats: "Port: 60545 (or similar number)", "IP Address: [your computer's local adress]", "Protocol/Type: UDP".
For b part:
- in elite's install directory, open the 'appconfig.xml' file, find the <Network> tag.
-- Change the number in ' Port="xyz" ' to the number you entered in A part (e.g. 60545).
-- Change the ' UPnPEnabled="1" ' from 1 to 0
-- Just before the </Network> tag, insert this line: <Self name="Computername" ip="[Your_public_IP]" port="60545" />
And save that file. This way, it should work (worked for me) without making your entire network exposed to internet. You can find your public ip just by googling "what's my ip" and picking any of the finder-sites it gives.
Also - this may or may not have any influence - you could add the game's executable to the list of permitted softwares in Windows Firewall.
Note that the XML edit may fail if the user is behind a "double NAT"; e.g computer to router, which is in turn connected to an ISP controlled modem/router that give a private IP address to the user's router.
It appears that this is fairly common, and in those cases UPNP will fail with the only solutions being:
1) Get the edge router (the modem/router) to function in Bridge mode - thereby passing the Public IP to the user router, How to do that is specific to the modems, so folks have to read up on the devices specs,
2) Create a tunnel through all the devices - which imply that the user has access rights to the ISP device. If access is not granted, then the user must talk with their ISP to get them to add the exception / tunnel,
3) connect the computer directly to the ISP modem / router - this will permit UPNP to work (if the modem supports it), or
4) wait until Frontier fix their implementation for the connection - Not insinuating that it is broken but that UPNP may not be sufficient by itself in providing the connectivity.
Last, some ISP do not provide Public addresses to their users by default; especially small ones and in those cases unless the ISP is willing to provide a Public address to the user he may not have any options but wait for Frontier to address the issue.
I hope its not some weird Saudi thing???
(I live in Jeddah)
This. I remember how big of an issue this was with Blood Bowl.It is hoped that when the game is released as a commercial version, buyers do not have to do all these manipulations. Because there are many people who do not know computer technology.
This. I remember how big of an issue this was with Blood Bowl.
lots of people who've played tonnes of multiplayer games without having to tinker with their router configurations only had issues when playing Blood Bowl multiplayer. I'm not saying that's necessarily what's going on with Elite, but when one game out of many (Blood Bowl - and it might be fixed now for all I know) requires you to do this I'm thinking the game is as fault.But all the current games which are multi-players online, have these problems ? I see badly a family which knows nothing about the computer and about the network, make the configurations like a technician
lots of people who've played tonnes of multiplayer games without having to tinker with their router configurations only had issues when playing Blood Bowl multiplayer. I'm not saying that's necessarily what's going on with Elite, but when one game out of many (Blood Bowl - and it might be fixed now for all I know) requires you to do this I'm thinking the game is as fault.
lots of people who've played tonnes of multiplayer games without having to tinker with their router configurations only had issues when playing Blood Bowl multiplayer. I'm not saying that's necessarily what's going on with Elite, but when one game out of many (Blood Bowl - and it might be fixed now for all I know) requires you to do this I'm thinking the game is as fault.
It would be interesting, not to mention useful, for others to actually show us what you did differently. Saying that you got it working now is good but doesn't help anyone. Please share this information with others, other than the fact you used a different router.