The Scourge - Overview of Phases

Yeah, the reward is pitiful. I sacrificed cargo space in the Type 7 to make it a bit more "gank proof" but it's still hopeless against a ganker with a good ship and there's certainly no chance if I get interdicted by a wing. I want to play in open because the danger makes cargo runs fun but if I get unlucky and get pulled a few runs in a row I'll already be in the red by the end. It's not like money is an issue, I have over 2.4 billion credits...but I want to feel like I at least have a chance to come out ahead without limiting how many runs I make. I'd get roughly 77,800cr per run with a rebuy cost of a little over 2mil.
 
I mean, there's still a lot of that going on. Lots of people play in Open because it's fun to play in Open, and the risks are part of the fun. I see people hauling in open, pirating/ganking (mostly ganking, let's be real) in open, and providing anti-ganking escorts in open.
Indeed! A trade CG would be a pretty dull affair if not for the other players. Had some good times this week meeting other commanders, comparing ships or taking breaks to play "fighter tag" around the station. I even met an honest pirate. So honest, in fact, that he paused collecting my jettisoned goods to blow up an actual would-be ganker who dropped in. (He got a whole 15 canisters of grain off me - frankly my repair bill would probably have been more expensive than that if I'd opted to run.)
 
The final part of this II will be ..... "Rockforth Fertilizers issued a lawsuit demonstrating with scientific proof that their product did not cause farming blight. The judge agreed and ordered the fertilizer be returned to its source. To complete this initiative, ship fertilizer to Diso and Orvere."
It's Rockforth, of course they'll be bringing a lawsuit. But they don't even need to go that far: under Rockforth system law, people are innocent until proven guilty, and therefore to accuse them of any offence is libellous [1]. I expect their response to come very soon...

[1] It's been fifty years, they must have rebuilt their legal academy by now.
 
So - Combat CGs in Ackwada next week* then ;)

* probably not, fdev have continued to surprise with the IIs :)
True. This one has been fairly predictable so far, so I'm waiting on the "Palin moment" when things get serious...

I just hope it's something other than [a different engineer] is unavailable for [another reason] just to be different from II2.
 
Well, we've got:
  • addition of a new commodity - Rockforth Fertiliser (not in previous II),
  • discounts on ships and modules (not in previous II),
  • additional BGS state - Blight (not in previous II),
  • removal of foods from markets based on Blight (not in previous II)
I'm sure there will be more but saying (as some have), "Oh, its just another trade CG" is kinda missing out on what is happening. IMHO :)
 
The rich and powerful play their games, poisoning the crops of billions of people. And what is their punishment? Nothing! They have made their profits, the Corporates who eagerly bought this poison have pleased their shareholders, and we're left to clean it up! Toss it into the closest Star, I say! Burn it up!

But for the Corporates who caused this? We shall not forget, the lives ruined by them shall not be forgotten. War has come to Diso, let us evict the Corporates from there! Let us give them no quarter. Diso is only one battle, with thousands more to fight, but together we can change the whole Core.

End the profiteering, end the suffering, eat the rich!
I hope you'll join me in protecting Teveri from becoming the toxic waste dump for corporate greed and government corruption. There are traders profiting from the exploitation of suffering that must be dissuaded from their course.
 
Well, we've got:
  • addition of a new commodity - Rockforth Fertiliser (not in previous II),
  • discounts on ships and modules (not in previous II),
  • additional BGS state - Blight (not in previous II),
  • removal of foods from markets based on Blight (not in previous II)
I'm sure there will be more but saying (as some have), "Oh, its just another trade CG" is kinda missing out on what is happening. IMHO :)
I'm still going to be humbug about negative states ;)
 
Here of course is the problem with not being able to have an II that is "open only." The destination would make a great choke point for fighters to attack Noob-Lakons, and then for appeals for escorts to arrive to back up the effort of the haulers ..... but 🤷‍♂️
People who don't want to play in Open would just not bother with the II. People who do want to play in Open already do it. 🤷‍♂️
 
I suspect we'd see more people interested in playing in open if a weighted possible financial reward outweighed the risk. As it stands regardless of open/pg/solo the financial reward is very low, so open is a lot of risk without much payout. Then on top of that there's no weighting to incentivise open play. It's less about some essential character of players meaning they're already engaged in the correct activity for them, rather that the construction of the gameplay loops give no meaning or purpose to playing in open if all you're interested in is seeing that meaningless* tier marker rise.

*Because tier one is always such a low bar failure is basically impossible. It's never a question of whether or not a CG will succeed, only ever that it will succeed by how much.
 
I suspect we'd see more people interested in playing in open if a weighted possible financial reward outweighed the risk.
With the income so many other activities provide, financial reward would provide zero incentive.

Personally, even for a billion credits, you wouldn't see me in open, and I don't even have a billion credits.
 
Yeah, I was thinking that about even last week's CG - a few hours mining is far more lucrative than any CG, it's all for the RP. Unlike the free ARX, which are totally worth grinding for ;)
Don't get me wrong here, I still think Open-RP events are a terrible idea, but things like The Hunt are much more effective incentives to get people into Open.

Of course, I couldn't give two hoots about incentivising Open play. Credits are nothing, experiences are what people want, and frankly, people don't care much for when they're trying to do some lore-based activity which requires a patently non-PvP fit, only to get popped by some rando. Like babelfisch said... people uninterested in Open wouldn't go there for a specific open-only activity, they'd simply ignore it.
 
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I feel like FD maybe missed a trick with this. I did a quick run this morning, mostly I confess to see if those huge profits were still a thing (they're not). What piqued my interest tho' was that before I sold at the CG destination I noticed that the in-game "also bought at" list in Commodities showed a few stations buying at a much higher price. Instead of selling I flew on to one of these others but alas the trade data was simply out of date. What occured to me tho' was, what if some stations, blind to the blight state, continued to buy at high price? Commanders would then be faced with the moral decision of either helping the initiative to rid the galaxy of this dangerous substance or simply making a profit and spreading blight state around the bubble. With the right balance of potential ultimate reward for completing the CG vs immediate profits at the expense of the bubble this could have been really interesting (if potentially devastating to the BGS).
 
I feel like FD maybe missed a trick with this. I did a quick run this morning, mostly I confess to see if those huge profits were still a thing (they're not). What piqued my interest tho' was that before I sold at the CG destination I noticed that the in-game "also bought at" list in Commodities showed a few stations buying at a much higher price. Instead of selling I flew on to one of these others but alas the trade data was simply out of date. What occured to me tho' was, what if some stations, blind to the blight state, continued to buy at high price? Commanders would then be faced with the moral decision of either helping the initiative to rid the galaxy of this dangerous substance or simply making a profit and spreading blight state around the bubble. With the right balance of potential ultimate reward for completing the CG vs immediate profits at the expense of the bubble this could have been really interesting (if potentially devastating to the BGS).
I did that for a while until fdev nerfed the Agri systems with the high prices. Call me Mr Blight ;)
 
I feel like FD maybe missed a trick with this. I did a quick run this morning, mostly I confess to see if those huge profits were still a thing (they're not).
Tangent, this is something that's really taken the wind out of my sails for this particular CG... notwithstanding that Trade CGs, unless they're something quirky like long-distance (i.e Enclave) or strange goods (exclusively Thargoid Tissue Samples etc.) aren't particularly my jam anyway.

When the Rockforth Fertiliser first hit the stores, I ran a few loads around for good profit. Then when I came back it was almost no profit margin, because of all the sell-at-station exploits.

Then I heard while I was asleep (as usual), there was yet another commodity price balls-up, and now the return price is comparatively pitiful on a one-jump trade CG. Meanwhile I know a quick bit of BGS work back home will nab me a 10k per tonne profit margin very easily. That might sound contrary to my stance before of "credits standing for nothing" post just before, but when there's nothing else particularly motivating about the CG, what else is there to be motivated by.

The trick I think that's been missed is the blight state itself... it's generating some interesting BGS effects round commodity supply for foods and basic medicines, with up to 3000cr/profit on some normally low-margin goods. But instead, the II's CG has us lobbing around the RF for a pitiful sum... it's almost like the game simply doesn't want us doing the CG, and instead going off and playing with the other more interesting, but of less consequence effects.
 
I feel like FD maybe missed a trick with this. I did a quick run this morning, mostly I confess to see if those huge profits were still a thing (they're not). What piqued my interest tho' was that before I sold at the CG destination I noticed that the in-game "also bought at" list in Commodities showed a few stations buying at a much higher price. Instead of selling I flew on to one of these others but alas the trade data was simply out of date. What occured to me tho' was, what if some stations, blind to the blight state, continued to buy at high price? Commanders would then be faced with the moral decision of either helping the initiative to rid the galaxy of this dangerous substance or simply making a profit and spreading blight state around the bubble. With the right balance of potential ultimate reward for completing the CG vs immediate profits at the expense of the bubble this could have been really interesting (if potentially devastating to the BGS).
Inara is still showing places buying it for 20k per unit. BUT all of those prices seem to be over 1 day old, so likely no longer valid. I do think that would have been good - i.e. as you say choosing profit (and possibly spreading the blight) over doing "the right thing" for minimal reward. At that point though it gets a bit "WoW" with plagues running rampant...
 
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