The Single Player/Offline Discussion Thread

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Ah, so no fast interwebz, no E:D, huh? Oh well. Thanks for the clarification.

There are several game modes:

Online: Multiplayer (All Group)
Online: Ironman Mode
Online: Solo Play (single player)

and

Offline: Solo Play (single player)

You don't need fast internet for the Offline: Solo Play game. In fact it should be possible to play it without internet connection at all after you've registered the game.

Maybe a dev can clarify?
 
But if you play solo offline, you will not have access to persistent galaxy.
I believe there will be the opportunity to make a few updating but not all changes in the galaxy
 
I understand that online MMORPG games are very popular these days, and that creating a solid back-end before release is important. That said, I would like to ask, will there will there be a single player option at release? What about those of us that travel often, and having a 10mpbs pipe is not always available? I will be disappointed if the game is multiplayer only, but I will continue to support the project regardless.

Exactly as everyone has said. This was something many of us clarified during the KS as many like myself, wants to soley play SP offline.

We won't have access to the persistant universe of course and all its richness but the "universe" is all "mine" and this is the way I personally want to play.

It's all about as many options as is viable.
 
Ok so the game will be single player, but without a persistent galaxy. To clarify, if we begin an offline single player game, will the lack of persistence mean we can not save the game locally? In other words, we can play for a few hours, build up $100,000 credits and 300 kills, but as soon as we exit the game the al progress is gone forever?
 
You will be able save single player offline progress. However, you won't be able import you offline characters into the online game and changes in the universe in the online game will not be imported into your offline game (except, perhaps, in periodic updates)
 
Phaedra, thank you for the clarification, and let me say I have absolutely no problem whatsoever with the scenario you have described. This could be the best of both worlds.

It will be great to learn the ropes while exploring the vastness of the galaxy, and when I feel like I need a diversion, I am free to venture out into multiplayer. Toss in some racist, foul-mouth kids and it sounds just about perfect. :D
 
Simulation in a simulation?

On this topic, I was wondering if there would be, maybe in spaceports, a “simulation in a simulation” like there was in the first Wing Commander, so one pilot could practice some combat before venturing out in the most dangerous systems risking his precious ship and his even more precious hide.

Wing Commander's rendition of the idea was especially funny because it made very clear that it was not “the real thing”: you could only fly the basic spacefighter, could not look to the sides because the simulator was built like an 80's coin-op with a single screen, and on top of that it had cheesy 8-bit music and a high score board that really helped the “emersion” (as opposed to “immersion”). :D

I think having a Sidewinder simulator for practicing, much like the first Alpha but with cheesier graphics and sound, would be a funny and useful touch. :)
 
I think having a Sidewinder simulator for practicing, much like the first Alpha but with cheesier graphics and sound, would be a funny and useful touch. :)

It would be funny, but not quite realistic...we have the technology to make better space sims now (as indicated by the fact that we're playing one - or will be when it's finished! :D ), so why, in the future, would we suddenly have to revert to wire frame graphics and 8 bit sound?

Although I would like a training simulator mode too, at least for a tutorial, if nothing else. It would be nice if those of us who can't afford to join the alpha can practice the game by ourselves, and get the hang of the basics, before exposing our noobiness to the online world. :p
 
Best training so far is the federal docking video, especially when she happily say in a cheerful chirpy voice "any loitering will be meet whit a Deadly response" :D
 
It would be funny, but not quite realistic...we have the technology to make better space sims now (as indicated by the fact that we're playing one - or will be when it's finished! :D ), so why, in the future, would we suddenly have to revert to wire frame graphics and 8 bit sound?

Because it would be fun. :D Additionally, since somebody already proposed having an option for Elite-like wireframe graphics, that would be catching two pigeons with one bean: we'd have an option for nostalgic gameplay and a simulator for practicing without risk, both justified in-universe.

In my proposal I wouldn't go to such an extent that Wing Commander did, but I think the “simulated simulator” should be an inferior experience both for the retro/fun factor and to encourage the pilots to fly the “real” (i.e. simulated only once) thing.

The simulated ship should handle just like a Sidewinder (so that the training would be valuable), but the graphics should be flatter, have less lighting effects, perhaps a lower polygon count, the music should be more “gamish” and less epic, and a score system would be cool too, to complete the feel of a game within a game: that would possibly create an additional retro-styled level of competition (i.e. not just the Elite rating, but also the plain old high score).

Although I would like a training simulator mode too, at least for a tutorial, if nothing else. It would be nice if those of us who can't afford to join the alpha can practice the game by ourselves, and get the hang of the basics, before exposing our noobiness to the online world. :p

That's my main worry too: I like games that require skill, but I know that no matter how much skill I manage to acquire, someone out there is going to destroy me in seconds. The simulator would be a place both for practicing for having a chance of survival, and for playing with less psychological pressure.


On second thought, the in-universe tutorial/game could also reward the player with XP points or achievements for cool maneuvers, fast kills and the like, in order to give the pilot a sense of how good he's doing and ultimately his chances of survival in the Big Merciless Galaxy. :)
 
Because it would be fun. :D Additionally, since somebody already proposed having an option for Elite-like wireframe graphics, that would be catching two pigeons with one bean: we'd have an option for nostalgic gameplay and a simulator for practicing without risk, both justified in-universe.


Reminds me of one of my crazy proposals I made a while back.

Something about a mission you send yourself which leads you to enter some space anomaly and travel back in time, where there, you enter wireframe mode to destroy some ship, whos pilot eventually spawns a son who will kill you 30 years later.

Well, I did say it was crazy.
 
I never realized how PRO single player I have become...I truly hope the solo ED gets as much love as multi play.....I'm seeing so much misbehaving with multi player that its already "slightly" ruining my ED experience....ie. hackers dumping thousands of canisters around stations slowing the game to the point of unplayability, hacking for unlimited credits, invincible shields, internet lag...on and on....single player is much more immersive as the games original 'integrity' is never compromised by misbehaving masses.
 
To clarify:

Single player offline is stand alone, I cannot import my commander to online play. Ok.

Now, is single player online stand alone? Can I switch between that and multiplayer? And vice versa with multiplayer to single online?

Will we have to decide which route to take when we start, or will we have multiple commanders, one in each 'universe'?

It would be nice to use the offline as a simulator, while maybe starting slowly in single player online and finally being confident enough to join the big mean boys in multiplayer.

And then there's Ironman, which I don't really know much about and quite frankly scares me.
 
To clarify:

Single player offline is stand alone, I cannot import my commander to online play. Ok.

Now, is single player online stand alone? Can I switch between that and multiplayer? And vice versa with multiplayer to single online?

Will we have to decide which route to take when we start, or will we have multiple commanders, one in each 'universe'?

It would be nice to use the offline as a simulator, while maybe starting slowly in single player online and finally being confident enough to join the big mean boys in multiplayer.

And then there's Ironman, which I don't really know much about and quite frankly scares me.

Single player online is also stand alone - you cannot use a character created there in the multiplayer game.

Single player online has access to galaxy evolving political and financial content updates that is being generated by real players in the multiplayer game. That's essentially the only difference between single player online and single player offline (single player offline is a static, never evolving gameworld).

You can have 3 characters per account as far as I know. So there is nothing stopping you having a single player offline character, a single player online character, and a multiplayer character (an ironman for ironman mode or an immortal character in the all group).

Within ironman mode and the normal online multiplayer mode you can drop in and out of solo groups. Which is pretty much identical to the single player online mode except you have access to the multiplayer mode with your character.
 
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I ain't too sure about that - I kinda thought the opposite.

Hmm, if that's the case then I see no reason why we'd have a solo group play option since that and single player online would essentially be both the same thing - i.e. allow a character to play single player Elite and pop into multiplayer Elite any time they like?

Its all a bit of a mess in my opinion :D
 
I had presumed that solo group and single player online were one and the same.

You could be right, but I'm sure I've seen it mentioned that there will be 4 game modes:

All group multiplayer (with subgroups)
Ironman multiplayer (with subgroups)
Solo online (gameworld evolves with updates)
Solo offline (static gameworld, no updates)

:S
 
<nods> That's how I see it, yes. Whether you should be able to transfer from solo online to all is another matter.
 
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