In the patch notes for 3.0.3 it said:
"Increased the payouts for bulk passenger Missions"
I did two bulk passenger Smeaton runs (in a 160-passenger Anaconda) on the day 3.0 was released, and found them to pay Cr 11.6m and Cr 9.2m respectively for a ca. 50 min loop, quite a step down from the payments pre the 2.4 nerf, when the Smeaton run could net an Anaconda driver Cr200m/hr.
Based on my experiences in the beta, when my usual and shorter Barr Survey/Searfoss Enterprise loop had earned me Cr 22m/hr rather than the previous Cr 70m/hr, I'd been expecting the Smeaton run to come in anywhere from Cr 27m/hr up to the Cr 68m/hr that would have been expected if the Barr/Searfoss beta payouts had scaled linearly to the greater distance to Smeaton Enterprise.
So naturally I was surprised by the payouts in 3.0 and not at all surprised by the pre-patch announcement that the payouts would be changed for 3.0.3.
When the patch dropped today I did three more Smeaton runs to see if the payouts had indeed changed. And yes, they have.
My Anaconda has 162 economy passenger places. The runs went as follows.
Run 1:
Checked 5 boards and stopped with 147/162 passengers.
Payout taking cash rewards: Cr 11.5 million
Run 2:
Checked 15 boards and stopped with 161/162 passengers
Payout taking cash rewards: Cr 12,8 million
Run 3:
Checked 26 boards and stopped when I couldn't stand it any more, and left with 147/162 passengers. Getting to 147 took 12 boards.
Payout taking cash rewards: Cr 12.6 million
Now clearly two and three runs respectively are not even close to generating precise statistics, but they do allow some ballpark observations:
The larger passenger missions in the beta and 3.0 are still there. They make it easy to get a large number of passengers quickly (within five boards on two out of the three occasions) but very hard to get that last fill-up mission. They do exist - I did get one mission for 12 passengers - but hen's teeth are abundant by comparison.
The payout increase is very roughly on the order of 20%.
The 3.0 payouts were chickenfeed compared even to the payouts in the beta.
For the 3.0.3 increase all FDev have done is feed a slightly bigger chicken.
It's hard to see the point in a more or less 20% increase, unless perhaps it pushes the missions over some material reward threshold.
Nobody who stopped running bulk passenger missions in 3.0 is going to start again now.
The good news is that named passenger missions were paying pretty generously in 3.0 - about Cr 54 million a run in my Beluga. While I haven't run any such missions in 3.0.3, I have looked at the Passenger Lounge boards and the payouts show no significant changes.
"Increased the payouts for bulk passenger Missions"
I did two bulk passenger Smeaton runs (in a 160-passenger Anaconda) on the day 3.0 was released, and found them to pay Cr 11.6m and Cr 9.2m respectively for a ca. 50 min loop, quite a step down from the payments pre the 2.4 nerf, when the Smeaton run could net an Anaconda driver Cr200m/hr.
Based on my experiences in the beta, when my usual and shorter Barr Survey/Searfoss Enterprise loop had earned me Cr 22m/hr rather than the previous Cr 70m/hr, I'd been expecting the Smeaton run to come in anywhere from Cr 27m/hr up to the Cr 68m/hr that would have been expected if the Barr/Searfoss beta payouts had scaled linearly to the greater distance to Smeaton Enterprise.
So naturally I was surprised by the payouts in 3.0 and not at all surprised by the pre-patch announcement that the payouts would be changed for 3.0.3.
When the patch dropped today I did three more Smeaton runs to see if the payouts had indeed changed. And yes, they have.
My Anaconda has 162 economy passenger places. The runs went as follows.
Run 1:
Checked 5 boards and stopped with 147/162 passengers.
Payout taking cash rewards: Cr 11.5 million
Run 2:
Checked 15 boards and stopped with 161/162 passengers
Payout taking cash rewards: Cr 12,8 million
Run 3:
Checked 26 boards and stopped when I couldn't stand it any more, and left with 147/162 passengers. Getting to 147 took 12 boards.
Payout taking cash rewards: Cr 12.6 million
Now clearly two and three runs respectively are not even close to generating precise statistics, but they do allow some ballpark observations:
The larger passenger missions in the beta and 3.0 are still there. They make it easy to get a large number of passengers quickly (within five boards on two out of the three occasions) but very hard to get that last fill-up mission. They do exist - I did get one mission for 12 passengers - but hen's teeth are abundant by comparison.
The payout increase is very roughly on the order of 20%.
The 3.0 payouts were chickenfeed compared even to the payouts in the beta.
For the 3.0.3 increase all FDev have done is feed a slightly bigger chicken.
It's hard to see the point in a more or less 20% increase, unless perhaps it pushes the missions over some material reward threshold.
Nobody who stopped running bulk passenger missions in 3.0 is going to start again now.
The good news is that named passenger missions were paying pretty generously in 3.0 - about Cr 54 million a run in my Beluga. While I haven't run any such missions in 3.0.3, I have looked at the Passenger Lounge boards and the payouts show no significant changes.