The Smuggling discussion thread

A little birdy gave me this infomration.

"Heads-up, in Narri there are Seeking Goods traders in the rings of Narri 2/Bobko city. Bring your goods (your totally not-Narcotic goods, if you know what I mean) and prepare to bring in a small fortune. Will edit if/once I can find a good pickup spot nearby.
Edit:
Okay, the best pickup I could find was over in Archon territory: Halbangaay, Haack Gateway (894ls). Grab your dissidents, pack up all the consumer technology you can fit. Sell CT at Haack for 960 profit, and pick up Narcotics. Return to the Seeking Goods merchants and you will unload Narcotics for 2035 profit each. Net gain: 2995/ton trip.
Harmony through technology, CMDRs."

More details at https://www.reddit.com/r/EliteAntal/

Nice one, although I am finding many legal routes that pay more since powerplay came out. Still, nothing like a bit of drug smuggling to liven things up
 
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So the conclusion is pretty much unanimous..no need for a smuggling ship as any of the existing ships can do it.
 
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Thanks again for sharing your routes, CMDR Ryder!

And it's truly a pleasure to see Utopians enjoying the Archon's enlightened policy on narcotics - you can find every high, low and everything inbetween in our markets. ;)
 
Hmmm, thank to your bird I guess, even though tweeting in public places have never been the best course of action, or so I think. Might have been the rules of some club, I can't remember.

Also, who presents a route without mentioning the time it takes? Who does that?!

Dirty illustration of why time matters :

Two weeks ago, I took one ton of slaves, as well as some beer and tobacco, to go and give to a friend who was on his way back from a fuel rat mission. It was a "beer rat" mission, except that he didn't ask for anything, and didn't know I was coming. In fact he didn't even wait for me, and went on another fuel rat mission when I was almost reaching him, 5.000 Ly away from Sol.
Anyways, so I went back and sold my cargo. I made a good +5200 Cr profit for the ton of slaves. The loop took me two days though, so even with that high profits, I would not recommend that route.

It takes less than 10 seconds to check route distance yourself..
 
So the conclusion is pretty much unanimous..no need for a smuggling ship as any of the existing ships can do it.

Unfortunately, yes.
Smuggling was supposed to be about small ships using stealth, making high profits from small volumes.
I doubt that'll change until the AI of the security ships improves so they get smarter about their scanning and make it much harder for larger ships to do it.
 
Unfortunately, yes.
Smuggling was supposed to be about small ships using stealth, making high profits from small volumes.
I doubt that'll change until the AI of the security ships improves so they get smarter about their scanning and make it much harder for larger ships to do it.

Heh it's not easy to get an Anaconda lined up and through the slot quickly, but those sweet black market profits make it worth it, 3900 a tonne :)
 
For what?

Cargo smuggling or MISSION cargo smuggling.

I usually run with a cheaply specced Eagle MkII.

3 mine launchers for defensive fun and a chaff launcher.

A2 shield and 10 tonnes of cargo.

Cost is around 1 million and several smuggling missions require less than 4 tonnes and pay 100-150K
 
Nice one, although I am finding many legal routes that pay more since powerplay came out. Still, nothing like a bit of drug smuggling to liven things up

Yup it's a lively route for the adventurous and true smugglers. Flying through pirate space with a cargo of Technology from Utopia and back to a system where fines and bounites are 100% higher if you get caught with the Narcotics. Smuggling for fun and profit.
 
It takes less than 10 seconds to check route distance yourself..


Yeah, I guess.

It was just a quick observation, I always find it weird when people don't include time in their route. Well, by weird I mean meaningless.

But... it's basically me ranting.


F* that, i did not mean to shed negativity on this cool thread.
 
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For what?

Cargo smuggling or MISSION cargo smuggling.

I usually run with a cheaply specced Eagle MkII.

3 mine launchers for defensive fun and a chaff launcher.

A2 shield and 10 tonnes of cargo.

Cost is around 1 million and several smuggling missions require less than 4 tonnes and pay 100-150K
Bulk mission smuggling. The python does this extremely well because it can land on outposts. But it's hard to get in to stations. What I do become allied with everyone in all nearby systems go to bulletin board take all smuggling missions wait take more. Go to first location drop off cargo grab more missions. At any given stop I have about 10 missions and about 80t of illegal goods on board average 6 to 7 mil an hour.
 
It's very "Lord Of War" Ben, I read the other post but was busy...you don't seem to care as long as you, personally, don't pull the trigger. It's all about the money Honey, right?
But why are you trading weapons when you tell us you are so peaceable.
Y'know, I almost believed it when I saw those French guys shooting things in Antal Space...to those guys I'd just say this in a language they are familiar with:

https://www.youtube.com/watch?v=FUjGf2Grrus

But anyways, is it wise to spread weapons's out to Antal's populace knowing, well in any kinda of civilized society, that weapons can be used for bad things?
Or is there something we don't know?


Lord of War?

Been at for a long time.

https://forums.frontier.co.uk/showthread.php?t=34610&highlight=black+market+list

"All about the role playing. The character I play in ED is a smuggling scoundrel with a good heart, a lust for adventure and a wonky moral compass. Where could be better to play that part. The Kumo Crew? Nope - pirates, slavers and cut throats where smugglers are ten a penny. Where would I find a backdrop to play out the role?I chose Antal because it is the smallest power and therefore a closer knit group so everyone's voice and actions make a difference. It is a smuggler's nightmare but also profitable.
The power was prejudged by many as an Orwellian cult by many and I kind of liked the idea of playing a part in changing it and steering it away from that one dimensional image and toward the idea of Utopia and a bigger idea.
My very first action was to push the expansion of a back water Anarchy system HIP 4005 (it really did take sleepless nights). It went down like a leaden balloon and there were cries of 5th column from day one, panicked wails of turmoil, fear of lost CC and all that kind of knee jerk over reaction. Where else would a adventuring smuggler make their home? In the only control system in Utopia completely free of fines and bounties, next door to Wulpa's rare goods (there's dash all else of value in Utopia) and on the edge of civilized space.
I love the whole role play thing. If we are going to have dissidents, propaganda and violent protest, then let's have a dissident system (of worth) and gradually bring it in to the fold.
Antal is the only power with a cause and a vision."

[video=youtube;38vd_j7e2HY]https://www.youtube.com/watch?v=38vd_j7e2HY[/video]
 
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Thanks for this Ben!
Should my adventures lead me into Utopian space I'll give it a go.

Your willingness to smuggle weapons and not slaves is interesting, though. The purpose of a slave is to help its master, while the purpose of a weapon is to kill... I would've thought that facilitating help would be preferable to facilitating death. Oh well, it's just something to mull over during those long supercruise trips. Not trying to lecture on morality - I mean, y'know who I work for, right? ;)

Buy both for combat slave troops.
 
My smuggler of choice is a mostly A rated Python. It's *very* good at it if you are a reasonable pilot.



Z...
 
Smuggling is easy in any ship.

I made a nice chunk of cash by smuggling in a T9.

Speed is better than silence. Line up slot about 8km out. Full throttle and boost. About 2-3km out you can start to slow ready for docking.

This method has never failed me.
 
Bulk mission smuggling. The python does this extremely well because it can land on outposts. But it's hard to get in to stations. What I do become allied with everyone in all nearby systems go to bulletin board take all smuggling missions wait take more. Go to first location drop off cargo grab more missions. At any given stop I have about 10 missions and about 80t of illegal goods on board average 6 to 7 mil an hour.

So basically trading but with illegal goods.

Personally I prefer mission running.

Pick a few good missions in every ssytem and zip around like mad. 5-10 minutes per mission or multiple missions.

Sure, the monetary rewards are a LOT less but so are the risks.
 
Yeah, I guess.

It was just a quick observation, I always find it weird when people don't include time in their route. Well, by weird I mean meaningless.

But... it's basically me ranting.




F* that, i did not mean to shed negativity on this cool thread.

Its no big deal :)
 
Hey guys,
Has any of you figured out within which exact conditions these "Seeking Goods/Luxuries/Weapons" spawn within a system?
I am trying to use these economic reports from Galnet, which indicate weekly the systems experiencing an economic bust/boom or are at war, but so far have not been successful...

Feel free to answer in the below thread (or to this one, I don't mind of course):
Smuggling convoys vs economic state of a system
 
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