Here's what I'm puzzled about.
Smuggling for many millions is exiting. Smuggling for a few million is boring.
Is it the millions that make it exciting, and not the interdiction evasions? In that case, FD can make this game the most exiting ever by making everything worth 10 times as much so you get 20-25 million per mining trip, 20-25 million per hour of bounty hunting, make Earthlikes be worth 10 million, and every pirated ton of cargo gives you several million pirate incentive bonus.
You are all winners and billionaires!!!
The thing it not the amount of credits making it more or less exciting. Smuggling will be exciting with or without large profits.
The thing is that for the very first time, players can make large amounts money AND have some real fun
at the same time.
Instead of having to worry about credits 80% of the time, so we can enjoy the remaining 20% in more fun but devoid of revenue activities like without the dread of getting set back.
Now people could spend 20% of the time worrying about money while having fun, and have 80% of the time to dedicate to fun-only or different non-profitable activities like CGs or player-generated events, or mining, or exploring, or escorting traders, or helping noobs, or hunting for notorious pirates,.
Its a matter of what people prefer in this game: working 80% of the time to get money to enjoy the remaining 20%, or working 20% of the time to enjoy the other 80%. This is the real question behind all this smuggling debate, its a question the trancends smuggling and actually extends to the whole game. Do people want more game time working or more time having fun.
Both choices are valid, everyone has their own wishes and opinion about what this game should be, but the first choice seems too much like real life to me, and I already have one, don't need two. But that's just my opinion.