The Smuggling discussion thread

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Originally Posted by Vasious
If they fix the relog for missions, what of relog for RES?


Maybe they can fix that too? I dont know?

Dont waste your time, already did it, got no reply... They are aware of it im sure, but dont seem to care.
 
https://forums-cdn.frontier.co.uk/images/frontier/misc/quote_icon.png Originally Posted by Vasious [url]https://forums-cdn.frontier.co.uk/images/frontier/buttons/viewpost-right.png[/URL]
If they fix the relog for missions, what of relog for RES?




Dont waste your time, already did it, got no reply... They are aware of it im sure, but dont seem to care.


Now this we agree on. Whether they're loling at people sipping wine pinkies-out or slaving away crying like a Japanese cartoon character, they frequently forget to tell us what they're doing either way on many situations.
 
I'm not seeing any more long-range smuggling missions in either Sothis or Ceos. Not even in the "Available but Unobtainable Missions" section.


Shame, as the one run I did was a ton of fun.

Glad I flew out last night to see what all the fuss was about. At least I got the experience one time before all the missions disappeared from the BBS.



ED needs more of these sorts of adventures. FD, please take note... if you can create true "High Risk, High Reward" gameplay experiences, we'll all thoroughly enjoy playing them!




[edit] >>> Ah, cool, there are still some of these missions around. More fun to be had, trucking and dodging... <<<
 
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Please don't change this. I'm having loads of fun avoiding pirates in every system. I made 16 million tonight (if I exclude having to pay 5mil insurance!!)
 
Damn, i thought cycling between open\solo doesn't work.
I see no problem to sit on the station for 30+ minutes checking BB every 5+ minutes for new missions.
What country do they use that notation in?

Only ever seen m used to represent millions, or 10^6.
Do you familiar with "Y2K" that means "year 2000"?
Many MOO games use K\KK\KKK instead of "thousands\millions\billions". I've seen it first in EVE 10 years ago.
 
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Dont waste your time, already did it, got no reply... They are aware of it im sure, but dont seem to care.

To be fair to FD it's a tough nut of a problem to crack.

Instances need to be shut after all players have left them to keep down the strain on the servers. Keeping instances open after logout/switch would be the only way to prevent it. It might be a fix to keep an instance open for say five minutes after a player leaves it, since I doubt a player would be willing to sit staring at nothing for five minutes to reset a farming area. But when you consider the amount of people playing, and how often instances are switched, this could double or even triple the amount of instances open at any one time, even if you applied the fix only to problem areas like RES/Compromised nav beacons etc.

Simplest fix I can think of for smuggling is to simply cap the amount of missions a player can hold at any one time.
 
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Simplest fix I can think of for smuggling is to simply cap the amount of missions a player can hold at any one time.

Probably the best fix proposed in the thread. I'd go one step further and make it more targeted, as it were. Put a cap of 1-2 smuggling missions specifically. Combat missions, exploration missions, salvage missions, etc. aren't the problem. And 1-2 missions paying out 5-10 million each isn't bad money either.
 
Where was all of your risk reward argument when traders can make more than this with a 1 jump trade run 10 times with alot less risk. This takes as long and you get more risk in almost every jump then the 10 trade jumps. Sounds a bit hypocritical to me
 
I went from 12% tycoon to 65% tycoon in one day of sothis grinding [video=youtube_share;0NI_AIiGw2Y]https://youtu.be/0NI_AIiGw2Y[/video]

started at 945m credits now I have 1.3 billion . this definitely needs a nerf...but after I get my elite trade rank that is :p
 
I predict a lot of Corvettes and Cutters flying around when 1.5 hits


Smuggling is so much more fun and interesting than 2 station bulk trading though. At least with smuggling I get to see a bunch of different stations. It's almost like exploring in that you get to see a bunch of beautiful systems. Don't think I could go back to 2 station trading. No matter how much money was involved.
 
Bloody stupid people crying to nerf this etc, does it really matter if people are making money off it? Seriously how does it impact on your game??

If you want to call exploit/nerf then do it to the power play stuff and getting round the limit on rares in your cargo!
 
Smuggling is so much more fun and interesting than 2 station bulk trading though. At least with smuggling I get to see a bunch of different stations. It's almost like exploring in that you get to see a bunch of beautiful systems. Don't think I could go back to 2 station trading. No matter how much money was involved.

100% agree on the smuggling part. I'll still trade tho, the Panther clipper will definitely get a lot of use. Bulk trading from planets should pose some unique challenges for those that like to fly big ships.
 
Something exciting comes along in the game and what do you shout... nerf nerf nerf!

Once they nerf it you can all go back to complaining about how boring the game is.
Here's what I'm puzzled about.

Smuggling for many millions is exiting. Smuggling for a few million is boring.

Is it the millions that make it exciting, and not the interdiction evasions? In that case, FD can make this game the most exiting ever by making everything worth 10 times as much so you get 20-25 million per mining trip, 20-25 million per hour of bounty hunting, make Earthlikes be worth 10 million, and every pirated ton of cargo gives you several million pirate incentive bonus.

You are all winners and billionaires!!!
 
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Not just to play devil's advocate ;) :
Personally I really like the long range (delivery) missions - adds an extra bit of gameplay which is good.
Haven't done any of the long range smuggling missions yet, but they also sound / look good.
But it does seem (to me) that the payouts are a bit on the high side. I got 2 million credits for shovelling 5 tons of sh-umm biowaste across the galaxy. This was at Sothis, and just taking what was available at the time (i.e. no mission farming).
Nerfing the payouts by ~20% wouldn't seem unreasonable, to me.
 
Here's what I'm puzzled about.

Smuggling for many millions is exiting. Smuggling for a few million is boring.

Is it the millions that make it exciting, and not the interdiction evasions? In that case, FD can make this game the most exiting ever by making everything worth 10 times as much so you get 20-25 million per mining trip, 20-25 million per hour of bounty hunting, make Earthlikes be worth 10 million, and every pirated ton of cargo gives you several million pirate incentive bonus.

You are all winners and billionaires!!!

I think you misunderstand (for me at least) The added excitement/risk is the value of the cargo in LR trading, if I die from a mistake or cmdr I lose a massive amount. Same deal when I'm bulk trading, the value of the cargo adds an extra buzz to the whole thing

Have always enjoyed smuggling, back in my Cobra I would still do it for 400,000c a trip, it's a nice way to see populated space. If I died for whatever reason it was not a big deal.
 
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I think you misunderstand (for me at least) The added excitement/risk is the value of the cargo in LR trading, if I die from a mistake or cmdr I lose a massive amount. Same deal when I'm bulk trading, the value of the cargo adds an extra buzz to the whole thing

Have always enjoyed smuggling, back in my Cobra I would still do it for 400,000c a trip, it's a nice way to see populated space. If I died for whatever reason it was not a big deal.
I'd still consider having 5-10 mil in cargo quite a bit of value. :)
 
Here's what I'm puzzled about.

Smuggling for many millions is exiting. Smuggling for a few million is boring.

Is it the millions that make it exciting, and not the interdiction evasions? In that case, FD can make this game the most exiting ever by making everything worth 10 times as much so you get 20-25 million per mining trip, 20-25 million per hour of bounty hunting, make Earthlikes be worth 10 million, and every pirated ton of cargo gives you several million pirate incentive bonus.

You are all winners and billionaires!!!

The thing it not the amount of credits making it more or less exciting. Smuggling will be exciting with or without large profits.

The thing is that for the very first time, players can make large amounts money AND have some real fun at the same time.

Instead of having to worry about credits 80% of the time, so we can enjoy the remaining 20% in more fun but devoid of revenue activities like without the dread of getting set back.
Now people could spend 20% of the time worrying about money while having fun, and have 80% of the time to dedicate to fun-only or different non-profitable activities like CGs or player-generated events, or mining, or exploring, or escorting traders, or helping noobs, or hunting for notorious pirates,.

Its a matter of what people prefer in this game: working 80% of the time to get money to enjoy the remaining 20%, or working 20% of the time to enjoy the other 80%. This is the real question behind all this smuggling debate, its a question the trancends smuggling and actually extends to the whole game. Do people want more game time working or more time having fun.

Both choices are valid, everyone has their own wishes and opinion about what this game should be, but the first choice seems too much like real life to me, and I already have one, don't need two. But that's just my opinion.
 
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