It's interesting to read this thread, being 50k Ly from Sol, and the return stage of my trip tot he far edge of the galaxy, with about 100k Ly to go (on my chosen path), the current smuggling payouts are of great interest to me, as smuggling was my most enjoyed past time before I left the bubble in March. It was not very profitable back then, though. Still, I've made about 120m cr from smuggling back than, as apposed to half that for regular trading. It's staggering to think of my bank balance had ther ebeen such payouts for smuggling missions back in March.
Regardless, from reading all the posts, it still seems to me that smuggling itself is just too easy. I was doing it in a Python, and I'd drop out of supercruise at 90º angles to the station to give myself a tiny bit of a challenge at least. I'd then boost to the station and pretty much hit the "cage" at full boost, at which point it was time for full reverse thrust and touch down in 50 seconds or less from SC drop out. Anything over 50 seconds and I classed it a "failure" - that was my personal challenge to myself.
Seems nothing has really changed apart formt he payout, though I do hope, that in stark contrast to FD's normal style, smuggling will not be nerfed (RIP Pre-nerf Cannons, Python, and all the other fun stuff that should have helped to give the res tof the game a buff, rather than a single object nerf smashing), but instead - buffed.
By that, I mean keeping the payouts - smuggling *should* be extremely profitable, but it should be so damn hard that only a few select pilots should even be able to make a living off it without totally ruining their reps within every system they attempt to smuggling a carton of booze, or a swiss army knife. Fewer still should actually be raking in the dough like no tomorrow - and those few will have earned it.
I don't care if you can make 100m cr of a single T of cargo in a Sidey, so long as there are only a couple of hundred pilots in all of ED actually capable of pulling it off. It should be *that* hard. On a sliding scale, though, of course...
SMuggling illegals into any station i Sol should be infinitely more difficult (and profitable) then smuggling something into some backwater system outpost run by a pirate faction with no security. The latter should be giving you 50% market value, and truly only worth dumping illegally obtained goods anyway. Various system types and station security levels will give us the ability to scale our own difficulty (and payouts).
I'd love to see a nefarious rank, too. The pilots federation doesn't like "scum", thus wouldn't give you an "Elite" ranking in smuggling, but nothing stopping us having a "Pirates Federation", where smuggling has it's own ranks. Your smuggling mission payouts then depend on those ranks.
Anyway, it's fun to try and make up, in my head, the perfect smugglers version of Elite. It won't happen like that, of course, but perhaps key bits and pieces will be inserted intot he game in one way or another, and overall make smuggling fun, profitable, and difficult.
As for spreadsheet trading... I'll just put this quote, from Lord of War, right here...
Yuri Orlov said:
The only problem with an honest buck is they're so hard to make - the margins are too low, too many people are doin' it.
Z...