The Smuggling discussion thread

I'm just waiting for a Galnet article saying that the latest batch of recently acquired Anaconda's have a tendency to blow up for reasons unknown once they leave Space Dock.
I'm still waiting for my mutant Imperials because there was an issue with the Pristine Shields.
 
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this. and system sec chases you through the system sometimes, interdicting you, dedicated to scan you, follows you to outposts... good fun!
That is the point of the security service, however smuggling should still have more risk in terms of punishment when caught.
 
Have you run any of these missions? Yes I want smuggling to be profitable. Both independent and mission smuggling. But I also want it to have risk which it does not. Smuggling should have some THRILL. Fines aren't a risk.

Well, smuggling missions have plenty of risk. Try going in there with the wrong ship, the wrong equipment. The risk isn't very big because we actually prepare and kit for it since we're entrepreneurs/tycoon/elite and we are supposed to know what we are doing at that point.
People aren't using anacondas to do this for a reason. (I own one, wouldn't even cross my mind to use it... meaning fines are deterrent enough. Also, remember that scans do lower your rep and ability to get missions again )
 
Nicely said. As a smuggler I have strived to earn the pennies for a long while wondering why I was getting underpaid for my skills....
Unfortunatly I am on an ill-timed long range exploration jaunt and I can just feel it, that FD will nerf it before I get back.....

Then perhaps suicide your ship, so you can spawn back at a station and get in on the fun
 
Well just enjoy it until your cup is full or its changed, and yeah FD could run a story line from this, would be good, im all for more depth in reasoning.

It would work much better if they announced 4-5 community goals in the bubble that only could be completed by smuggling a certain kind of commodity from smuggling missions outside the bubble. Pirates would know where to look and it would make sense that there was such a rush. With this speed, everyone will fly Condas at the end of the week and the fastest and funnest way to gain money is to smuggle outside goods into the bubble, which doesn't quite make sense...
 
I think the way round it would be rather than having missions to take stuff away from Sothis et al, make it lucrative for things to be brought to it, maybe give systems far out of the bubble commodity buffs as they're so far away etc.
 
definetly. mission fail on successfull scan and cargo confiscated.

Agree. If you get scanned currently you get something like a 20kCr fine, for a mission paying 7.5m Cr. I wouldn't mind getting scanned 10 times for that sort of cash.

You also get scanned by security in uninhabited systems and, as your cargo isn't illegal there, you can let them scan you. Most of the systems between Sothis etc. and the mission objective are uninhabited.

I haven't seen more pirates when smuggling than when trading with a valuable cargo. If we are to keep these rewards, we need a bit more risk.
 
This is wrong. People bicker more about nerfs in WoW, and that game is as social as you can get. Same goes for guildwars 2, archeage, eve online, dota, diablo 3, starcraft, or any other multiplayer game that has anything to 'balance'.

Less social gameplay does not imply more bickering about nerfs. There is (demonstrably) no correlation between the two.

I agree that it was a bad example of my central point in that paragraph. I should have added a "for example" as a suffix to the nerf statement. In my defense I was writing 'as is' and so it should be taken in whole as opinion and subjective view. Of course, balance concerns are a central focus of many MMO and online competitive gamers. Does the concept that 'nerfing has little/no direct correlation to the availability of social gameplay' dispute the wider claim that 'the lack of social gameplay in Elite force people in to a view of themselves as the only player in the game'? Including the implications around this that I described? I think the wider point remains, the 'tribeless world' and all the ramifications of such. I believe it does, aside from the misstatement of this example.

Elegant post, however.

(a) FD had a pledge of responsibility for the things they stated in the KS and nothing more. They set their stall out to begin with by stating you could play how you wanted - solo, with friends, or with everyone. For this reason alone is why we have the "modes" - I do remember reading a long time ago a Dev (Mike ?) stating that had it been his decision he would have made the game open only (and for that matter Ironman, but that's a different story) As it stands FD are duty bound by their own words - it had nothing to do with the "old timers". We simply read the blurb and were drawn in by the vision set out by FD. I believed in DBOBE / FD and what they were trying to do and as a result named the Founders system.

(b) The mayor sway you talk of, ie the DDF, by your understanding is granted far more powers than they actually had. Read the DDF proposals and you will notice that every one of them was initiated by FD. The "old timers" discussed the proposals, sometimes at odds with each other, and FD came back with a slightly revised edition. Note - the updated proposals were of FD's own decision. Only once in the history of the DDF did we change FDs mind (in flight travel) and the result back (supercruise) again was of FDs own making. Everything you see in game today - everything - is down to FD. (We might have given them a cool idea but we weren't allowed to make decisions) FD certainly made it clear they were not beholden to us.

These two important things aside, I agree with you - FD is suffering a little from a split-brain personality. It's touted as an MMO but there are no group centric things to do. I am enjoying ED again - 1.4 has introduced some fun things (smuggling which is the reason for this thread) but I still feel quite alone in this multiplayer game.

Thank you for explaining this to me and giving me a deeper insight in to the relationship between the backers and the developers. Again though, shifting "blame" from one body onto another doesn't really change the nature of the current problems described. Although I will now happily retract my initial claim that the DDS backers had a major influence into the mechanics that have restricted the proper/healthy development of in game culture.

Frank Herbert's Dune.

Actually, The quote doesn't exist in the book :p It was invented and written in to the script of the film adaptation of Dune Created by David Lynch. I found this out last night :D
 
And further more, where are these illicit organizations finding such VAST sums to be able to pay for the transport of what amounts to a few slaves, or a few tons of tobacco? I mean, 900k credits for 3 slaves? Could there be something deeper goin on? Could someone or someone's be manipulating things, essentially producing vast sums of fiat currency to cover all this? What would be the consequences of THAT, I ask you?

I may partake of smuggling from time to time, but I like to think of myself as, at least to some degree, an honorable smuggler. I'll take no part in THIS, I tell you! Something doesn't smell right, and any smuggler worth his sand knows to trust his instincts.

Something ain't right, I tell you...

I always figured this was because of which slaves, exactly, you were transporting. Or like tobacco that's been somehow modified, or is being used as packing material for some secret, hidden treasure.

I always assumed it was just a cover for some deep galactic intrigue you're not privy to.
 
Actually Smuggling isn't a real gameplay.
You know why? The lone way to make money is MISSION, you can't try to buy to a pirate and sell to "true market" after, and when you can it's for 500Credits benefits.
And it have no effects on the system, and on the market (cause there is no real market)

As always, this game have a "RP" gameplay, not a real gameplay.
Boring.
 
I am sorry but I am living proof that it is OP. I was at 12% tycoon before I knew about sothis. after doing so many missions today, I hit elite in trading . My friends that were really poor all got anacondas today. Please this is over powered end of storyhttp://i.imgur.com/KooqDhN.png
You are living proof that this is irrelevant. As 12% tycoon you was already on over 400 million trade profit. meaning you could nearly maximum outfit anaconda.
Having 1.4b right now not making you even a tiniest bit better. You still stuck to having just a max outfitted anaconda, and that it.
You can't donate your money to anyone, you can't spend them to develop your your corporation/guild as in normal MMOs. Nothing... from now on it's just a big numbers on your account :p
 
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Actually Smuggling isn't a real gameplay.
You know why? The lone way to make money is MISSION, you can't try to buy to a pirate and sell to "true market" after, and when you can it's for 500Credits benefits.
And it have no effects on the system, and on the market (cause there is no real market)

As always, this game have a "RP" gameplay, not a real gameplay.
Boring.

I must have imagined the millions I've made from smuggling outside of missions.
Good job you're here to put me right. :rolleyes:
 
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