The Smuggling discussion thread

At Sothis now...not seeing as many high value smuggling missions as I have been. I believe it's been nerfed. I'm an Elite trade rank and so was seeing missions for 10m. Now I've only managed to find a 6m and 7m but that is after 30 minutes of hunting. Definitely a difference from the last several days.
 
Where are these multi million smuggling missions, I only get sub million cr missions where I am. Is it only in the sothis area?
 
Where are these multi million smuggling missions, I only get sub million cr missions where I am. Is it only in the sothis area?
There are a number of factors with getting the big buck missions such as your Elite trading rank and your rep with the factions offering the missions. I claim no inside knowledge but it appears to me that these new long-range missions have a scaling factor as to how far the originating station is from the bubble. Sophis happens to be either the farthest out or very close to it.
By comparison, I've been doing long-range smuggling missions much closer to the center of the bubble. With Elite rank and allied rep, the best missions have been around 1 to 1.5 million with the average more like half of that. Still very good pay imo. For me it's more for the fun then the credits anyway.
 
Lowering delivery time just a bit should bring more excitement. I think 4h would be some reasonable length instead of 8-15h ones.

Also increasing the ammount of cargo, double should work nice.
 
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I think everything is fine with 2-5millions missions with a few tons cargo to deliver/smuggle. It was fun and I could earn some real money. If we need to nerf... sg I would suggest the time. I mean how long these missions are available, maybe 2-3days top and after that The mission payouts are lovered, and you can search a good place again, where u can make millions again. I dont want to farm credit till I get completly boored, I want to earn them fast while I enjoy the game. That's why I hate the current trading system, It would be much more fun If it were player driven, I hope in 2.5 with crafting and looting system, we get that too
 
Lowering the delivery time just a bit should bring more excitement. I think 4h would be some reasonable length instead of 8-15h ones.

Also increasing the ammount of cargo, double should work nice.

The datacourier missions that I see are doing this kind of thing afaict; they all seem to be in the less than half-hour timespans. Makes sense for data; it's like city office-district bike couriers.

Don't double the cargo or shrink the time across the board for smuggling though. All that a cargo doubling does is edge out smaller-capacity ships, which are the ones that are supposed to be better at smuggling. The missions just need more logic in what's going where how soon and for what price, and then the variability of the mission toughness will evolve from its components instead of a top-down modifier.
 
Firstly, Sorry for the huge thread derail!
(...)
I hope this has helped you get a grip on my stance on this and the thinking process behind why I said what I did in my original post. Sorry for the length of it and semi garbled format too. It's a pretty dense things to have had to go in to, but I do hope you receive it as the reasoned argument it was intended to be.

You've done a brilliant job of explaining this, and I feel this isn't a derail of the conversation at all! This is a fundamental part of why this discussion started, and it can't spontaneously initiate in another thread.

I definitely see your point that without "genuine" ownership, it is less likely to devolve into a competitive style of gameplay, however, I do fear that group-centric activities, if not tempered, make the environment the equivalent of when a tour bus or school group arrives at a museum: the entire attitude changes, and suddenly what was a place of collective, profound appreciation becomes a fight to endure the boorish hoards that use 'organization' to run roughshod over the environment.

I understand that, with or without in-game curation groups still exist, and succeed through coordination, but I also feel like there are theoretical tools in place to identify a player's factions, just no good way of collaborating beyond a small wing of 4.

It's a very, very big galaxy. With about 20-30,000 players online at any one time, spread across many tens of thousands of stations spending only a few minutes in each one, the ability to even FIND another individual is very difficult, let alone finding someone with which one can "identify".

I would like to know the people that call my little slice of the galaxy home. Maybe someone else uses my little Anarchy as a home base, but unless I sit and watch for hours on end, I may never know. I may never find someone that could actually become a wingman or even a friend, because the "social mechanics" don't support it. I'm not really upset by that, to be honest, as I fully understand my loneliness is only a function of my own motivation.

Thank you so much for your meaningful and delightful discussion. I wish I could discuss it with you at length in a back-and-forth manner, but I realize this bulletin board doesn't really make that easy to do...somewhat appropriately.

My best regards to you, and I can't give you any more Reputation because I have apparently given you enough right now...
 
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I think there is no need for a nerf anymore - anyway everybody who wanted money for an anaconda has now money for 2 in the meantime.
 
Still no Internet here lol

Please tell me the high risk long distance courier and smuggling missions still exist?
Yep. I took this just now.

Screenshot_0016.jpg
 
The new smuggling missions are here for a reason.

It has come to everyone's attention that the new smuggling missions are making people a lot of money and allowing for a full conda fit in just a few days. I am not here to say that it is good or bad but what I would like to point out is that this is 100% normal behavior from a game dev right before an expansion.

When a game has an expansion right around the corner they implement a "catch up" mechanic so all the players can experience everything the vanilla game has to offer. I would put money on Elite Dangerous: Horizons having ships that will cost a few billion credits to purchase not to mention A class fittings. So if you already an elite billionaire Congrats on getting to that before now, it took real commitment and dedication to this awesome game. If you are just now getting credits to buy your python or conda, enjoy the biggest ships the game has to offer before the expansion. And everyone should fly safe and have awesome adventures.
 
Small combat ships are the best, flying a bus or dump truck full of turrets is not much of a combat vessel. Funny after spending giga bucks every combat conda runs away if losing. :)
 
Small combat ships are the best, flying a bus or dump truck full of turrets is not much of a combat vessel. Funny after spending giga bucks every combat conda runs away if losing. :)

Ha! Yeah, I've never wanted an Anaconda. My "end game" was always planned to be the Clipper.

Maybe I'll save up enough to get a Cutter though...just to have one.
 
Small combat ships are the best, flying a bus or dump truck full of turrets is not much of a combat vessel. Funny after spending giga bucks every combat conda runs away if losing. :)

cause no one wants to loose 20-40 million credits on an insurance re-buy! 3-5 million for a Vulture or FDL loss is not really a big deal, but 5-6 times that and it becomes a big deal! especially when a wing of competent eagles can easily take out an anaconda if they know what they are doing
 
Hey Op. I've thought about this one also.
Something like.. Maybe we will be forced to buy a completely new load out for our ships to be on those moons and it would cost lots of money???
Maybe not specifically forced, but if you dont have it then you will be having a trouble finding/exploring etc on those moons....
 
Hey Op. I've thought about this one also.
Something like.. Maybe we will be forced to buy a completely new load out for our ships to be on those moons and it would cost lots of money???
Maybe not specifically forced, but if you dont have it then you will be having a trouble finding/exploring etc on those moons....

Yeah i think people are just making a fuss about nothing really. I don't think it will actually be that much come Horizons.
 
Huh, I had no idea. This is good to know. It seems weird that they're letting us reach Elite trade rank so easily, but I suppose there's no other option if they want to release ships that cost more than the top ranks require. Strange way of pacing the ranks.
 
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