Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.

palazo

Banned
The only thing that is wrong are those people that only see Elite as a competitive PvP based entirely on pew pew. As stated since Kickstarter, Elite has the freedom to play in any mode you choose. You only play with other people if you want to.

You say im want that?

Well, you're very much mistaken, I believe that to 50 000 ly.

I like the exploration and appreciation search for planets with rings, but do not deny missing things done.

I also read a lot of astronomy and programming I have written a post on here too atmospheres.

You judge me without knowing anything.

My post here, im not think that you say to me, im not only PVP.

https://forums.frontier.co.uk/showthread.php?t=170582
 
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lol no idea im never play Eve, and im not like it.
In what I mean by that is that it is unfair to the players and fortification in undermining "solomode" because they can not defend or know what is happening.

And some many people are using "gamemodes" at your convenience within the powerplay undermining the overall gameplay.
Hm? Every activity in Powerplay has a counteractivity, not a single one of those involves PvP or even needs you to be in the same instance with an Enemy. I assume you don't like those, nothing wrong with that, but then say it how it is: You can defend but you don't want to.
 

palazo

Banned
Could you pleeeeeeease follow your own advice?

And you?

wanna loop.

Im accept all opinions, im acept the soloplay and defend it, but you are so closed people, are not willing to accept or change nothing.
I'm not married to any "gamemode".
Apparently some here yes, ok you are welcome.
 

palazo

Banned
Hm? Every activity in Powerplay has a counteractivity, not a single one of those involves PvP or even needs you to be in the same instance with an Enemy. I assume you don't like those, nothing wrong with that, but then say it how it is: You can defend but you don't want to.

Correct!!!!! yes! yes!

Lucky you understand me ...

Because I'm blind to what happens in real time if you are undermining.

Nice.
 
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Robert Maynard

Volunteer Moderator
And you?

wanna loop.

Im accept all opinions, im acept the soloplay and defend it, but you are so closed people, are not willing to accept or change nothing.
I'm not married to any "gamemode".
Apparently some here yes, ok you are welcome.

You might be surprised to hear that, personally, I spend the vast majority of my play-time in Open (only dropping to Solo when lag / control delays make the ship uncontrollable).

I do support the freedom of the individual to choose which game mode to play in and contribute to the single shared galaxy state though.
 

palazo

Banned
Powerplay does not work in realtime but on a 7 Days turnbased System, so thats not really an issue.

But if you are undermining this its in real time, you need killl NPCs.

- - - Updated - - -

Isn't that the definition of: "playing a game"?

lol yes maybe too, hehehe.:D

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You might be surprised to hear that, personally, I spend the vast majority of my play-time in Open (only dropping to Solo when lag / control delays make the ship uncontrollable).

I do support the freedom of the individual to choose which game mode to play in and contribute to the single shared galaxy state though.

Im not talking about you, others that thinks, their opinions are the cupola of the successful.

Me too, mostly in game "openmode" but do bountyhunting in privategroup for instance be maintained and others do not come to disturb.
I mean some issues with some things of "solomode", the undermining or the fortification for the powerplay for example.
 
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Isn't that the definition of: "playing a game"?

You have to remember, that for some Dudebro's, playing games is the pinnacle of existence. It is what motivates them and provides income via tubeyou, farcebook, whatever. A game to these people is not an interesting and entertaining diversion from the realities and cares of life, but a work environment. Not making games or working in industry as a dev or a play tester, working as an actual player. I just don't get it.

I once had someone submit their CV detailing their WOW characters with full statistics. I cannot even begin to imagine how anyone could have thought that was a good idea.
 
I'm not sure what your point was, but the two names that popped into your head, were PvP, not PvE. Are you saying everyone should play PvP to affect the simulation?

No. I was saying that a solo or groups actions should count. Yes PvP in the real world in history, a person was killed. In this sense it is that playing against the BGS, all players actions should count. Bad example maybe.
 

palazo

Banned
So relax :)

Less time worrying about what others are doing. Focus on your own ship and playing style. In real life there are millions of unseen factors influencing your life. Chalk this up as one of those things and roll with it :)

So in this game a player can affect other player directly sometimes as the real life.

I am relaxed hehe, I just like to write ideas, I do not want problems with anybody.
Some people take everything very personal.

It is not the idea.

Reflecting what I see in my community.
Maybe it is useless, but I try.

But for me some, they seem good ideas that are not impossible.

Im go to finish the write, with this.

If only I could be a mode:
I choose the OpenPlay:

If only 2: Private and Solo

If 3: All the 3 (Open, Solo and Private) With changes.

Well thanks, for discussing with me, it was funny, im go to keep reading but not writing anymore, greetings.
Greetings to all.:)
 
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Hehe I am relaxed, I just like to write ideas, I do not want problems with anybody.
Some people take everything very personal.
It is not the idea.

Reflecting what I see in my community.
Maybe it is useless, but I try.

But for me some, they seem good ideas that are not impossible.

Im go to finish With This.

If only I could be a mode:
I choose the OpenPlay:

If only 2: Private and Solo

If 3: Open, but Solo and Private With changes.

Well thanks, for discussing with me, it was funn, im go to keep reading but not writing anymore, greetings.
Greetings to all.:)
Shame you're not replying anymore. I feel announcing you won't always leaves a little discomfort when addressing the post :)

I'll still tell you my take on it though. I'm flying in open, but I don't bother with powerplay and all those gamey mechanics. 99% of the time I'm outside of the bubble looking in. What strikes me is the desire of control over an entity which by it's very nature should be uncontrollable. Namely: everybody else. Go back in history and look at what people who set out to do this faired. It can't be done. Unless you want strictly controlled regions of systems ruled by an iron fist by a select number of players.

If you could implement all that you proposed, you'd find yourself back at square one, because you haven't solved the core issue of your discontent.

Anyway, happy to hear you're relaxed. That is the main and most important issue here :)
 
So relax :)

Less time worrying about what others are doing. Focus on your own ship and playing style. In real life there are millions of unseen factors influencing your life. Chalk this up as one of those things and roll with it :)


I've tried to explain this many times yet it always seems to be ignored

- - - Updated - - -

I'm not sure what your point was, but the two names that popped into your head, were PvP, not PvE. Are you saying everyone should play PvP to affect the simulation?


Well to put it in perspective.. for those two assassins and their victims and those in the immediate area it was PVP, for everyone else it was background sim. Things happening somewhere else effecting what happens in their area.
 
But if you are undermining this its in real time, you need killl NPCs.

Well, when you are killing NPCs, you can kill them in all modes and the result is the same. The whole game is designed this way, including PowerPlay.

I wil try to give you another example, why the design is as it is. Let's suppose that you and me are the only two players on the whole Earth, playing ED.
I do not know where you are living, but let's say you are in USA. I am living in EU. The game will never put both of us in the same instance (maybe will try only if I will be on your friend list and you will be at my friend list), so we will never meet in game, regardless of mode. And yet, we both can play PowerPlay, because it is designed the way it is.

Or similar, you will play on XBox and I will play on PC. We will never meet in game, but we both can play PP in the same Galaxy.
 
Shame you're not replying anymore. I feel announcing you won't always leaves a little discomfort when addressing the post :)

I'll still tell you my take on it though. I'm flying in open, but I don't bother with powerplay and all those gamey mechanics. 99% of the time I'm outside of the bubble looking in. What strikes me is the desire of control over an entity which by it's very nature should be uncontrollable. Namely: everybody else. Go back in history and look at what people who set out to do this faired. It can't be done. Unless you want strictly controlled regions of systems ruled by an iron fist by a select number of players.

If you could implement all that you proposed, you'd find yourself back at square one, because you haven't solved the core issue of your discontent.

Anyway, happy to hear you're relaxed. That is the main and most important issue here :)


I vote that this get added to Jockey's wall of text with Ziggy's permission. This explanation is very acute.
 
But if you are undermining this its in real time, you need killl NPCs.
When you kill npcs you push up the numbers, but the numbers won't do anything before the End of the Cycle. You may see a day later that someone is undermining a system but that does not matter you don't have to fortifiy at the same time the others did undermine the system. You will still defend as long as you reach the trigger anytime within those 7 Days.
 
Nobody in receipt of a loop and grind with a reward than just credit.
And I do not say that this is the only thing to do in the game, but what many people to end up doing.

Build your own story and your own way in the game does not seem bad, it seems very correct and I am watching videos and listening to stories, but do not pretend that all are equal in gameplay.

Huh? Some piece of content having an intrinsic reward just means that it is enjoyable in itself, something players would want to do even without an external reward. It has nothing to do with building your own story (which is very enjoyable, mind, but as you said is not for everyone).

That being said, the Elite franchise has always been about building your own story. Expecting this game to not promote the kind of open play that enables it would be naive even if the freedom to be anything in the game wasn't the game's foremost sales pitch.

In what I mean by that is that it is unfair to the players and fortification in undermining "solomode" because they can not defend or know what is happening.
Given that you will never meet or see much of the player base, simply because the matchmaking system won't put you with a player that is too distant (in the real world) from you and because PC and console players can't be in the same instance despite sharing the same galaxy simulation, you would still be unable to meet most players in direct combat, to "defend" against them, even if everyone played on Open. And that doesn't even take into account the instance limits (you will only ever see about a dozen players at once, even if there are thousands in the same system as you) or players manipulating the game to be in Open but never meet anyone.

But that would only matter if the devs intended for players to be able to directly stop each other. Everything, from the early game description and interviews to how it was in the end implemented, points that the devs don't want players to be able to exclude others from any bit of content, be it a space station, a system, whatever. Players that want to get into direct conflict are able to do so with other willing players, but at the same time being able to just change modes and ignore any kind of player-made blockade is intentional.

And some many people are using "gamemodes" at your convenience within the powerplay undermining the overall gameplay.
If the game was based on players directly vying for control of space, of stations, you might have a point. But it isn't. Players being able to use the game modes to avoid others at their convenience was part of the sales pitch, even.

And you?

wanna loop.

Im accept all opinions, im acept the soloplay and defend it, but you are so closed people, are not willing to accept or change nothing.
I'm not married to any "gamemode".
Apparently some here yes, ok you are welcome.

Not married to a mode. I just completely refute any kind of PvP that does not have the previous and explicit agreement of every participant. Tried it in the past and found that I will never be able to enjoy any kind of non-consensual PvP.

Thus, and given that ED is a game that was designed and advertised as one where players would never be forced into PvP, never expect me to peacefully accept any kind of restriction for players that choose to completely avoid PvP.
 
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