Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
This thread reminds me of an old joke.

A new prisoner is sitting at table with a bunch of old cons.
Each con waits a nice space, and then says a number ("twenty-seven, five-thirty-two," etc)
and the whole table cracks up laughing (except the new guy)

The new con asks about this & one of the old cons says,
"We been in this pokey so long, we know all the jokes by heart, so we just say their number."

So the new con waits for a space, and says, "48!" but no one laughs. The new guy says, "wut"
And one of the old cons says, "some people just can't tell a joke."

btw, post #3719!

As long as it isn't 341.. *Shudder* that brings nightmares.

Continuing off topic for a moment, some NPC's really can't appreciate humor either

680R52e.png


Back on topic again

The only difference between the modes should continue to be the range of human piloted ships you are able to encounter.
 
Elite Dangerous is an online game that allows players to play in three potential 'modes':

  1. Online ALL group (called open play) where the player is in the same universe as all other players and can see and be seen by all others in open play
  2. Online PRIVATE GROUP play where the player is online in the same universe as all other players but will only ever see and be seen by others in the same private group
  3. Online SOLO play where the player is in the same universe as all other players, but will see no humans (essentially a private group of one).
All players have an effect on the background simulation regardless of mode they play in or which platform they play on, and can switch between groups at will without penalty or change to their character's statistics.

This thread is for discussing issues around the Solo, Open and Private Group modes and the different platforms. For a shorter summary of community opinions, see Vox Populi: how do you think modes affect community goals? (only one post allowed per user, as discussed in the first post). Please do not create new threads about the modes of play - they always turn into repeats of the same discussion, so will be merged in here.

Powerplay
A separate thread has been created for brainstorming ideas to encourage players to Powerplay in Open. Any discussion on the modes in general, the shared galaxy state or mode-switching in that thread will end up being moved into this thread.

Important rules for this thread

The forum rules apply as usual in this thread, but we'd like to highlight some specific points:

  • Stay polite and topic. Baiting, insulting or swearing will result in a direct infraction. No warnings, no nice private messages. Baiting includes dead horse references, use of the words "easy mode" or "carebear", accusations of griefing, and picture spam.
  • Please do not indulge in pejorative comments about players from *any* of the platforms on which the game has been, or will be (or even might be), released
  • Remember how hard it is to read emotion on the Internet. For example, make sure to show your respect for people when disagreeing about whether the group system disqualifies this game as an MMO
  • For technical reasons, this thread will be closed and another opened if it goes over 10,000 posts (see the previous thread). This is a server limitation, not a comment about how contentious the thread is at that point
  • If you feel a post violates the forum rules, click "report this post" and do not reply

What do Frontier think about the modes?

Frontier have been thinking about modes since the earliest stages of development. A FAQ item from the original Kickstarter states in part:





This was eventually codified in the design team's "groups" proposal, which was the basis for the grouping system in the game today.

David Braben also discussed modes during the game's development, for example:

There are also some developer comments in the original version of this thread - you can see them by clicking here then clicking the Frontier icon in the top-right of each developer post to see the next developer post in the thread.

Here are some relevant developer posts from around the forums:

From an interview between DBOBE and Arstechnica at E3:2015:

Several of the links above were found by community members (special thanks go to Jockey79). If you have more questions, please search this thread or search the previous thread.

Hold on a minute, there was still 180 posts to go on the old one....

Premature threadulation anyone ! :p
(I think you can get a pill for that now ;) )
 
Quite disappointed that the previous thread was closed early; it cannot be a genuine threadnaught unless it has earned all its 10,000 posts. In Open, and that.

So, are people still complaining about people playing the game in other instances to their own?
 
Quite disappointed that the previous thread was closed early; it cannot be a genuine threadnaught unless it has earned all its 10,000 posts. In Open, and that.

So, are people still complaining about people playing the game in other instances to their own?

Yes, apparently some folks feel left out.
Perhaps we need a new matchmaker setting on the main menu;

Lonely Hearts Club;
Find your soul mate and rob them here.

It could show everyone logged in to that group on the Galaxy map by default.
 
Please can we stay on topic, and not have endless image spam and video spam.

That music video is on topic though ;)
Not put my information post yet either.... if this thread had not been created while I was sleeping, it would have been post 2 as well

I blame Jenner for being premature :p
 
Well, for the topic;

I would like to point out that right from the Kickstarter almost three (3) years ago now;


*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

To more recently;

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.


Michael

Frontier have been very consistent on this.
The modes are here to stay, regardless of what people think of them.



Those bits of information and more can be found in my information post;


https://forums.frontier.co.uk/showthread.php?t=145309&p=2237444&viewfull=1#post2237444
 
Last edited:
This is truly an impressive achievement!

At the time of posting the "other game's" equivalent of this thread stands at a paltry 12832 replies.

Commanders - I salute you!
 
I was disappointed when Frontier dropped the offline mode. I'm glad there's a private and solo mode. But I also understand the grievances Open players have.

When I started playing ED, I did expect separate saves/accounts/instances per mode. It actually surprised me quite a bit to learn that Open and Solo would share the same universe. Back then I immediatly guessed there'll be threads like this one, and even more grief, lamentations, and flaming about it. But the amount of work and infrastructure required for separate universe instancing and open vs solo accounts is probably immense, but it does seem to me like the most valid solution.

Another solution would be for Frontier to just release the server as a standalone while still keeping the official one around. I know this would have plenty issues as well, but to me the benefits outweigh the disadvantages.

I don't like MMOs, don't even like most multiplayer games, unless they allow independent servers. It's a matter of community and control. I don't want to play with EVERYBODY, just with some friends. And I also like tweaking values and trying mods. It adds so much longevity to a game, especially modding regularly infuses and renews the experience. That's something MMOs just can't offer. MMOs are centralized collectivist one-meal-fits-all approach, either you like it, or you don't. And should profits dry out, it's all over (usually forever), no matter how much fun it was.

I'm glad Frontier stays their ground and keeps private and solo around despite all the complaints and issues that come with it. Should private and solo modes get dropped, it'll be disappointing and sad for me, but I'll just move on. To other games. I've had plenty fun in Elite Dangerous already.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom