Why PvP Will Never Take Off And How It Might Be Fixed
In Open Play, you would expect a significant amount of PvP encounters. If you want to be a pirate you should expect to be able to go from star system to star system and find traders to plunder from. If you want to be a bounty hunter or mercenary, you should expect to find pirates to destroy and collect the bounties on their head. But this isn't really the case. Why is that? I'll tell you exactly why, it's because of solo play.
Because of solo play, players can play by themselves without having to worry about other players trying to steal their stuff, and why wouldn't they? Although some may enjoy the rush of trying to evade a pirate, most will not find the risk to be worth it and in the end the vast majority of traders will play solo mode. Even those who enjoy PvP will resort to solo when trading. There is absolutely no reason to not play in solo if you're a trader.
Without traders the rock, paper, scissors of Elite Dangerous PvP completely breaks down. Without traders there are no pirates and without pirates there are no bounty hunters. Because of this, I don't think PvP in Elite Dangerous is ever going to be what it could be.
With that said, I'm sure there are plenty of you out there who say, "Who cares? I don't want to PvP." I'm not suggesting we remove solo mode. Obviously that is something that cannot be undone at this point. There may be other solutions, however.
One possible solution is to give traders incentive to play in open play. This could be created a number of different ways.
- Increase the profits that traders make in open play making it just as profitable or maybe even more profitable than solo play.
- Increase the NPC pirates in solo mode to more closely match what traders might experience in open play.
- Increase NPC security in open play to make it more difficult for pirates to steal from traders.
Another way of doing it would be to change the way solo play and open play work. Perhaps after a certain patch, players would have to choose between three different modes which their CMDR would be permanently bound to. These would be the modes:
- Open Play PvP, which would work exactly the same as current open play.
- Open Play PvE, which would be like open play except real players would not be able to attack each other.
- Solo Play, which would work exactly the same as the current solo play.
If you wanted to play on multiple modes, you would have to create separate CMDRs. You could have one CMDR in each mode, and anything and everything those CMDRs earn would only be accessible to themselves. So you COULD NOT earn 200 million credits on one CMDR and spend it with another CMDR.
In my opinion, the easiest and best solution is to just give traders enough incentive to play in open play mode. I think this would solve the problem. But other solutions may work as well.
What do you guys think?
In Open Play, you would expect a significant amount of PvP encounters. If you want to be a pirate you should expect to be able to go from star system to star system and find traders to plunder from. If you want to be a bounty hunter or mercenary, you should expect to find pirates to destroy and collect the bounties on their head. But this isn't really the case. Why is that? I'll tell you exactly why, it's because of solo play.
Because of solo play, players can play by themselves without having to worry about other players trying to steal their stuff, and why wouldn't they? Although some may enjoy the rush of trying to evade a pirate, most will not find the risk to be worth it and in the end the vast majority of traders will play solo mode. Even those who enjoy PvP will resort to solo when trading. There is absolutely no reason to not play in solo if you're a trader.
Without traders the rock, paper, scissors of Elite Dangerous PvP completely breaks down. Without traders there are no pirates and without pirates there are no bounty hunters. Because of this, I don't think PvP in Elite Dangerous is ever going to be what it could be.
With that said, I'm sure there are plenty of you out there who say, "Who cares? I don't want to PvP." I'm not suggesting we remove solo mode. Obviously that is something that cannot be undone at this point. There may be other solutions, however.
One possible solution is to give traders incentive to play in open play. This could be created a number of different ways.
- Increase the profits that traders make in open play making it just as profitable or maybe even more profitable than solo play.
- Increase the NPC pirates in solo mode to more closely match what traders might experience in open play.
- Increase NPC security in open play to make it more difficult for pirates to steal from traders.
Another way of doing it would be to change the way solo play and open play work. Perhaps after a certain patch, players would have to choose between three different modes which their CMDR would be permanently bound to. These would be the modes:
- Open Play PvP, which would work exactly the same as current open play.
- Open Play PvE, which would be like open play except real players would not be able to attack each other.
- Solo Play, which would work exactly the same as the current solo play.
If you wanted to play on multiple modes, you would have to create separate CMDRs. You could have one CMDR in each mode, and anything and everything those CMDRs earn would only be accessible to themselves. So you COULD NOT earn 200 million credits on one CMDR and spend it with another CMDR.
In my opinion, the easiest and best solution is to just give traders enough incentive to play in open play mode. I think this would solve the problem. But other solutions may work as well.
What do you guys think?