Let me try this another way.
We know for sure, the game on PC / Mac has sold over 500,000 copies.
We know the theoretical maximum for each instance is 32 (though it has never been reached, but for this lets say we do)
And lets say there is only open mode and everyone logs on the same time and flies off to Hutton to collect those mugs
That will give you 15,625 instances at Hutton and you can only be in 1 of them to see 31 other people.
The other 499,968 people will never ever know you were there.......
Now factor in that at Lugh, even trying to tweak the game / networking and so on they only ever got 16 in 1 instance, we just doubled how many instances there'd be at Hutton for the same number of people and brought you down to being 1 of 16 not 1 of 32.
499,984 people that would not see you.
Open only would still have the same problem of, not being able to see / stop others from doing what they want.
We could go on, but I'd guess you get the point by now.
Just as one player's efforts at resistance will go largely unnoticed, so too does one player's efforts in support. The CG goal couldn't be completed by just one player. That's the point. But one player would still be able to get satisfaction that they did their bit. So too, could one player get satisfaction that they were able to prevent one opposing player from contributing to the goal.
You seem to be reasoning that if one single soldier cannot win the war, then there is no point in having any battles. You might have 15,625 instances at Hutton. But if some of those 15,625 instances included players who are working against the goal, there will be an effect. They may not win the war, but that doesn't mean it wasn't worth fighting.
If people play a CG in Open, they get what they deserve. It is still way more efficient to play in Private modes...particularly if someone has announced a blockade.
You cannot 'halt' a CG or PP system with a blockade...Lugh showed that to be the case. It was tried by both sides...and very quickly showed the porosity of the game.
If a blockade even starts to show an effect...the smart money will move to private and hustle up the collection of trophies that way.
"Way more efficient in Private modes"
This pretty much sums it up as far as the modes affecting BGS side goes. It's really not that difficult to see. With instancing, etc the difference may end up being small. But there is a difference. Yet everything is affecting the same scoreline.
I completely understand the complaints of those who want to play Solo or PvE who reject the notion of being forced to play a different way to keep Open happy. Can they not see, that in order to be most efficient with respect to the BGS, some in Open may feel that
they are being forced to play a way that
they do not prefer.
Now, as I have said before, I am still currently of the opinion that the benefits of having the modes the way they are outway the problems. But at least I can understand the problems.