Robert Maynard
Volunteer Moderator
They changed the method of travel "to allow for the multiplayer nature of the game". There's numerous other examples of how the game was designed first and foremost around multiplayer.
It's like if I baked you a cake, and you remove the icing, I'm ok with that, enjoy, but I didn't intend for you to eat plain cake.
I m not discussing what the game is to you, or what you were promised, I'm talking about design, so I don't know why you keep bringing it up. He built an mmo, that's not really an opinion, that is fact. The fact that he added solo, or says "they are all valid ways to play" means nothing in the context of what I am discussing.
Of course the travel method was changed - some game elements needed to be change (compared to the later games in the series) to accommodate multi-player - time-compression in a multi-player game would not work. So, for the game to work as a multi-player game, elements were changed. That does not mean that it was not designed to be played in other ways, merely that elements were changed across all three game modes to be consistent.
The contention relates to your opinion that Solo and Private Groups were "tacked on". Logically, Private Groups are still multi-player. The quote talks about playing with friends - if that was only going to be able to be achieved in Open play then why mention that one would be able to play with friends in a multi-player game?
While the game is a multi-player online game, it has been designed to be played in three distinct game modes (game modes which are simply different settings on the common matchmaking system).