“Elite: Dangerous is the game I have wanted Frontier to make for a very long time. The next game in the Elite series – an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, but this time you can play with your friends too. I want a game that feels more like the original Elite to fly, and with more rapid travel (to allow for the multi-player nature of the game) – so you travel quickly using local ‘hyperspace’ travel rather than by fast-forwarding time – but with the rich galaxy of Frontier – and more, so much more.”
“Up to now “Elite” has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits. Nevertheless, we have been preparing; laying the technology and design foundations for when the time is right. And that time is now.”
This is the quote I was talking about.
And, from the same
Kickstarter page those quotes are taken from, the explanation of what the technology he talks about is:
"
Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections."
Again I'm talking about the design of the game. It's clearly an mmo, that allows you to play solo, not the other way around. I'm glad you like solo, I'm glad he promised you solo. That has nothing to do with what I'm saying and you haven't offered any evidence the game was designed around solo, other than saying solo exists, and he said he's ok with you playing that way. And why wouldn't he be? Why would he add it and say, but I'd rather you not? I mean that's a given right?
Actually, it was never designed as an outright MMO. Shortly after that initial quote, still in 2012,
DB himself said, "I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO."
It's a hybrid. A game designed around the idea that players are able to choose who they play with, and where players could quickly change that choice to meet others. More or less like Diablo 3, except without a lobby to join other players.
(Of note: the devs only started describing ED as a MMO long after the Kickstart. DB even refused to call the game a MMO during the first interviews.)
If you go looking at the early interviews and dev diaries it is made clear that, since the beginning, Solo was seen as a perfectly valid way to play, and the game was designed around being engaging even for Solo players. No way around it, really; with the size of even just the populated galaxy, plus the limitations of matchmaking, the devs already predicted from the start that even in Open seeing other players around would be a rare occurrence anywhere except the core systems, so the game forcibly had to be designed around the solo player.