Bloody favouritismkeep it sane![]()
EDIT: Nevermind.. Just saw Agony's post about relative psychology discussion being off topic. (probably should remove the rest of those posts just to deter a continuation of the trend though. It's hard to put the genie back in the bottle once it's escaped.)
HAHAHAHAH!! <snip> THIS IS A GAME!! People dont get hurt! If I heist you in the game, and it affects you in REAL LIFE, you should NOT BE PLAYING IT!! <snip>
Remember it. You're right, they will. Memory is a powerful thing.
<snip> I enjoy the concept of loss matters. <snip>
I guess this here is where the dividing line is. I am not sure that everyone would share this feeling as a positive force in their life, especially when the cause of the loss is another human being. Lose to a game - meh, get better! Lose to another human being - it brings back memories of that kid in school who stole your sweets. It's a laughable example, I know. But take Mouse, for example. In his case, that memory in his life is the man with the gun on the opposite side of the conflict, and loss would have meant his own life. Again, lose against the game is one thing, bringing this memory up because you face another human...
So some people go to play in Mobius and Solo because the "loss matters" consequence is too hard for them. I would not even dare to imagine thinking about the possibility of calling someone who served in the armed forces of any country a coward... but you never know who is on the other end of that internet connection. A combat logger may have entered open by mistake but only realised it on meeting you. You never know!
Now take that and add on top of that a suggestion to change the status quo with regards to Modes and you suddenly have an inkling of how emotional this issue could be for someone who wants to be a part of this community, but cannot take the consequences of playing with people exactly because that loss is too painful. To have the system changed would be a slap in the face of far too many decent people, if you understand what I am saying.
Heear hear.Any change to the game modes as they are now would leave FDev open to being sued as creating an artificial situation that is ripe for the bully to thrive. Therefore, no buff to open, and equal universe manipulation no matter which mode you choose.
It may be a game, but human interaction has emotional consequences. It is something that I am only too aware off as being a symptom of certain mental disorders (such as in some, not all, cases of Autism Spectrum Disorder) that the sufferer has no social imagination. The signs of this are that He or She does not recognise the emotional consequences of their actions.
If you think that your actions, even in legitimate Pirating, do not have an effect on other player's emotional states, then there is a possibility that you are suffering from something.
It seems you deigned to completely ignore my earlier post. I shall provide it here for your delectation and ease of access.
It may be a game, but human interaction has emotional consequences. It is something that I am only too aware off as being a symptom of certain mental disorders (such as in some, not all, cases of Autism Spectrum Disorder) that the sufferer has no social imagination. The signs of this are that He or She does not recognise the emotional consequences of their actions.
If you think that your actions, even in legitimate Pirating, do not have an effect on other player's emotional states, then there is a possibility that you are suffering from something. This is why some of the best pirates in the Elite universe are gentlemen pirates, and the rest of you are rabble looking for your next thrill at the expense of others.
To counter that problem (FDev are not counsellors) there are equally valid Game Modes which were originally envisaged as a way to "avoid perceived griefing" Dev's words, not mine.
Any change to the game modes as they are now would leave FDev open to being sued as creating an artificial situation that is ripe for the bully to thrive. Therefore, no buff to open, and equal universe manipulation no matter which mode you choose.
[Edit:] Oh, and here's a link so that you can look up concerning the dangers of social interaction online: http://www.bullying.co.uk/cyberbullying/
Hope that helps.
For what it's worth, and for clarity, I wasn't, at all, suggesting you were. I actually think you have come across as a perfectly decent pirate role player. I just felt like adding my 2 cents worth to the current discussion, because while you do not do those things, this whole 'episode' of this thread was ignited by someone doing just that, and suggesting that the cowards who hide in solo should be treated like second or third class gamers.
Sorry for the misunderstanding Leto, and apologies to you (but not the other poster) if I offended you.![]()
Yes, that's something that should always be in mind when we play games; we should be aware of the consequences our actions have on other player's emotions and act responsibly. I also believe that we have a responsibility to keep our emotions in check and in perspective whilst playing games. And yes, there are certain mental disorders that affect people's ability to do both of those things.
This is one of the many reasons I love Elite's approach with three play-modes - we can choose a style that bests suits each individual's appetite for social interaction.
Oh and Hi Leto Thule!
I remember you from EVE's C&P forums, where you always came across as a rather rogue-ish gentleman
Good to see you're having fun here too!
Sorry mate, I didn't see it. I really need to stop using the dang phone.... I'll read it over when I get to work.
I spent the whole of last night flying around with a cargo hold full of gold hoping to get some pirate type to go for the bait. Ended up having to put my ship in front of wanted commanders but still none took the bait...
I had plenty of AI action, whole wings of them trying to get my bounty but I was not interested in them, only real pirates...
When does open get more dangerous than solo?
It seems you deigned to completely ignore my earlier post. I shall provide it here for your delectation and ease of access.
It may be a game, but human interaction has emotional consequences. It is something that I am only too aware off as being a symptom of certain mental disorders (such as in some, not all, cases of Autism Spectrum Disorder) that the sufferer has no social imagination. The signs of this are that He or She does not recognise the emotional consequences of their actions.
If you think that your actions, even in legitimate Pirating, do not have an effect on other player's emotional states, then there is a possibility that you are suffering from something. This is why some of the best pirates in the Elite universe are gentlemen pirates, and the rest of you are rabble looking for your next thrill at the expense of others.
To counter that problem (FDev are not counsellors) there are equally valid Game Modes which were originally envisaged as a way to "avoid perceived griefing" Dev's words, not mine.
Any change to the game modes as they are now would leave FDev open to being sued as creating an artificial situation that is ripe for the bully to thrive. Therefore, no buff to open, and equal universe manipulation no matter which mode you choose.
[Edit:] Oh, and here's a link so that you can look up concerning the dangers of social interaction online: http://www.bullying.co.uk/cyberbullying/
Hope that helps.
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When I play the game, I am playing the game, not the player. When I rob you in game, I am robbing your virtual persona in game... in no way are my actions designed to elicit an emotional response from the target.
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As a few have said, it doesnt really guarantee youll actually see anyone, which is a key point in the "open being more dangerous" argument doesnt really hold water. Im not a network guy, so the logic escapes me, but from what I have read on here it has a lot to do with latency and pairing client together who could actually interact. I have noticed, however, that you are more likely to be instanced if the players are on your friends list.
lol at piracy shouldn't be centered around threatening other humans......
err surely that's how proper piracy works?.....
bully in the alley and all that...you want something then you take it...by force if needs be...that's a proper pirate...none of this romantic stand and deliver nonsence.
back in the days of Ed Teach and his ilk you would have had to have been cold hard and nasty to get what you wanted....no time for peoples emotions
lol at piracy shouldn't be centered around threatening other humans......
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lol at piracy shouldn't be centered around threatening other humans......
err surely that's how proper piracy works?.....
bully in the alley and all that...you want something then you take it...by force if needs be...that's a proper pirate...none of this romantic stand and deliver nonsence.
back in the days of Ed Teach and his ilk you would have had to have been cold hard and nasty to get what you wanted....no time for peoples emotions
hard desperate times makes hard and desperate men..(that doesn't sound to good lol)
If I can call myself a pirate expert, and after watching Pirates of the Caribbean I believe I can, I'd say that's a load!![]()
Piracy only centres around other humans if the pirate self-selects the tiny fraction of the galactic population that is comprised of other players....
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sadly the movies are nothing like the dirty and nasty violence and diseased creatures that they actually were....…
yes and as a role player in game,if I am going to do something myself,i will try and be historiccly accurate.....You know this is a game? It doesn't - and shouldn't - reflect the reality in all aspects.