Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
You get fair treatment - you get treated the same as everyone else. Cannot get more fair than that.

And as you seem to like the whole risk / reward set up;

http://www.jobmonkey.com/uniquejobs/skydiving-instructor/
http://www.chess.com/article/view/how-much-is-the-world-chess-championship-worth

Sky Diving Instructor $30,000
Chess Master $1,250,000

(per annum, on average, for both).

Chess must be one heck of a risk !!!!

Oh please, really?

So maybe all you really need is less loss when you are destroyed by another player who initiated the combat?

Maybe some optional cargo insurance as well....

I would expect that that would be not only more acceptable to those who don't see why any particular mode should be rewarded differently but would also only apply if risk was actually encountered, i.e. your ship was destroyed.
Yes, I would not mind something like your example. I do not speak for all the Open playerbase ofc, but a solution like that (extra insurance) would be perfectly fair to my eyes.
 
I'm playing in Mobius - which has more risk, due to my guard being down,
I'm also drinking alcohol, so my reaction times (reflexes) are impaired.

I'm at so much risk right now !!!!!

Tell you what, just give me an A grade Anaconda and we can call it quits :D

(oh yea, @Mouse I'm off to that Hi RES again in my Viper, you're welcome to join if you are near by still)

Sadly my friend i'm out of ED till Monday. Working on a paper and promised some friends I'd do something with them this weekend
 
Oh please, really?.....

Well, please explain to me, how you "risk" more than me.

I play in Mobius (I'm in there right now) - how are you at more risk than me?
Majinvash has proven, beyond any doubt, that private group players are at more risk than open mode players.

The real world has proven, beyond any doubt, there is no such thing as Risk Vs Reward when it comes to payouts.
(British Army Solider starts at 16k / year - Police Constable starts at around 20k / year - one has less risk than the other, can you tell which?)
 
@Jesse Blue. Happily everyone else has responded to your posts far more eloquently than I could.

Just one thing though, if you are equating credits as a primary measure of success, or progression, I think you are missing the point of the game, that's just my opinion, of course, but if it is a primary measure of success, then the only possible correct way to play the game would be to trade. It's not a perfectly balanced game, I don't think it's meant to be. There are different things to do in game, different levels of risk to be had from players and from the environment, that allow you to choose the way you want to play. If your goal is to get to Elite in trading, then you have the option to do it in Solo, or in a part of the galaxy that is less populated. If you enjoy the thrill of player interactions, you can have them, but effectively penalizing players who aren't looking for that thrill is no more fair than you feeling penalized for choosing to play Open.
 
Well, please explain to me, how you "risk" more than me.

I play in Mobius (I'm in there right now) - how are you at more risk than me?
Majinvash has proven, beyond any doubt, that private group players are at more risk than open mode players.

The real world has proven, beyond any doubt, there is no such thing as Risk Vs Reward when it comes to payouts.
(British Army Solider starts at 16k / year - Police Constable starts at around 20k / year - one has less risk than the other, can you tell which?)


I was going to be nice and leave out the Enlisted military pay vs risk :p
 
I didn't miss the point.
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First, I do not chose a route... I chose a Playstyle, which according to FD, should be as valid and right as other playstyles.
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Second, I do not 'feel' my playstyle is inherently more dangerous. My playstyle IS inherently more dangerous, as proven by the countless 'I flee to solo' tear threads that reproduce on a weeekly or daily basis.
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Third, I do not demand special treatment. I demand fair treatment. You are moving in the same Background simulation as me, affecting it like i would, but without suffering let's call it 'human risks'. That gives you an advantage I do not have. The absence of 'human risks' is quantifiable in better time/profit ratios, and no extra losings by being attacked by other human players. It is a fact that you will earn money more quickly, and progress faster by playing in solo than by playing in open. If anything, it is you who are recieving special treatment, not me.

Your whole premiss is based on the fact that you 'could' be attacked. Well, players in solo get attacked as well. Even though it's NPC's attacking, they still slow solo players down. That balances that part of the risk.

Add to that the fact that open is not 'jam packed' with players, with every system a 'PK Death Zone' the practical risk is reduced even further. What risk is there if everyone is in solo? Being at risk from other players is selective even in open. If you want a fight you have to go where the action is to even get a chance at some PvP. A trader just has to work a route not in leetsi to be just as safe as the player in open. The balance between the modes is even closer now.

Consider the instancing situation, for no other reason but for your latancy, you could fly into a system with a active PC pirate and never see them, because you landed in a different instance. Matchmaking uses more than your 'open flag' to determine who's put together in a system, or instance. Heck, even wingmates often find them selves in different instances.

If you were unlucky enough to be trading in a system with a PC pirate, and to be matched up in an instance with them it's just as easy to avoid them in open as it is in solo. You can effectively block an interdiction with some simple flying techniques. Or, you can just 'submit, boost, jump' like all of the traders in any mode do. Even consider that not every PC pirate is a better pilot than an NPC. Your 'perceived' risk in open falls to even closer to that of players in solo.

The notion that it's an absolute truth that 'there's more risk' in open is a fallacy. There can be more risk, but the amount of increased risk boils down to a players choice. If you want/like the thrill of that tiny extra risk, why should FD pay you for your choice?
 
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I was going to be nice and leave out the Enlisted military pay vs risk :p

As someone who was part of my example, I've done my time being nice :p
One of my brothers is the other half of my example.

So between us, we cover both.

(My brother has less money then me.... guess which one he was :p )
 
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Nah, they're engaging PMCs to protect them. Open players actually have it easier. They have Wings.
Open players have wings but, no way to find players who wish to escort them, no way to pay extra to the wing members(hope your wingmates have cargo space or are happy with a paltry 5%), and no reason to when they can just go solo.
 
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Open players have wings but, no way to find players who wish to escort them, no way to pay extra to the wing members(hope your wingmates have cargo space or are happy with a paltry 5%), and no reason to when they can just go solo.
Wasn't that the whole point of trade dividends?
5% of a trader's profit isn't worth it to escort them anywhere. You might be able to snag a few new players in tiny ships, if you're lucky. If you're in a type 9 you'll need more than an eagle or 2.
 
5% of a trader's profit isn't worth it to escort them anywhere. You might be able to snag a few new players in tiny ships, if you're lucky. If you're in a type 9 you'll need more than an eagle or 2.

Exactly.

I have a T9, and to be honest - when you can pull the cash in like that, even if 1/4 of your profit was taken to spread between the group escorting you - you wouldn't miss it, not really.

I've done routes in my T9 that are 1 million profit and can be done in 10 minutes or less. Giving 250k to escorts really is nothing on a route like that.
Shame we do not have the option to transfer money to excorts.
 
In what way, friend groups would still work in the same way. It just would stop players mode hoping this wouldnt stop groups playing together as it does now.

I cannot see what having separate saves per mode would infringe on anyones game in any way seeing as currently you have ONE save for all modes.

This has been answered a thousand times in the threads by people like me. I play all modes depending on what i'm doing, time of day, my mood, my level of drunkeness. I only have time to play one save (if they ever added multiple saves, i wouldn't use a second save except to do stupid things with), so i would be forced to choose one mode exclusively. I wouldn't like that, because i have friends who only play PvE or other private group, and some who only play open. I have a friend who normally plays solo but will join me in a piravate group from time to time.

Push came to shove, i'd probably choose group mode, but i wouldn't be happy with this, because that definitely wouldn't be the game i paid for.
 
That's not a reward. 'Feeling excitement' is not a reward... It is how someone enjoy playing the game.

Erm.. then why do you play open if not for the social side and the extra uncertainty of encounters?

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where is that available? :p

Its only available in solo mode :D

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I'm playing in Mobius - which has more risk, due to my guard being down,
I'm also drinking alcohol, so my reaction times (reflexes) are impaired.

I'm at so much risk right now !!!!!

Tell you what, just give me an A grade Anaconda and we can call it quits :D

(oh yea, @Mouse I'm off to that Hi RES again in my Viper, you're welcome to join if you are near by still)

Yup, i want more rewards when flying drunk! There needs to be some sort of USB breathalizer which can check my level of drunkeness and it then sends that data to FD. The higher the level, the more credits i earn for kills and stuff.
 
Your whole premiss is based on the fact that you 'could' be attacked. Well, players in solo get attacked as well. Even though it's NPC's attacking, they still slow solo players down. That balances that part of the risk.
....

The notion that it's an absolute truth that 'there's more risk' in open is a fallacy. There can be more risk, but the amount of increased risk boils down to a players choice. If you want/like the thrill of that tiny extra risk, why should FD pay you for your choice?
You can try explaining all the people who left open because of being attacked, that their losses were due to inexistant risks. That they were playing under a riskless falacy and that they were as safe in open as they will be now in solo. I think there's one thread about it today, precisely.
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You can try explaining that explorer that he is perfectly safe in open mode... Why should he change to solo mode when returning from the void with millions of credits in exploration data, and a 20% canopy integrity? After all, there's no more risk trying to reach Li-Yong's territory in open than it would be in solo, isn't? He only has to avoid the hot-spots (which are marked on the map, right?) and that's all!, Perfectly safe!. What could possibly go wrong?
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Also, explain all those people that losing their ship/cargo was only due to their own incompetence, for not knowing how to pilot their ships, because their human attackers obviously weren't any risk at all, giving how easy is to escape them with some basic maneuvers, and how bad the instancing system works.
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Ah no, open mode is perfectly safe for everyone, and there is no risk at all. That's why I went solo mode, of course. Not because I was/could be attacked in open, no, because it is perfectly safe, just because I don't want to see other players and because I like to bask in my lonelyness... Play my way, sure, no other reasons.
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Ops! what's that noise? DAMMMMMIT!!!, Stranded in the void without fuel again!!!.... GO GO!!! Fuel Rats!! GO!!!!... See? I like to play in open too!
 
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Erm.. then why do you play open if not for the social side and the extra uncertainty of encounters?

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Its only available in solo mode :D

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Yup, i want more rewards when flying drunk! There needs to be some sort of USB breathalizer which can check my level of drunkeness and it then sends that data to FD. The higher the level, the more credits i earn for kills and stuff.

YES!

I just died, due to a) flying drunk. b) system security ramming me while I had no shields, in a fight, that I was drunk in and didn't see system security had joined in.

My death is some one elses fault. I know it is, as nothing is ever my fault - therefore, as nothing is ever my fault, the risk of my flying while drunk is on FD and they must pay me more to cover my loss, as I flew while drunk and they let me - it is there fault, and it is the fault of open players for not joining Mobius and stopping me flying while drunk.

Someone owes me credits.

My rebuy was 20k on my Viper.

Open players owe me a Viper.

End of.

:p
 
You can try explaining all the people who left open because of being attacked, that their losses were due to inexistant risks. That they were playing under a riskless falacy and that they were as safe in open as they will be now in solo. I think there's one thread about it today, precisely.
.
You can try explaining that explorer that he is perfectly safe in open mode... Why should he change to solo mode when returning from the void with millions of credits in exploration data, and a 20% canopy integrity? After all, there's no more risk trying to reach Li-Yong's territory in open than it would be in solo, isn't? He only has to avoid the hot-spots (which are marked on the map, right?) and that's all!, Perfectly safe!. What could possibly go wrong?
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Also, explain all those people that losing their ship/cargo was only due to their own incompetence, for not knowing how to pilot their ships, because their human attackers obviously weren't any risk at all, giving how easy is to escape them with some basic maneuvers, and how bad the instancing system works.
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Ah no, open mode is perfectly safe for everyone, and there is no risk at all. That's why I went solo mode, of course. Not because I was/could be attacked in open, no, because it is perfectly safe, just because I don't want to see other players and because I like to bask in my lonelyness... Play my way, sure, no other reasons.
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Ops! what's that noise? DAMMMMMIT!!!, Stranded in the void without fuel again!!!.... GO GO!!! Fuel Rats!! GO!!!!... See? I like to play in open too!


there is a huge difference in risk and jerks. The risk is the same but hey you wanted teh chance to meet jerks.. there is your reward
 
One question.

Fdev recently made it clear they like the way it is now and every poll I have seen is indicative that the majority of the player base is happy the way it is now, why aren't these threads simply closed?

Seems like a total waste of time imho.
 
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