Like I said, npcs take into account your skill level, ship power level and spawn according
They do? A Master ranked player in a T6 is matched with an interdiction by an Elite NPC in a Cobra?
Like I said, npcs take into account your skill level, ship power level and spawn according
less risky, but also less reward. 4 people can easily clear a CZ or a high res forcing you to wait on more to spawn in.
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Like I said, npcs take into account your skill level, ship power level and spawn according, Players don't. There's also player created, "hotspots" for lack of a better term, that don't exist in solo.
I'm not saying it is particularly good at it, there could be some hiccups. What was your combat rank and location btw? I think security level also plays a part.I disagree, I've been mismatched so many times it isn't funny. Flying my Eagle last night I came up against a Master Anaconda.. I ran.. no other choice.
No, no.. my main gripe overall is simply that the game has moved on since it's birth.
Since powerplay came into the fray things have changed massively and now i simply feel that the joined universe cannot work fairly.
The powerplay struggle is constantly being abused by large numbers of Open players going into Solo with a decrease in overall risk in order to undermine, fortify etc out of sight of other Open players. The increased risk in Open powerplay is purely because one power will know another power is trying to maybe undermine one of their systems and it will be able to mobilise forces and possibly oppose in some way. Or indeed take some other tactic.
And even though NPCs *are* incessant and try and constantly kill you, human players can be a little more resourceful and clever in their tactics. Besides NPCs don't really have much bearing on the powerplay aspect of the game overall.
I have no problem on people wanting to do their thing in Solo or private groups if they so wish. Of course i don't. But currently the Solo mode is being abused by Open players in order to gain an advantage and that makes a bit of a farce of the whole powerplay mechanic and it's pretty frustrating.
If Solo players enjoy their own universe devoid of other CMDRs, it's cool of course. But do you really, honestly still need the open players influence encroaching on your universe?
If Solo was a separate instance of the universe, with it's own dynamic and flow for those that want to frequent it, i don't see what the problem would be?
I'm not sure why you want to fly in solo, yet be a part of a dynamic that goes on somewhere else?
I'm not saying it is particularly good at it, there could be some hiccups. What was your combat rank and location btw? I think security level also plays a part.
I need to go back and take exception to this post, and it's basic assumptions. Open has no more claim to the BSG, or PP than any of the modes. That you don't see a reason for people to play differently from you, does not mean one is not there. There is no reason to suggest open owns any part of the game. That is a completely false assumption. Open is not the default playstyle, it is just one of the many.
It's just another ploy to try and make open more than it is, and/or to force more targets/victims onto your gun sights.
A cloaking device that returns the message "Sorry, I'm washing my hair tonight" when you try and interdict them?![]()
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Having said that, I have to admit my choice to quote and answer to you instead of Jesse's post was the second best of two possible choices.
Yes, pretty nice summary.... And with the expected amount of bias, no less. If there had been even a bit less than the expected amount, I'd have even +rep you, for your hard work.
Oh, but let's not forget that there is absolutely no additional risk in Open... That's a falacy, of course.
Most CMDRs won't bother following you if you high wake. NPCs on the other hand now do on occasion and are indeed more of a pain than most humans nowadays.
What extra risk there may be in open is totally selective.
....
I'm simply saying that Open is also an equally valid playstyle too, not a default one. And PP is a mix of PVE and PVP in Open. That's the extra dynamic that Open gives......
They do? A Master ranked player in a T6 is matched with an interdiction by an Elite NPC in a Cobra?
If by PvP you mean direct combat/ confrontation - then you are very mistaken. Power Play gives no bonuses / rewards or even incentives for that style of play.
You can shoot up enemy commanders all day long and earn nothing towards your power or merits.
Shooting NPCs marked as enemy however, if you are in their space earns you 15 merits per kill and counts as undermining in some systems.
Power Play is very much a PvE system and has nothing or does nothing for PvP, to reward or encourage.
Maybe it's a bug, or maybe i misunderstood. There was a dev post, 2 weeks or so back. I thought it said npcs are tailored to your power level, and the security level of the system you're in. For the life of me, i cant find it now.https://forums.frontier.co.uk/images.blackout/misc/quote_icon.png Originally Posted by Jordan Cobalt https://forums.frontier.co.uk/images.blackout/buttons/viewpost-right.png
Like I said, npcs take into account your skill level, ship power level and spawn according
Not sure about that. I've recently been being interdic't by Expert (at least) ships, two Dangerous Pythons and two Wings of mixed Eagle and Viper NPCs and I am still 'harmless" (haven't concentrated on combat yet). My trade Anaconda had no weapons then (which I have now remedied).
Nah, by PvP i mean player interaction. It's open. I meet you sometime for instance, chat, you decide you like the sound of things on our side of the fence and decide to leave your faction and come join ours. Just so happens you're one of those trade freaks and you really help our side in fortifying etc.
You also bring along some friends. One power grows weaker, one grows stronger.
Again - give over on the combat fixation guys yeah?
Maybe it's a bug, or maybe i misunderstood. There was a dev post, 2 weeks or so back. I thought it said npcs are tailored to your power level, and the security level of the system you're in. For the life of me, i cant find it now.
Dunno, maybe it is a bug. I just noticed that the NPCs were doing serial interdictions now & SC didn't get rid of them. I also noticed that their levels had increased (before I mostly saw "Mostly Harmless" NPCs in Sidewinders) so I armed up. Only a sacrifice of about 1/2 a LY jump range, so well worth it.
At the risk of repeating myself, it is PowerPlay that has increased the risk of Open for aligned players. The option to find a quiet part of the galaxy, or move on to another system is simply not there. Relentless battle-hardened combat wings now hunt down enemy traders in key locations as part of the dynamics of PowerPlay - nothing wrong with that. But why would I risk meeting them, when Solo is a dream?
I think the answer lies in PowerPlay rewards (merits). More for Open (or less for Solo). Simple.