Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
less risky, but also less reward(y). 4 people can easily clear a CZ or a high res forcing you to wait on more to spawn in.

- - - Updated - - -

Like I said, npcs take into account your skill level, ship power level and spawn according, Players don't. There's also player created, "hotspots" for lack of a better term, that don't exist in solo.

I disagree, I've been mismatched so many times it isn't funny. Flying my Eagle last night I came up against a Master Anaconda.. I ran.. no other choice.
 
I disagree, I've been mismatched so many times it isn't funny. Flying my Eagle last night I came up against a Master Anaconda.. I ran.. no other choice.
I'm not saying it is particularly good at it, there could be some hiccups. What was your combat rank and location btw? I think security level also plays a part.
 
Last edited:
No, no.. my main gripe overall is simply that the game has moved on since it's birth.
Since powerplay came into the fray things have changed massively and now i simply feel that the joined universe cannot work fairly.

The powerplay struggle is constantly being abused by large numbers of Open players going into Solo with a decrease in overall risk in order to undermine, fortify etc out of sight of other Open players. The increased risk in Open powerplay is purely because one power will know another power is trying to maybe undermine one of their systems and it will be able to mobilise forces and possibly oppose in some way. Or indeed take some other tactic.
And even though NPCs *are* incessant and try and constantly kill you, human players can be a little more resourceful and clever in their tactics. Besides NPCs don't really have much bearing on the powerplay aspect of the game overall.

I have no problem on people wanting to do their thing in Solo or private groups if they so wish. Of course i don't. But currently the Solo mode is being abused by Open players in order to gain an advantage and that makes a bit of a farce of the whole powerplay mechanic and it's pretty frustrating.

If Solo players enjoy their own universe devoid of other CMDRs, it's cool of course. But do you really, honestly still need the open players influence encroaching on your universe?
If Solo was a separate instance of the universe, with it's own dynamic and flow for those that want to frequent it, i don't see what the problem would be?
I'm not sure why you want to fly in solo, yet be a part of a dynamic that goes on somewhere else?


I need to go back and take exception to this post, and it's basic assumptions. Open has no more claim to the BSG, or PP than any of the modes. That you don't see a reason for people to play differently from you, does not mean one is not there. There is no reason to suggest open owns any part of the game. That is a completely false assumption. Open is not the default playstyle, it is just one of the many.

There is zero PvP associated activity built into PP. Every task a power asks of us is a head to head PvE race. Have you ever stopped to ask yourself why that is? Any PvP associated with PP activity is an invention of some players. There is an attempt to shoe horn some connection between PP and PvP, but there just isn't one. How much merit is rewarded for stopping a PC from undermining? None. PP is balanced across the modes by virtue of it's design. That you want more targets to shoot at, doesn't make PvP mandatory for success in PP. It's just another ploy to try and make open more than it is, and/or to force more targets/victims onto your gun sights.
 
I'm not saying it is particularly good at it, there could be some hiccups. What was your combat rank and location btw? I think security level also plays a part.

I'm Competent and in HIP 1087 or something (can't remember the # off hand) But Even when I was mostly Harmless I was getting jumped periodically in an Eagle by high level Anacondas.. only beat one because the idiot followed me to a station and attacked aggroing the security forces. I made it inside the station with low hull.. repaired and came out to help finish him off
 
I need to go back and take exception to this post, and it's basic assumptions. Open has no more claim to the BSG, or PP than any of the modes. That you don't see a reason for people to play differently from you, does not mean one is not there. There is no reason to suggest open owns any part of the game. That is a completely false assumption. Open is not the default playstyle, it is just one of the many.

It's just another ploy to try and make open more than it is, and/or to force more targets/victims onto your gun sights.

Oh c'mon, listen to yourself... banging on again and again about Open players constantly wanting to shoot each other. You're like a broken record...
I'm simply saying that Open is also an equally valid playstyle too, not a default one. And PP is a mix of PVE and PVP in Open. That's the extra dynamic that Open gives.
And you do realise that as much background politics, talk, and tactics goes on as does combat don't you?

One tactic could equally be friendly persuasion as much as it could be some military driven onslaught.

The fact you pigeon hole Open players as some dumb-ass pew-pew crowd is sad and short-sighted.
 
Last edited:
A cloaking device that returns the message "Sorry, I'm washing my hair tonight" when you try and interdict them? :p

Hee! and 8char

- - - Updated - - -

<snip>

Having said that, I have to admit my choice to quote and answer to you instead of Jesse's post was the second best of two possible choices.

"Correct me if I'm wrong" referred to a flag that open/solo/group has; I don't really know if it's a flag that distinguishes the modes but that's my guess. The rest of your post is eminently sensible.
 
Yes, pretty nice summary.... And with the expected amount of bias, no less. If there had been even a bit less than the expected amount, I'd have even +rep you, for your hard work.

I respond in kind to your posts with the vocabulary you use (in fact, I cut it back a bit) but OK.

Oh, but let's not forget that there is absolutely no additional risk in Open... That's a falacy, of course.

I have seen not one post arguing that there's no additional risk in open. In fact, it's usually the other way, as you have shown by your posts; the openonlypvp crowd are arguing that they deserve special rewards because open is more risky.

Of course it is. No one is questioning that. They are questioning why open should have special rewards because of more risk.

That is the mode you chose, for your reasons. The reward is that same risk.

- - - Updated - - -

Most CMDRs won't bother following you if you high wake. NPCs on the other hand now do on occasion and are indeed more of a pain than most humans nowadays.


and so, solo is not exactly risk free now with the new AI, is it?
 
....
I'm simply saying that Open is also an equally valid playstyle too, not a default one. And PP is a mix of PVE and PVP in Open. That's the extra dynamic that Open gives......

If by PvP you mean direct combat/ confrontation - then you are very mistaken. Power Play gives no bonuses / rewards or even incentives for that style of play.
You can shoot up enemy commanders all day long and earn nothing towards your power or merits.

Shooting NPCs marked as enemy however, if you are in their space earns you 15 merits per kill and counts as undermining in some systems.

Power Play is very much a PvE system and has nothing or does nothing for PvP, to reward or encourage.
 
At the risk of repeating myself, it is PowerPlay that has increased the risk of Open for aligned players. The option to find a quiet part of the galaxy, or move on to another system is simply not there. Relentless battle-hardened combat wings now hunt down enemy traders in key locations as part of the dynamics of PowerPlay - nothing wrong with that. But why would I risk meeting them, when Solo is a dream?

I think the answer lies in PowerPlay rewards (merits). More for Open (or less for Solo). Simple.
 
So if Powerplay adds risk to aligned players, does that mean people are going to ask Frontier to remove the option to be non-aligned as playing without risk is surely a bad thing according to various postings in these Solo vs Open vs Groups threads :p.
 
quote_icon.png
Originally Posted by Jordan Cobalt
Like I said, npcs take into account your skill level, ship power level and spawn according


They do? A Master ranked player in a T6 is matched with an interdiction by an Elite NPC in a Cobra?

Not sure about that. I've recently been being interdic't by Expert (at least) ships, two Dangerous Pythons and two Wings of mixed Eagle and Viper NPCs and I am still 'harmless" (haven't concentrated on combat yet). My trade Anaconda had no weapons then (which I have now remedied).
 
Last edited:
If by PvP you mean direct combat/ confrontation - then you are very mistaken. Power Play gives no bonuses / rewards or even incentives for that style of play.
You can shoot up enemy commanders all day long and earn nothing towards your power or merits.

Shooting NPCs marked as enemy however, if you are in their space earns you 15 merits per kill and counts as undermining in some systems.

Power Play is very much a PvE system and has nothing or does nothing for PvP, to reward or encourage.

Nah, by PvP i mean player interaction. It's open. I meet you sometime for instance, chat, you decide you like the sound of things on our side of the fence and decide to leave your faction and come join ours. Just so happens you're one of those trade freaks and you really help our side in fortifying etc.
You also bring along some friends. One power grows weaker, one grows stronger.

Again - give over on the combat fixation guys yeah?
 
Last edited:
https://forums.frontier.co.uk/images.blackout/misc/quote_icon.png Originally Posted by Jordan Cobalt https://forums.frontier.co.uk/images.blackout/buttons/viewpost-right.png
Like I said, npcs take into account your skill level, ship power level and spawn according




Not sure about that. I've recently been being interdic't by Expert (at least) ships, two Dangerous Pythons and two Wings of mixed Eagle and Viper NPCs and I am still 'harmless" (haven't concentrated on combat yet). My trade Anaconda had no weapons then (which I have now remedied).
Maybe it's a bug, or maybe i misunderstood. There was a dev post, 2 weeks or so back. I thought it said npcs are tailored to your power level, and the security level of the system you're in. For the life of me, i cant find it now.
 
Last edited:
Nah, by PvP i mean player interaction. It's open. I meet you sometime for instance, chat, you decide you like the sound of things on our side of the fence and decide to leave your faction and come join ours. Just so happens you're one of those trade freaks and you really help our side in fortifying etc.
You also bring along some friends. One power grows weaker, one grows stronger.

Again - give over on the combat fixation guys yeah?

I think, I see now, where the problem is (or at least a part of the problem):

To me (and I guess to many others as well) the terms PvE and PvP are strictly combat related. With PvE meaning a player or a group of players fighting the AI and PvP meaning players or groups of players fighting each other.
Player interaction in general would be just player interaction - as forming a group / wing for example can be related to PvE (fighting the AI as stated above) as well.
 
Maybe it's a bug, or maybe i misunderstood. There was a dev post, 2 weeks or so back. I thought it said npcs are tailored to your power level, and the security level of the system you're in. For the life of me, i cant find it now.

Dunno, maybe it is a bug. I just noticed that the NPCs were doing serial interdictions now & SC didn't get rid of them. I also noticed that their levels had increased (before I mostly saw "Mostly Harmless" NPCs in Sidewinders) so I armed up. Only a sacrifice of about 1/2 a LY jump range, so well worth it.
 
Last edited:
Dunno, maybe it is a bug. I just noticed that the NPCs were doing serial interdictions now & SC didn't get rid of them. I also noticed that their levels had increased (before I mostly saw "Mostly Harmless" NPCs in Sidewinders) so I armed up. Only a sacrifice of about 1/2 a LY jump range, so well worth it.

also seeing a lot more of them attack each other even if on the same side if one gets tagged on accident by another
 
At the risk of repeating myself, it is PowerPlay that has increased the risk of Open for aligned players. The option to find a quiet part of the galaxy, or move on to another system is simply not there. Relentless battle-hardened combat wings now hunt down enemy traders in key locations as part of the dynamics of PowerPlay - nothing wrong with that. But why would I risk meeting them, when Solo is a dream?

I think the answer lies in PowerPlay rewards (merits). More for Open (or less for Solo). Simple.

I wouldn't get your hopes up, now where are Robert or Jockey when you need them?

If only I had bookmarked those pages... I could have been the one to quote those, so very recent dev quotes that explain so well why it won't happen.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom