Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I see no reason for them to be linked at all.

Apart from the huge range of posts from FD in the OP? Fair enough, that's your opinion which you are certainly entitled to. In the same vein, FD are entitled to theirs and after over 2 and a half years, how's your campaign to split the modes going?
 
Haha, really Mouse?! More sweeping generalisations about who plays in Open and how you view their play style. You are getting quite, boring.?!

Really, have you not seen the list of words use by open advocates to generalise anyone who does not play exclusively in open?
Cody was keeping a running tab on it;

Cody said:
Misanthropes! Now there's a good word!

Cowardly, cheating, filthy, casual, ignorant, risk-averse, mode-switching, misanthropic, Solo players! Yes, I like that - impressive!

And Mouse said "get rid of the jerks" - which shows he was not saying every one is one, but you have enough to put people off and need to get them under control.
(Though, "jerk" is a valid style of play, which is why FD will not interfere)

I really don't care if more come to Open or not. It's still cool, thriving, and we don't need 'jerks' such as yourself joining us either.

Funny how most open advocates say its a barren waste land

What we need is a fair system.

Good job we have one.
Everything you do in open, is worth exactly the same as in Groups and Solo - cannot get more fair than making sure every one can earn the same no matter where they are.

You have no real argument as to why you need your Solo universe linked with the Open one. Just have your own. What's the big deal there dude?

We don't need to argue anything.
Frontier told us we can use our same commander for Solo / Group / Open - which is exactly what they have provided - exactly what they said they would.

I'd love to properly hear FDEVs point on this now that the game has matured a little. Maybe the logistics of it make it impossible?

I've been posting again and again what FD say on this topic, Nick S seems to understand and you've been around long enough to have seen my wall of information.
It was updated 5 days ago with a new statement by Michael Brookes;

quote_icon.png
Originally Posted by Michael Brookes

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael



I see no reason for them to be linked at all. Everyone will still be happy doing their own thing in their own mode.

How many times do some of us need to tell you, we use all three modes.

When I'm in a bad mood, I play in Solo and ignore all direct messages I recieve (from friends).
When I'm having a normal day and trading / RES camping I play in Mobius.
When I'm having a care free day, I go mining or exploring locally in Open.

I'm using the game how it was advertised and sold to me, and I'm using all the features that are part of the bundle I bought.

How pompous of you.

This coming from someone who is clearly ignoring the Devs statements on the game and what it is, and saying it should changed to suit you better - despite how many people it would upset.
(And I say clearly as you first started posting in Mk2 thread in the last week of May and I've posted the Dev quotes a few times since then - so you must be ignoring it)
 
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Haha, really Mouse?! More sweeping generalisations about who plays in Open and how you view their play style. You are getting quite, boring.?!

I really don't care if more come to Open or not. It's still cool, thriving, and we don't need 'jerks' such as yourself joining us either.
What we need is a fair system.

You have no real argument as to why you need your Solo universe linked with the Open one. Just have your own. What's the big deal there dude?
I'd love to properly hear FDEVs point on this now that the game has matured a little. Maybe the logistics of it make it impossible?
I see no reason for them to be linked at all. Everyone will still be happy doing their own thing in their own mode.

Solo merit farming and underhand 5th column tactics are grinding PP into the ground on occasion at the moment and i like fairness in my gaming.
Open wants transparency, simple as that.

- - - Updated - - -



Ha, wow! You just keep on giving more and more reasons for me to just really wanna cut loose from your Solo universe.
The very thought that you're playing in the same (alternate) space as me turns my stomach....

How pompous of you.

I think you really need to work on other angles of attack other than selective fairness and selective difficulty/risk.

If it was meant to be "fair" FD would have us flying all the same ships with the same weapons and loadout for combat and they'de match by skill - or they match by ship type and skill - and they would only match single player with single player in a private combat instance where no-one else can interfere - or the same thing with equally numbered wings.

They don't do that so we can safely assume "fair" isn't intended to be designed into the game.

Difficulty and risk is measured by relative skill, ship type and weapons, numerical advantage etc. It isn't created by the mode selected.

And those of us defending the status quo don't need to justify it - we got what we bought. The onus is on the people wanting change to make a case for it and so far there doesn't seem to be one compelling enough to change FD's oft stated stance on the matter.
 
DON'T PULL THE PLUG!

Jimminy Christmas... How many parts do we need on this issue... It's a real no brainier... We have to keep the modes... Absolutely essential.

While it ain't kosher for the many die hard openers wishing to increase their mode populous, we need to agree that solo is essential as a gateway to eventual comfortability to switch to open for those a wee bit timid of playing with other commanders who have much better ships and/or modifications. This game has a huge learning curve to master just the basics of flight and successfully landing at space stations or dodging suns... Last thing virgin players need is being hunted down by player commanders to be blown to bits before they are ready & comfortable. Let us as I have suggested in the middle of part 2 of this discussion consider solo as an academy atmosphere if that helps us die hards accept the fact that not everyone is ready to plunge into open... This was the case for me... It took a mid rated federal dropship and mid ranking experience levels for me to try out open... Oddly enough I'm in a part of space where I have seen less than 10 player commanders in the past month (who immediately disappear off the radar without any wake).

As far as groups you'd be insane to get rid, change, or penalize that particular mode... In fact it seems to be succeeding where open is not... I believe Möbius is a very fine example of what I mean... Over 10k commanders enlisted to that group alone... All wanting to enjoy the game in a player commander atmosphere together in a third party network without the risk of player commander predators ruining their quest for progress and investment. Get rid of group mode and you instantly inflame a huge majority into mutiny.

As previously highlighted by myself in previous posts, I emphasize again that the three modes--Like em or not--Are essential to marketing the game to as wide an audience as possible in order to keep the entire project going... Kill or penalize the modes you are essentially pulling the plug on the game... This is a one time entry price that frontier gets from each of us to gain admission... Besides vanity paint jobs & merchandise, there is no monthly subscription online fees, there is no access to purchasing ships or modifications with real world money. Please keep this in mind... While being online with other commanders is attractive to some, it is equally unattractive to others, this is why group and solo is essential for future game development... Limit it to just open, you instantly annihilate an entire market of virgin commanders, and let's equate that to a large chunk of money gone that could have been utilized for all those wonderful patches & updates we've all been waiting for.

The goal of this thread should not be the debate of whether to remove, change, &/or penalize solo/group... This has been mutilated into petty debates of ego between the main characters on this thread who seem to live on it. Let us instead discuss how we can make open mode more attractive and inviting for everyone to want to be there... If a player doesn't desire to play the game in an online multiplayer atmosphere, what can the open community do to make it more inviting, what can frontier do to make it more appealing than playing solo.

That my comrades is the question... Maybe the answer is to make open mode a privilege of attaining a certain rank, that way they actually feel it as a right of passage to be there that they grind for... Reverse Psychology... Make it to where you have to unlock open mode.

Why? Why does open need to be "more inviting"? All modes are legitimate ways to play. I see no need to make any mode "a privilege". Modes are a choice. not a privilege. As to having to be a certain level to play in open, over 99% of the persistent galaxy, is the same in open, group, and solo. The less then 1% that is "different" is the area where a higher concentration of players hang out. If that less then 1% of the galaxy was >1000ly from the starting systems, I might agree, but since we've been told we can go where we want, when we want, with who we want, probably not.
 
Why? Why does open need to be "more inviting"? All modes are legitimate ways to play. I see no need to make any mode "a privilege". Modes are a choice. not a privilege. As to having to be a certain level to play in open, over 99% of the persistent galaxy, is the same in open, group, and solo. The less then 1% that is "different" is the area where a higher concentration of players hang out. If that less then 1% of the galaxy was >1000ly from the starting systems, I might agree, but since we've been told we can go where we want, when we want, with who we want, probably not.
Open needs to be more inviting because it's more offputting than any other mode. It needs the extra incentive to balance it out, since in many ways there's no incentive to play in open.
 
The point of this thread should be to reconcile features of the game so that open/solo/group doesn't matter, not to change the features per mode or change the modes themselves. It's pointless to argue about the merits or difficulties of the modes unless you suggest a feature that works the same across all modes.

EDIT: even if open was more difficult/dangerous, who cares? There are no leaderboards, therefore no competition. If you feel you can make better credits in solo, go do that. There's not enough of a difference to matter though.
 
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Open needs to be more inviting because it's more offputting than any other mode. It needs the extra incentive to balance it out, since in many ways there's no incentive to play in open.

Your "social interaction" is your "incentive"
Meeting random people is your "incentive"
Putting the "danger" in dangerous is your "incentive"

And they are all based on personal choice. Which the game is based on.
 
Your "social interaction" is your "incentive"
Meeting random people is your "incentive"
Putting the "danger" in dangerous is your "incentive"

And they are all based on personal choice. Which the game is based on.
I am perfectly incentivized to play open. The traders have better cargo, are more challenging, and can actually interact. It works out perfectly fine for me, better in fact. The traders I'm stealing from....not so much. You can throw out the word choice all you want, but when one choice is better for some than others it's not a fair choice.
 
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I am perfectly incentivized to play open. The traders have better cargo, are more challenging, and can actually interact. It works out perfectly fine for me, better in fact. The traders I'm stealing from....not so much. You can throw out the word choice all you want, but when one choice is better for some than others it's not a fair choice.
Like wings you mean?

Wings work great for some, like pirates, who increase their chances, reduce their risk, and simply ask for more cargo the more members there are in a wing, not so much for me who doesn't want to be winged up.

So the choice for people to wing up isn't fair.

And how many times have I read: Elite isn't fair, deal with it?

https://forums.frontier.co.uk/showthread.php?t=169932
 
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I am perfectly incentivized to play open. The traders have better cargo, are more challenging, and can actually interact. It works out perfectly fine for me, better in fact. The traders I'm stealing from....not so much. You can throw out the word choice all you want, but when one choice is better for some than others it's not a fair choice.

4 FDL versus a single Type 6. Please explain how that is "fair"?
Or 4 Vultures who do not speak and just blow up that single Type 9, how is that "fair"?

Forcing traders to stay docked for hours on end, while they try to convince near by players to escort them for the laughable vouchers - how is that "fair"?

What choice do peaceful players have when griefers ram kill them, or glitch out in a station and spend hours killing people through walls - what choice do other players have then? Besides retreat to Mobius or Solo until cheaters are dealt with.
 
Like wings you mean?

Wings work great for some, like pirates, who increase their chances, reduce their risk, and simply ask for more cargo the more members there are in a wing, not so much for me who doesn't want to be winged up.

So the choice for people to wing up isn't fair.

And how many times have I read: Elite isn't fair, deal with it?

https://forums.frontier.co.uk/showthread.php?t=169932
Not an apt comparison, Wings have both upsides and downsides. They are also balanced across all professions, every role can benefit from being in a wing.
 
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4 FDL versus a single Type 6. Please explain how that is "fair"?
Or 4 Vultures who do not speak and just blow up that single Type 9, how is that "fair"?

Forcing traders to stay docked for hours on end, while they try to convince near by players to escort them for the laughable vouchers - how is that "fair"?

What choice do peaceful players have when griefers ram kill them, or glitch out in a station and spend hours killing people through walls - what choice do other players have then? Besides retreat to Mobius or Solo until cheaters are dealt with.
I agree with all of what you're saying. None of that is fair. That's why I'm saying add some extra incentive to open, because all that stuff does or can potentially happen. Right now it's all downside for noncombat players in open with very little to no upside.
 
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I agree with all of what you're saying. None of that is fair. That's why I'm saying add some extra incentive to open, because all that stuff does or can potentially happen. Right now it's all downside for noncombat players in open with very little to no upside.

Suggestions? It's easy to see that open could be more appealing, but much harder to come up with suitable changes.
 
Right now it's all downside for noncombat players in open with very little to no upside.
So, what kind of incentives are you thinking about that only affect non-combat players? Something in the line of:

a 10% decrease on FSD cooldown time?
a 10% decrease on FSD warm up time?
a 20% decrease on being subject to being masslocked?

That kind of thing?
 
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Open needs to be more inviting because it's more offputting than any other mode. It needs the extra incentive to balance it out, since in many ways there's no incentive to play in open.

Again words like "offputting" add nothing to the discussion unless you provide specifics. what puts "you" off, may be attractive to someone else.
If someone finds "no incentive to play in open", then don't play in open. It can't get any simpler then that.
 
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