....
Those are two completely different questions, players don't need open, open needs the players......
You forget;
Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/
Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s
You keep asking for open to be some sort of massive player hub, like you see in the Star Wars films and games, but FD made it quite clear - that is not the game they are making.
You are not supposed to be tripping over other commanders every 2 minutes.
FD put NPCs in the game to support all play styles and all career paths, do some need work or rebalancing - of course they do. But as people are not asking for that or screaming and shouting over it, FD are not bothering with it right now.
Once the forums fill up with *Fix the NPCs* threads and people demand FD change something FD are actually willing to change - then nothing will change at all.
All this screaming and shouting over the modes, does not draw attention to NPC traders needing better cargo - it draws attention to the modes, something FD are not willing to change.
How do I know that, simple a week ago;
Originally Posted by Michael Brookes
From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.
Michael
So people coming here and screaming for change on how the modes work or the rewards for the modes to be changed - you might as well walk around you home, find a nice bit of wall and head-butt it, until you knock yourself out.
When you wake up, find the next bit of wall and do it again - repeat it until you understand - you're asking for the wrong thing to be "fixed".
Pirates want to earn cash, well if the NPCs become just as valid as players to steal from, it takes the pressure off human traders as you'd be as likely to interdict that juicy Type 9 for 500T of gold as you are for a Type 6 with an assortment of minerals.
Also, cargo scanners should work in SC, to help you pick your targets better and not waste time on a T6 player with half a hold of Biowaste.
If human players felt like an interdiction was just plain old luck of the draw, they'd not mind it so much - but at the moment, the only reason humans get pulled over, is because they are humans - not exactly, rare and meaningful is it.