The player retention and longevity of every single PvP-based MMO ever released just called. They would like to have a word with you about how they have never ever been even a gnat's burp in comparison to the profit that PvE games make.
The most profitable games are mindless smartphone trash.
But expecting every other mode to hand over the background sim just so a few people can pew pew in it without any influence from outside is... unrealistic, at best.
Agreed. Also not the sort of PvP I would enjoy.
If I were of a mind, I could run a pretty amazing "PvP" game out in Elite, it just requires a lot of people willing to contribute and play by the rules, instead of by free-for-all.
My CMDR exercising his freedom of travel and action is what results in most PvP I experience.
Rules, beyond the rules of the game that form the natural laws of the virtual universe I'm playing in, are total anathema to plausible conflicts.
It's the difference between boxing and a street fight. One is a spectator sport pretending to violence, the latter is violence as a means to an end, a tool of profit, spite, or vengeance leveraged with no rules beyond the laws of physics...and far deeper as a result; simultaneously a vastly more exhilarating experience than any regulated bout, yet something one rightly fears to be drawn into because of the potential for, or even likelihood of, grievous (physiological and/or legal) consequences.
What many people fail to realize, including many of those clamoring for a more PvP oriented mode than Open, is how broad the motivations behind PvPers are. For me the possibility for violent confrontation with other CMDRs in ED, without any hard restrictions separating CMDRs from NPCs, is as fundamental to the verisimilitude of the experience as being able to move in three dimensions. At the same time I think attacking people just to attack people is pretty silly, and always have a pretense for any violence I engage in...not that I think anyone else should be forced into such standards.
Consent is good. Choice is good. I'm pro choice and pro consent and PRO CONSENTING PVP.
Requiring any more consent than clicking "Open" would remove any possibility for the sort of environment I'd want to play in.
It doesn't matter how much I may want to avoid a given encounter, or what I'm intent on doing in the game at any given time. For me to enjoy the game, other CMDRs have to be able to encounter me, have to be able to attack me, have to stand a chance, should they have the requisite skills and equipment, or simply catch me sufficiently off guard, to destroy my ship. It would be even better if my CMDR was at risk of dying, especially if they faced similar risks.
I may not enjoy being interdicted. I may not enjoy being attacked when I'm trying to trade, but I could not tolerate a game world that prevented these things simply because I was not consenting.
No one consents to negative experiences, no one consents to actual loss, but plausibility cannot exist without the potential for loss and negative experiences.
Lots of people say we should setup a PvP private group. It largely goes ignored. Why?
I'm a heavily PvP oriented player, but the overwhelming majority of my PvP encounters are incidental, unplanned, or unwanted.
I normally don't go out of my way to see out confrontations, and the majority of my interactions are not hostile, so what would a PvP group have to offer me? Sub-5% of the population and a similar lack of variety?