You have to remember, that for some Dudebro's, playing games is the pinnacle of existence. It is what motivates them and provides income via tubeyou, farcebook, whatever. A game to these people is not an interesting and entertaining diversion from the realities and cares of life, but a work environment. Not making games or working in industry as a dev or a play tester, working as an actual player. I just don't get it.
I once had someone submit their CV detailing their WOW characters with full statistics. I cannot even begin to imagine how anyone could have thought that was a good idea.
Haha I used to joke that I learned almost everything I know about project management from leading raids and guilds in WoW. Like herding cats.
Frankly, if someone has made a game their living, especially one including PvP, they need to learn what everybody else has to cope with in work life (especially consultants or business owners): To roll with the punches and to get back up after being dropped.
It is easy to be successful when there is nobody else to compete with. But it is an illusion of success. Even if ED had an offline mode, it would always be possible to go online and find somebody else being better at playing the game, based on some arbitrary indicator, finishing goals faster, having the better load-out, finding those unknowns, etc.
If you are in only to be the winner, you will always lose.