Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
So, I've had a thought. No, don't go running for the exits, this is a good one!

You know how many times "open players" have come in saying that open is more dangerous? And how many times they've come in and said that they want more meaningful PvP? Well let's reward those two points, really emphasize them.

The idea: Remove all credit rewards for PvE-claimed bounties (in any mode!) for anyone that has, within the last thirty days, initiated any kind of PvP combat that caused them to accrue a bounty (ie, with a target that isn't scanned wanted or hostile). Additionally, force permadeath on these same players (there's your dangerous and meaningful). Further, boost all credit payouts in closed and solo only by 500% for tolerating all the derision and abuse from the PvP crowd that inevitably loses all their ships and starts complaining about their 'meaningful' PvP (this part's just because I want four anacondas).


I think my proposal is completely fair and totally balanced and anyone that disagrees just hates FD and have their counter-arguments summarily ignored.
 
When I started playing ED, I did expect separate saves/accounts/instances per mode. It actually surprised me quite a bit to learn that Open and Solo would share the same universe. Back then I immediatly guessed there'll be threads like this one, and even more grief, lamentations, and flaming about it. But the amount of work and infrastructure required for separate universe instancing and open vs solo accounts is probably immense, but it does seem to me like the most valid solution.

No it's not a lot of work. Just give each player three character slots. One for Open, one for Solo and one for Group. Progress and assets for the character in one game mode cannot be carried over to the other game mode.
 
No it's not a lot of work. Just give each player three character slots. One for Open, one for Solo and one for Group. Progress and assets for the character in one game mode cannot be carried over to the other game mode.

As nice an idea as having 3 character slots is - with the way Elite works, it would be meaningless.

I can click on Open play and absolutely guarantee I never meet anyone - in any system, in any instance, at any time.
 

Robert Maynard

Volunteer Moderator
No it's not a lot of work. Just give each player three character slots. One for Open, one for Solo and one for Group. Progress and assets for the character in one game mode cannot be carried over to the other game mode.

Not a lot of work, possibly. Removal of a core feature of the game as advertised right from the start, over two and a half years ago, definitely. Meaningful in relation to all players in all modes and all platforms affecting the same shared galaxy state, probably not.
 
No it's not a lot of work. Just give each player three character slots. One for Open, one for Solo and one for Group. Progress and assets for the character in one game mode cannot be carried over to the other game mode.

That goes against every design aspect of the game.

Last link in my Sig, I suggest you have a read.
 
" Its not place for closed minds" But some people on this forum will have their minds open to no opinions but their own.

It should be place for open minds but in practice this will never 100% True.

I was asked for an answer But if you want an answer that satisfies 100% of the people you are not going to find it.

Best idea would be for Frontier to poll owners of the game,On this issue and the losers shut up and all open v solo post are shut down when they appear
 
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Robert Maynard

Volunteer Moderator
" Its not place for closed minds" But some people on this forum will only have their minds open to no opinions but their own.

It should be place for open minds but in practice this will never 100% True.

I was asked for an answer But if you want an answer that satisfies 100% of the people you are not going to find it.

Best idea would be for Frontier to poll owners of the game,On this issue and the losers shut up and all open v solo post are shut down when they appear

Why would Frontier need to conduct a poll - all players who pledged / bought the game did so with the game design in the public domain and the three game modes, single shared galaxy state and mode switching in place as core game features.

Frontier have stated that all game modes are equal and valid and that they have no plans to change these core features.
 
" Its not place for closed minds" But some people on this forum will have their minds open to no opinions but their own.

It should be place for open minds but in practice this will never 100% True.

I was asked for an answer But if you want an answer that satisfies 100% of the people you are not going to find it.

Best idea would be for Frontier to poll owners of the game,On this issue and the losers shut up and all open v solo post are shut down when they appear

And I know I would vote to keep it where it currently is.

It does take an Open mind to play this game....and an understanding of how it is designed to be played.

Most here, feel that the different modes and singular galaxy, are there for player choice and comfort. Their minds are just as closed as those that feel that Open is there for Direct PvP...and that actually has meaning within the design of the game.

Both are not wrong (although the PvP is a little more wrong than the Private vs folks)...and both are not correct either.

The modes of this game, were advertised as creature comfort...however, their actual design is to allow choices by the players to increase entropy throughout the game AND provide more conflict between players. Think about all you can do to each other THROUGH the PvE activities (either with or without organization) to PvP other groups and you begin to see how the devs really want the game to be played....and how they want the players to interact.

No amount of complaining, calling bad design, etc. will change this most basic decision....and everyone's choice is to play the game or not.

This design causes some real problems...no doubt...and we are stuck with them.
 
So, I've had a thought. No, don't go running for the exits, this is a good one!

You know how many times "open players" have come in saying that open is more dangerous? And how many times they've come in and said that they want more meaningful PvP? Well let's reward those two points, really emphasize them.

The idea: Remove all credit rewards for PvE-claimed bounties (in any mode!) for anyone that has, within the last thirty days, initiated any kind of PvP combat that caused them to accrue a bounty (ie, with a target that isn't scanned wanted or hostile). Additionally, force permadeath on these same players (there's your dangerous and meaningful). Further, boost all credit payouts in closed and solo only by 500% for tolerating all the derision and abuse from the PvP crowd that inevitably loses all their ships and starts complaining about their 'meaningful' PvP (this part's just because I want four anacondas).


I think my proposal is completely fair and totally balanced and anyone that disagrees just hates FD and have their counter-arguments summarily ignored.

/signed :)
 

I'm quite confident now that I can claim two people as a sign that there is a clear majority (of silent and not-posting people, obviously) in favour of this. These points MUST be acted upon, as it is clearly the will of the people.

Wow, that was easier than I ever expected it to be. We can close the thread now, Deep Thought solution complete. :)
 
So in other words the "People have spoken"

So i say forget an extra 10% and no seperate saves

sorry open players no Extra for you,You knew what you signed up for ,Seem fair and reasonable to me

Just let it lay

put this pointless thread to Bed,I wanted solo offline mode does not mean i will pointlessly argue because i did not get it.

also i just realized how ironic It to pointless agruing about a pointless post
 
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That goes against every design aspect of the game.

Last link in my Sig, I suggest you have a read.

I'm sure it does, but Frontier is painting itself into a corner here. Horizons is proposing possible player-owned bases with looting and crafting. This would add a whole new layer of activities to the game --expedition outposts, pirate lairs etc. Now what do we do with those bases in Solo play? Can they still be looted by other players? If not, then how do these bases exist in a galaxy shared with Open players?

As soon as the game allows for players to build/craft/insert content in the galaxy that other players can directly interact with, you're stuck with a dilemma as to how Solo players' content is handled in a galaxy also occupied by Open players.

It was really not a good idea. Frontier has a way of trying to please everybody, and creating a confused fudge that pleases nobody at all.
 
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Robert Maynard

Volunteer Moderator
It was really not a good idea. Frontier has a way of trying to please everybody, and creating a confused fudge that pleases nobody at all.

Better a solution that shares the pain than a change that favours one play-style and disenfranchises a significant number of players, in my opinion, of course.
 
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