Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I would love for them to explain... how.

I would love them to explain too, not that I would use that information against them in any way OFC :p.

So how long until its claimed that a bunch of us dirty, filthy, easy-mode solo/private group players got together and griefed CQC?

Oh Julissa, I hope you have Cody's approval on that post, he has copyright on most of the words in your post, I hope you didn't wake up iron mouse <shudders>, anyone got any biscuits? I left mine in the office. That Roar scares me rigid!
 
So how long until its claimed that a bunch of us dirty, filthy, easy-mode solo/private group players got together and griefed CQC?

Sorry one last post before bed.

/ joke. If you are up for making it happen on day 1 I will work with you, I suggest we get a website sorted, TS etc (I will paypal £5 for TS, it will give us a place to brainstorm (read concoct evil plots) together on voice chat).

If we are going for my guess of 84 minutes we really need to get organised. There is some serious plotting to be done <evil laugh>, I realise 84 minutes is crazy but if we post it on reddit we can fix anything!

OMG I picked 84 at random, it must be a sign, go team!!!11!!1!!
 
Of course nobody's planning to run some sort of 'team' to try and spoil CQC. It was all just a joke, a bit like piracy versus solo versus private group modes.
 
I would love for them to explain... how.

Get a group of people, go in to CQC - and don't kill anyone.
Just give them the run around until they get bored and quit the match.

Your team wins by default if their team quits.

The group could be called, The Pacifist Warriors, or better still The Roadrunners
Beep Beep :p
 
Get a group of people, go in to CQC - and don't kill anyone.
Just give them the run around until they get bored and quit the match.

Your team wins by default if their team quits.

The group could be called, The Pacifist Warriors, or better still The Roadrunners
Beep Beep :p

Lol I knew someone would find a way. I wonder if anyone will get to elite in running away.
 
Or until players claim a bunch of dirty griefers ruined thier experience because they had the nerve to kill them.

In CQC I doubt anyone would have any issue with being killed by the opposition. I wouldn't.

The main difference is that entering CQC mode is basically an explicit agreement to engage in PvP, which is something that is kinda lacking in Open.
 
In CQC I doubt anyone would have any issue with being killed by the opposition. I wouldn't.

The main difference is that entering CQC mode is basically an explicit agreement to engage in PvP, which is something that is kinda lacking in Open.
How is this different from open? With cqc the agreement is that you *will* be killed by other players, with open it's that you *may* be killed by other players.
 
Last edited:

Robert Maynard

Volunteer Moderator
How is this different from open? With cqc the agreement is that you *will* be killed by other players, with open it's that you *may* be killed by other players.

Open is the only mode that all players can encounter each other in. It is not a PvE mode, neither is it a PvP mode (although it certainly has the possibility for PvP) - it is *the* Open multi-player mode. Unless we get an Open-PvE mode, that is....

CQC is PvP only - there are no NPCs. There is no trading, no exploring, no mining, no piracy, no bounty hunting - only combat.

Quite different.
 
How is this different from open? With cqc the agreement is that you *will* be killed by other players, with open it's that you *may* be killed by other players.

My issue is not, and was never, about being killed or fighting other players per see. I love some good PvP, after all.

Rather, my issue is with being forced into a PvP situation without my explicit consent. And, to a lesser degree, about having either PvP intrude when I'm playing PvE or having PvE intrude when I'm playing PvP; I really dislike mixing the two.

So, while I abhor the possibility of unwanted PvP in Open, I welcome CQC — and it's fully consensual PvP unmarred by PvE elements — with open arms.
 
How is this different from open? With cqc the agreement is that you *will* be killed by other players, with open it's that you *may* be killed by other players.

This kind of highlights the difference in thinking between the two sides.

If you replace "be killed" with "be engaged in combat" then I think your statement makes sense.

The entire single purpose of CQC is combat - nothing else. In open combat is merely one of many options.

There is a big difference.
 
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