Funny- there's no such thing as "PvP Open"... there's only "Open" as a choice.
I guess this means it's either PvE or PvP- nowhere did I see it documented that it was created only for PvP.
Piracy (at least pvp piracy which is the most fun) requires people in the PvP mode that don't want to actively partake in PvP to work. Someone who wants to partake in pvp will trade in a decent asp or python loadout... you don't want to pirate that. Not without a wing of powerful ships.
I'm a simple pirate of simple means, I need the players in t6s and t7s to stay in PvP open.
Shame really as if the crime structure worked better and the insults on the forum slowed down you would stand a much better chance of earning some decent profit from me, for a proper pirate that caught me with 5 tons of rares I would say "meet me at x in 90 mins, your 25% will be worth a lot more".
Of course it's acceptable, but that's another goalpost as well. Flying in the station upside down and landing that way until your ship explodes is an acceptable play style. It doesn't mean Open is intended for upside suicide runs.The thing is, that while PvP may or may not be the intended play style, in Open it is still a totally acceptable one, in whichever form it happens to take, including non consensual and blatantly un matched. Since there is no mechanism to opt out of a type of PvP that someone might wish to engage in (for example, a player wants to be interdicted and robbed by a pirate, but not blown out of space for no apparent reason), then an Open/PvE mode would very likely attract a great many players.
That may be why it was so vigorously opposed by a few from the Open only camp.![]()
Well, you weren't really the type of PvP advocate I was referring to.
I actually believe that piracy is badly served by the 'anything goes' ethos of Open, because a player who wants to role play being a trader who gets pirated would (I imagine) be quite happy to play in an Open environment where they could not be destroyed for no reason. And while piracy is for sure PvP, it's not strictly speaking combat.
How such role play could be incorporated into an Open/PvE mode I'm not sure, and of course, the natural predator to the pirate, the bounty hunter would not work there either. It's a tricky one, but the idea of a properly advertised PvE mode is not unreasonable, and in the long term shouldn't make that much difference to Open, as someone who jumps in and has a bad experience probably doesn't stay there long anyway.
Of course it's acceptable, but that's another goalpost as well. Flying in the station upside down and landing that way until your ship explodes is an acceptable play style. It doesn't mean Open is intended for upside suicide runs.
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If piracy were governed, it would not be piracy, it would be the IRS. No one would want to be a pirate who has a strict set of guidelines to obey, except that they be created by the pirates themselves. On the high seas surely not every pirate ship was Captain Jack Sparrow. There were plenty who would probably pilfer and pillage and pilfer (you said pilfer twice).
Funny- there's no such thing as "PvP Open"... there's only "Open" as a choice.
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If piracy were governed, it would not be piracy, it would be the IRS. No one would want to be a pirate who has a strict set of guidelines to obey, except that they be created by the pirates themselves. On the high seas surely not every pirate ship was Captain Jack Sparrow. There were plenty who would probably pilfer and pillage and pilfer (you said pilfer twice).
WYou cannot counter them, the biggest griefers owned up to making new cmdrs and rejoining Mobius.
This is, Elite PvP.
You're making the people you're criticising look better than you by saying things like that.
Way OTT.
Open Mode was designed around PvP, with PvP as the defining aspect of the mode, with PvP affecting every single activity in Open mode, with PvP being unavoidable. Open mode is a PvP environment.There is no need to call Open mode "PvP Open" as there is no "PvE Open". Open Mode is a open world PvP mode. You can do a lot of PvE activities in Open Mode, but there is always the possibility of PvP. PvP is what makes the Open Mode what it is. PvP is needed for piracy, PvP is needed for player bounty hunting, PvP is needed for that sense of danger when seeing an other CMDR behind you in super cruise…
It wasn't designed for players who just want to attack other players and nothing more, but the game does nothing to prevent that.
The only difference between the modes is matchmaking. Open mode wasn't "designed around PvP", open mode and group mode allow PvP. That's it, no special designs, no special defining aspects. The players make Open a PvP environment, not the design of the game.
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There is no need to call Open mode "PvP Open" as there is no "PvE Open". Open Mode is a open world PvP mode. You can do a lot of PvE activities in Open Mode, but there is always the possibility of PvP. PvP is what makes the Open Mode what it is. PvP is needed for piracy, PvP is needed for player bounty hunting, PvP is needed for that sense of danger when seeing an other CMDR behind you in super cruise…
Open Mode was designed around PvP, with PvP as the defining aspect of the mode, with PvP affecting every single activity in Open mode, with PvP being unavoidable. Open mode is a PvP environment.
It wasn't designed for players who just want to attack other players and nothing more, but the game does nothing to prevent that.
As usual Cmdr Z, all Those hardcore PvP addicts ruin any Multiplayer game for any other type multiplayer and soon ruin the game for themselves as well... Nothing new happening, if you folks get this as what you want.
I'm thankful in E(besides Solo), there are groups that allow an Open player to enjoy Open differently.
Yes, and they were all wrong.
If you choose "open", then you WILL be attackable by other CMDRs. Understand it, Deal with it. Stop pretending it isn't the case.
At Sag A, you are in lawless space. No ingame police will come to your aid, anyone is "fair game".
There is only this "server" (probably a group of servers).
If you don't like PvP, turn it off. Otherwise, don't complain that people will act as they do. There is also a group mode in which you can play only with the people you consent with.
I 100% agree with you here.The thing is, it's not the "hardcore PvP" players that ruin the game, its the developer who designed a game that allows this type of game play. It's the hope that players would be nice enough to use PvP only in "rare and meaningful" situations, it's the illusion that players would police themselves, it't the illusion of "emergent gameplay" filling content holes.
I 100% agree with you here.
FD say they want pvp to be "rare and meaningful" but they make piracy only profitable against players, and non lethal player piracy borderline impossible. They also make killing players, really any crime at all, extremely easy and consequence free.
Which ties into my next point, they want the players to police themselves but make it impossible to do so. A player bounty hunter could be one system over to the most notorious pirate in the game and won't know anything. If the pirate does jump to his system the hunter won't know anything since he shows up as clean. How can players police themselves when they have no help finding the bad guys.
FD can say they want whatever they like, if they don't make any effort to get it it's not going to happen.
I'd agree with you if there wasn't pvp in the game. What explanation is easier to buy? FD want a pve game and added pvp because they don't know how video games work, or they want both but don't know how to balance the two conflicting styles of gameplay. The latter one is incompetence but the former is incompetence to an unheard of level.Now Jordan...you know why these things are the way they are. Stop fighting against the truth....come to the dark side....the sooner you do, the less stressful your life will be! Zadian, you can come along to! It's really easy. Just learn a single sentence and the truth will be revealed!