Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Alas, no one researches anymore. Even with me providing the links.(on my phone now, sig won't work while I'm mobile)

All the problems start with "Open";

Open has more risk,
Open needs more players,
Open needs better rewards,
Open is a wasteland,
Open is unfair,
Open is full of griefers,

The the problems are open.
So remove open, job done

No open = no problems

Simple.
Or just remove solo and group, that way all resources can be devoted to open and it's all good :)
 
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"I 100% agree that its not the solo or group* CMDR's moaning"

Again, given this is quoting a post filled with complaints, i find this ironic. We are all commanders here, pretending only one set "moans" would be an obvious falsehoods :)

<snip>

Oh you do like to clip a quote "asking for extra CR for the extra risk (of flying in a wing with 3 pals to protect them & getting 15% trade bonus already). "

I am starting to see why they both blocked you now. I have still not blocked a single person after 14 months, and some have been damn right abusive / insulting, and yet I am considering it with you, you excel sir!
 
Let's keep the three modes. People will differ in real life.

By having solo for the introverts, and open for the extroverts, the game can be sold to more people. An open player doesn't suffer because I never play in Open, but they may see some benefit from the extra cash I bring into the game (oooh, a new ship skin).

Likewise I don't suffer because some people play in Open, so I have no problem with people setting up blockades or kill zones in Open. I'll just whizz past in solo.

Cheers, Phos.
 
A compromise solution might be to clearly show that Open is merely a group, albeit the default one, by changing the hierarchy and/or labels of the start menu. No change in functionality needed.

The same could be done for Solo.

I like that idea, just change the menus so the first screen is like;

Play
Options
Help

(and so on)

Then when you click play it shows something like;

All Group
Private Group
Solo Group

That way, it makes it clear - we are all in "groups" no matter what we click on.

Or just remove solo and group, that way all resources can be devoted to open and it's all good :)

My idea is better, I remove 1 thing to fix 2, your removes 2 things and does not fix 1 - after all, you'd still not see anyone due to the poor performance of P2P networking and Asp giving out router lessons ;)
My idea also only removes the problem area and involves a distinct lack of having to turn UDP off ;)
(I still laugh FD had it turned off by default in the game settings at launch - best mess up I've ever seen in an MMO )

Oh you do like to clip a quote "asking for extra CR for the extra risk (of flying in a wing with 3 pals to protect them & getting 15% trade bonus already). "

I am starting to see why they both blocked you now. I have still not blocked a single person after 14 months, and some have been damn right abusive / insulting, and yet I am considering it with you, you excel sir!

Watch your step Dave.
Filter my posts and the ones from Mouse (using the link in my sig) from the 7th and 8th to see why.
 
Or just remove solo and group, that way all resources can be devoted to open and it's all good :)

That won't change a thing as Solo, private Group and Open Mode are the same mode the only difference is the matchmaking - who you see in the mode you are playing. Any change in Open Mode would affect all other modes equally.

I guess that's the reason the modes are the way they are - to concentrate the resources on one mode and one galaxy while offering the option to select who the player can see/interact with.

As much as I would like to see an Open PvE mode I don't think FD would make one - simply because that would mean that FD had to develop a second mode and not just make a few adjustments to the matchmaking. I don't think that FD would spend the time, money and energy to make a moderated version of Open Mode similar to Mobius private group.

That's one of the reasons why I don't think that more rewards or changes to "Open only" will be implemented by FD. Implementing such changes would make Open mode a different mode than all the other modes.

BTW: It could be argued that Open Mode is only Solo Mode with a lot of players allowed, and I think it would be a better description of the game and it's modes as it is very PvE centric. It's even a more positive description as the differences between the modes are described as adding something and not removing. :)

After many pages I guess we (or maybe just I am) are back at the beginning: How to make Open Mode more interesting to more players? Now added with the question of how doing this with changes that affect all modes the same way.
 
Is everyone here aware that the FSD submit interdiction mechanic is now not working in CQC beta? From what I have read cooldown is now as per failed interdiction.

Can anyone confirm?

I mention it here as this will have interesting repercussions for those playing in open.
https://forums.frontier.co.uk/showthread.php?t=179550
I am more concerned hearing about lots of impossible to win interdictions. I never really submit and play the mini-game - I like it, but its already pretty hard to win in a T9. Thats alright, but I do want a resonable chance to win it (but maybe people are all just overreacting and its not that bad, we will see).
 
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Originally Posted by Jordan Cobalt

Or just remove solo and group, that way all resources can be devoted to open and it's all good :)


How about OPEN PvE mode? ;)
 
That won't change a thing as Solo, private Group and Open Mode are the same mode the only difference is the matchmaking - who you see in the mode you are playing. Any change in Open Mode would affect all other modes equally.

I guess that's the reason the modes are the way they are - to concentrate the resources on one mode and one galaxy while offering the option to select who the player can see/interact with.

As much as I would like to see an Open PvE mode I don't think FD would make one - simply because that would mean that FD had to develop a second mode and not just make a few adjustments to the matchmaking. I don't think that FD would spend the time, money and energy to make a moderated version of Open Mode similar to Mobius private group.

That's one of the reasons why I don't think that more rewards or changes to "Open only" will be implemented by FD. Implementing such changes would make Open mode a different mode than all the other modes.

BTW: It could be argued that Open Mode is only Solo Mode with a lot of players allowed, and I think it would be a better description of the game and it's modes as it is very PvE centric. It's even a more positive description as the differences between the modes are described as adding something and not removing. :)

After many pages I guess we (or maybe just I am) are back at the beginning: How to make Open Mode more interesting to more players? Now added with the question of how doing this with changes that affect all modes the same way.


I have to ask.. if Solo, Groups, and Open are one mode but different markers so to speak.. why would Open PVE have to be a completely separate mode? Why can't it be the same mode too but with the marker/switch for friendly fire turned off?
 
Is everyone here aware that the FSD submit interdiction mechanic is now not working in CQC beta? From what I have read cooldown is now as per failed interdiction.

Can anyone confirm?

I mention it here as this will have interesting repercussions for those playing in open.
https://forums.frontier.co.uk/showthread.php?t=179550

Not sure tbh - I was interdicted in the Hutton thing and I submitted - I think it may have been a long cooldown - will need to have a look at Shadowplay when I can.

If it's been changed it wouldn't make any difference in my normal trading ship - the shields on that can easily withstand 4 wing sustained fire during the long cooldown without losing shields whilst waiting to jump. Don't even need SCBs.

In a lesser defended ship that wasn't up to that I would either strap on an SCB or go back to avoiding the interdiction before it starts. One way you lose a cargo rack the other you lose a little bit of time.

But if your intention is the denial of unwanted combat and evasion it's a win either way.
 
When I started getting involved in this thread (about mid-Second megathread) I actually went back and read every post from Mark I to current so I'd be informed about the issues and debates on both sides. Took about a week of on/off reading. I don't suppose many new posters here do that.

A couple major points seem to come up again and again:

1. Most solo or group players position seemed to be "let the three modes stand" (this was before the more-recent 'Open-PVE' movement). This is still iterated by new posters. Solo/group players haven't asked for anything extra.

2. The open-pvp-pewpew crowd complaining that they didn't have enough to do (less weak targets) and wanted special rewards for playing in open, or taking something away from the solo/group players because "risk."

3. Those same players often say "open isn't that risky; you can go 100-200LY out and never meet anyone." This conflicts with other posters who want those extra rewards because "open is more risk." You can't have it both ways.

4. The complaints about "people going into safe-mode (solo/group) and earning their $$$ for a combat ship and then coming into open" conflicts with the often-boasted-of combat prowess and "anyone coming from solo is a good target because they never learned to fight against NPCs." Also, see #5, below.

5. Some players that argue for the "make everyone play in open because barren wasteland" have actually said they have gone into solo mode to earn merits or credits. Yep, the same ones arguing about penalizing solo are using it to benefit themselves. This is why I say it's a player problem, not a mode problem.

6. Again, solo/group people keep saying "the 3 modes work as advertised; let them stand." A newer "Open-PVE" mode is also discussed; one that would take nothing away from open "anything goes" mode. But this is not acceptable to the pvpewpewpew crowd.

7. Murderous thugs do not seem to be able to accept that the state of open as it stands now is directly related to their own actions. The "barren wasteland" they claim open is has become that way because of their playstyle. Solo/group has nothing to do with that.

So either open is a barren wasteland, "not that bad" or "more risk" - you can't hold all three views at once.

Well basically it sounds like this thread is really a place for people who play in Open to respectfully ask Solo players questions? It is a discussion forum of ideas, and reading through what may be 250000 posts of argument seems like a waste of time to me. I would rather just discuss the issue s at hand. To me it seems more like a solo advocates thread, but the people here keep getting bullied by people who play in Open or something. I get you post, but really it seems more about nasty things people have said here, rather than anything constructive. Just my opinion though :) I think ALL game modes are equally valid. In fact, I have maintained this the whole time, yet still had to address these issues previous posters have supposedly brought up. I would suggest taking it up with them, if it is such a massive issue :)

"So either open is a barren wasteland, "not that bad" or "more risk" - you can't hold all three views at once."


Again, I have yet to see anyone in the last week call it as such. You keep making appeals to older posts, as I said, that has nothing to do with me. I think Open is fine, and am happy having it that way :)

- - - Updated - - -

Well, that took a while to come round again. ;)

I think the poster is entitled to this opinion though :) I for one accept him and his views :) This is why I don;t really see why people get so offended by game suggestions, they are not personal attacks or anything... Either way, as I see it PvE mode was never part of the vision, so advocating for it to be left out in the future should not really be such an emotive and divisive issue.
 
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Well basically it sounds like this thread is really a place for people who play in Open to respectfully ask Solo players questions? It is a discussion forum of ideas, and reading through what may be 250000 posts of argument seems like a waste of time to me. I would rather just discuss the issue s at hand. To me it seems more like a solo advocates thread, but the people here keep getting bullied by people who play in Open or something. I get you post, but really it seems more about nasty things people have said here, rather than anything constructive. Just my opinion though :) I think ALL game modes are equally valid. In fact, I have maintained this the whole time, yet still had to address these issues previous posters have supposedly brought up. I would suggest taking it up with them, if it is such a massive issue :)

"So either open is a barren wasteland, "not that bad" or "more risk" - you can't hold all three views at once."


Again, I have yet to see anyone in the last week call it as such. You keep making appeals to older posts, as I said, that has nothing to do with me. I think Open is fine, and am happy having it that way :)

- - - Updated - - -



I think the poster is entitled to this opinion though :) I for one accept him and his views :) This is why I don;t really see why people get so offended by game suggestions, they are not personal attacks or anything... Either way, as I see it PvE mode was never part of the vision, so advocating for it to be left out in the future should not really be such an emotive and divisive issue.

I stopped reading when I got to the word 'bullied'.

First world problem alert.
 
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That won't change a thing as Solo, private Group and Open Mode are the same mode the only difference is the matchmaking - who you see in the mode you are playing. Any change in Open Mode would affect all other modes equally.

I guess that's the reason the modes are the way they are - to concentrate the resources on one mode and one galaxy while offering the option to select who the player can see/interact with.

As much as I would like to see an Open PvE mode I don't think FD would make one - simply because that would mean that FD had to develop a second mode and not just make a few adjustments to the matchmaking. I don't think that FD would spend the time, money and energy to make a moderated version of Open Mode similar to Mobius private group.

That's one of the reasons why I don't think that more rewards or changes to "Open only" will be implemented by FD. Implementing such changes would make Open mode a different mode than all the other modes.

Well, that was actually a fair reason to not make a Pve mode.

Maybe the private groups system is the way to go, since it doesn't introduce additional changes to the game out of the matchmaking system.

Fair enought...
 
Well, that was actually a fair reason to not make a Pve mode.

Maybe the private groups system is the way to go, since it doesn't introduce additional changes to the game out of the matchmaking system.

Fair enought...

Just enable "safeties" for weapons fire against PC players in Group mode, and voila! Open PvE.

It's really not that complex a problem- but the naysayers are afraid it would mean "the end of Open as we know it" if it happened.

You see, this is the real elephant in the room here, and why we have a lot of "debate" over it. PvP'ers are afraid they'll lose their "target rich environment" because of defections to Open PvE mode.

I personally don't see that as a "bad" thing... if there's player defections to Group mode it tells FD what they need to know- that perhaps PvE is more than PvP to the majority of players in ED.
 
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Just enable "safeties" for weapons fire against PC players in Group mode, and voila! Open PvE.

It's really not that complex a problem- but the naysayers are afraid it would mean "the end of Open as we know it" if it happened.

You see, this is the real elephant in the room here, and why we have a lot of "debate" over it. PvP'ers are afraid they'll lose their "target rich environment" because of defections to Open PvE mode.

I personally don't see that as a "bad" thing... if there's player defections to Group mode it tells FD what they need to know- that perhaps PvE is more than PvP to the majority of players in ED.


I think they interpret it that their design is working as intended and that Open was only meant to be played by players that can make a distinction between mental psychopathy and playing a morally ambiguous game to the fullest of its capability.
 
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