Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I think they interpret it that their design is working as intended and that Open was only meant to be played by players that can make a distinction between mental psychopathy and playing a morally ambiguous game to the fullest of its capability.

I guess someone screwed up on the PEGI rating front then - PEGI 7.

Yarrrrr - they bring 'em up 'ard these days matey!
 
<snip>Yarrrrr - they bring 'em up 'ard these days matey!

Lol, does anyone have a small child, I have a bit of a problem with my chimney :):p;)

ETA

I don't stand a chance they are all to busy playing games these days, now when I were young ......
 
Last edited:
I personally play a lot of solo just to avoid the people who just look to make other's gameplay miserable. Not to avoid people in general. Honestly, I would love to join a private group of people just wanting to do some cool PvE adventuring. If they were to make an open PvE mode, I would definitely play it to wing up with some friendly peeps. As is, most people are either baby sitting highly populated systems just to cause trouble. Then you get the ones that log out in the middle of a fight just because you're kicking they're ass for trying to pirate you in the first place. Just ridiculous. So I don't bother. I have plenty of fun playing solo and to me, the bottomline is, just play the mode you're good with. And lets not forget, EVERYONE can move between modes. So it's not like one person is getting something in a mode that another player can't get. You can play whichever mode you're in the mood for. One night you may want to fly around in open or another you may just want to do some solo play. Why should it suddenly shift in rewards from mode to mode? Thats just silly.
 
I personally play a lot of solo just to avoid the people who just look to make other's gameplay miserable. Not to avoid people in general. Honestly, I would love to join a private group of people just wanting to do some cool PvE adventuring. If they were to make an open PvE mode, I would definitely play it to wing up with some friendly peeps. As is, most people are either baby sitting highly populated systems just to cause trouble. Then you get the ones that log out in the middle of a fight just because you're kicking they're ass for trying to pirate you in the first place. Just ridiculous. So I don't bother. I have plenty of fun playing solo and to me, the bottomline is, just play the mode you're good with. And lets not forget, EVERYONE can move between modes. So it's not like one person is getting something in a mode that another player can't get. You can play whichever mode you're in the mood for. One night you may want to fly around in open or another you may just want to do some solo play. Why should it suddenly shift in rewards from mode to mode? Thats just silly.

https://forums.frontier.co.uk/showthread.php?t=38362&highlight=mobius

11,500 players that won't interdict you or fight (outside of a CZ with set rules).

Its the closest we have to a PVE option in the game right now, and yes many of us agree with you and would like a PVE option in the menu.
 
Nay lad, it were ten miles Uphill, in the snow barefoot, both ways, carrying my sister on my back and a brother under each arm, we had it tough. But we were happy back then.

:) I've learned "happiness" is a choice in perspective- I'm rather "happy", but that doesn't mean I'm always "satisfied" or content. There's a huge difference between the two- and gratitude doesn't put food on the table or a roof over your head, either.

That said, If anyone was completely satisfied in life- there would never be a call for innovation or change. For those who say "working as intended"- they would do well to remember that not everything is "perfect", or even "intentional".

I've also learned that good intent and about $3 bucks will get you a nice cup of coffee these days. It takes action and movement to affect change, which is why we're all still here and very visually vocal about what we'd like to see happen moving forward.
 
:) I've learned "happiness" is a choice in perspective- I'm rather "happy", but that doesn't mean I'm always "satisfied" or content. There's a huge difference between the two- and gratitude doesn't put food on the table or a roof over your head, either.

That said, If anyone was completely satisfied in life- there would never be a call for innovation or change. For those who say "working as intended"- they would do well to remember that not everything is "perfect", or even "intentional".

I've also learned that good intent and about $3 bucks will get you a nice cup of coffee these days. It takes action and movement to affect change, which is why we're all still here and very visually vocal about what we'd like to see happen moving forward.


I am all for asking for change to fix problems...and will always try to, however, complaining that tic-tac-toe only has o's and x's....will never get changes to occcur.

The same can be said when you get down to what appears to be the basic design tenets if a game. Trying to change that will never happen in a wholesale manner...incrementally...fine tuning..absolutely...past that, nope, nuh uh, not happening.
 
:) I've learned "happiness" is a choice in perspective- I'm rather "happy", but that doesn't mean I'm always "satisfied" or content. There's a huge difference between the two- and gratitude doesn't put food on the table or a roof over your head, either.

That said, If anyone was completely satisfied in life- there would never be a call for innovation or change. For those who say "working as intended"- they would do well to remember that not everything is "perfect", or even "intentional".

I've also learned that good intent and about $3 bucks will get you a nice cup of coffee these days. It takes action and movement to affect change, which is why we're all still here and very visually vocal about what we'd like to see happen moving forward.

A little too deep for me at midnight, I am going to CQC for a bit then go play, I may come back to you.

"I've also learned that good intent and about $3 bucks" will cover the cost of a Mumble or TS server, possibly a website too to help change, depending on the change you are looking for.

You have to bear in mind the game started as a KS, people risking decent amounts of cash on a dream, I understand why many of them feel the game they backed is not quite the game they got, and without them there would not even be a game to discuss.
 
Who cares how or why any other player plays?

There is almost no chance we will ever meet, let alone become friends, even if we are all on-line at the same time.

Just as in real life, we will never know each other.

We are all born to die alone.
 
Last edited:
Is everyone here aware that the FSD submit interdiction mechanic is now not working in CQC beta? From what I have read cooldown is now as per failed interdiction.

Can anyone confirm?

I mention it here as this will have interesting repercussions for those playing in open.
https://forums.frontier.co.uk/showthread.php?t=179550

I tested beta, and interdictions, at least for me, are now almost impossible to win, and to evade. I do not have a significant problem in the live game.

There is a thread on this also in the bug reporting section for the beta, so far no confirmation from FD whether this is a bug, or something that has been done intentionally, despite no mention in the patch notes.

Note I am referring only to NPC interdictions.

- - - Updated - - -

I think the poster is entitled to this opinion though :) I for one accept him and his views :) This is why I don;t really see why people get so offended by game suggestions, they are not personal attacks or anything... Either way, as I see it PvE mode was never part of the vision, so advocating for it to be left out in the future should not really be such an emotive and divisive issue.

Errr. Note the smiley emoticon. I have nothing but respect for JC and his opinions.
 
Well..this is interesting:

https://forums.frontier.co.uk/showthread.php?t=182606&p=2813436&viewfull=1#post2813436

and

https://forums.frontier.co.uk/showthread.php?t=182606&p=2813462&viewfull=1#post2813462

It's interesting that the devs have split some part of the game so some can play in solo and others can only play in Open.

Well, not understanding PP at all, it seems that they can be seen in Solo if you are pledged to the appropriate power, but otherwise not....

And is there a dev comment on this? I never believe anything I read on the Internet... ;)
 
This is what I believe needs to happen:

<snipped>

Any change made will peeve as many players as it pleases, as the volume of argument from ALL sides on these three threads has demonstrated. Since there'll be no net gain in the proportions of players happy with it or against it, what is the advantage to FD of putting in the effort to make any change to the status quo vis-a-vis play modes whatsoever? I don't see one at all. It will be a lot of work to zero gain in overall player satisfaction (even if the actual individuals that are happy with the situation or annoyed with it will reorganize themselves somewhat). I therefore confidently predict that the status quo, with possibly the most minor of tweaks, will remain. Just like it has since the planned matchmaking modes were introduced in beta.

I know we all like to think that our brilliant idea is so mindblowingly unicorn-summoning awesome that every single player will love it and say "Of course! It HAS to be that way!" but honestly, rationally, we all know it won't be like that even though "It's MY idea, darn it, so that's DIFFERENT!!!!!".

It's likely not going to change and we'd be better served, all of us, by seeking ways we can appreciate the game with the current matchmaking methodology and our individual play styles than arguing for changes that are unlikely to happen at best.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom