history really does have a way of repeating itself.
Just like this thread!
history really does have a way of repeating itself.
I want to pose a theoretical question. This is not something I necessarily want or believe should happen. Just curious.
If ED was Open PvP only (not specifically a free-for-all, just that there were no Solo/Group modes), would you still play it? Leave aside the "It was supposed to be that way from the start", "Genius design", "FD promised", "*whatever*", arguments. Just based purely on the content that you would still enjoy - trading, exploring, big big space, landing on planets soon - would you turn your back on all of that if there was no Solo?
What I don't get is why this threadnaut is still alive, why some feel that players in groups and solo need to be part of the content.
Perhaps the situation could be improved somewhat with some more or better communication from FD. Being fed the standard line of "the developers consider all modes valid and equal - end of story" doesn't really help. It doesn't address concerns, it just overrides them.
So...
* sits back and waits for The Wall of Text*
Not really sure how FD can communicate it any better once you've read The Wall of Text.
I want to pose a theoretical question. This is not something I necessarily want or believe should happen. Just curious.
If ED was Open PvP only (not specifically a free-for-all, just that there were no Solo/Group modes), would you still play it? Leave aside the "It was supposed to be that way from the start", "Genius design", "FD promised", "*whatever*", arguments. Just based purely on the content that you would still enjoy - trading, exploring, big big space, landing on planets soon - would you turn your back on all of that if there was no Solo?
From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*
Some Dev comments from the Kickstarter;
[url]https://forums.frontier.co.uk/attachment.php?attachmentid=44183&d=1434291446&thumb=1[/URL]
https://www.kickstarter.com/projects...omment-1681441
https://www.kickstarter.com/projects...omment-1705397
https://www.kickstarter.com/projects...omment-1705551
From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300
All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)
Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."
DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M
Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/
Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s
Also, MMO does not mean "social" (It means lots of people connected)
Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.
Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .
Dev comments;
E3 2015 Interview (17th June 2015);
http://arstechnica.com/gaming/2015/0...-david-braben/
The overall thread topic (+ How XB1 fits);
And regarding the game design;
To highlight something from that above quote;
“You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play."
Here is a quote from Zac Antonaci for the "game is dying" pro-claimers.
Dated 10th July 2015;
And a nice, clear, concise comment from Michael Brookes regarding the modes;
Dev Update 6th August 2015 (https://community.elitedangerous.com/node/248);
12345678...
Ah. That one. Yes, I just flicked back through the pages and found it. Jockey did a good job of putting all that together (shame FD didn't). But unless I missed something deep in there somewhere, all of this amounts to "the developers consider all modes valid and equal - end of story". It does not address the issue that is raised in this thread. That is why (well, one of the reasons) this thread will never die.
No. For us Solo, Groups and Open are all valid and equal ways to play the game.According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?
From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.
Michael
Ah. That one. Yes, I just flicked back through the pages and found it. Jockey did a good job of putting all that together (shame FD didn't). But unless I missed something deep in there somewhere, all of this amounts to "the developers consider all modes valid and equal - end of story". It does not address the issue that is raised in this thread. That is why (well, one of the reasons) this thread will never die.
Which one of the many issues are you referring to in particular?
All players have an effect on the background simulation regardless of mode they play in or which platform they play on, and can switch between groups at will without penalty or change to their character's statistics.
I don't think that Frontier can put it more simply than...
This one from OP:
Yes. It is simple. And, like I said, it comes down to nothing more than "the developers consider all modes valid and equal - end of story." It offers no justification, no explanation, no understanding of concerns. It's like what a parent answers a child who asks, "Why aren't I allowed to do that?" with a, "Because I said so." It works for a while, but at some point a better reason is needed.
Now, I'm not saying I'm right. Just suggesting. But, perhaps, there are a few players who are looking for a better reason?
Yes. It is simple. And, like I said, it comes down to nothing more than "the developers consider all modes valid and equal - end of story." It offers no justification, no explanation, no understanding of concerns. It's like what a parent answers a child who asks, "Why aren't I allowed to do that?" with a, "Because I said so." It works for a while, but at some point a better reason is needed.
Now, I'm not saying I'm right. Just suggesting. But, perhaps, there are a few players who are looking for a better reason?
So...
* sits back and waits for The Wall of Text*
Not really sure how FD can communicate it any better once you've read The Wall of Text.
12345678...
Ah. That one. Yes, I just flicked back through the pages and found it. Jockey did a good job of putting all that together (shame FD didn't). But unless I missed something deep in there somewhere, all of this amounts to "the developers consider all modes valid and equal - end of story". It does not address the issue that is raised in this thread. That is why (well, one of the reasons) this thread will never die.
If Frontier put forward a reason (beyond the fact that their design for the game includes these features) then it will (almost certainly) only cause an argument for the sake of it.
Frontier have stated their position several times recently after having done what they set out to do from the publication of the stated game design at the outset of the Kickstarter - they have delivered a game with the three online game modes, single shared galaxy state (between all game modes and platforms) and mode mobility.
Well, "the wall", doesn't seem to be working all that well.
It would be great if FD would put together an official FAQ somewhere on the Elite Dangerous site. Not just for this issue, but for a bunch of other questions as well. It would be handy to have an official resource like that in one location.
Then, they could possibly add something like this....
Isn't it unfair to allow people to switch modes? Won't it be used as an exploit?
We have heard and completely understand the issues from certain members of the community in this regard. Unfortunately, there is no perfect system. We strongly hold to the belief that offering different modes of play allows for a more inclusive and enjoyable experience for a greater number of players. We understand that there are issues with this, particularly in relation to Community Goals and Powerplay. Again, we maintain that there is greater benefit in keeping the consistent background simulation the way it is. Understandably, some players will not agree with our decisions. We hope that those players will be able to look past this and continue to support and enjoy Elite: Dangerous now and into the future.
Well, "the wall", doesn't seem to be working all that well.
It would be great if FD would put together an official FAQ somewhere on the Elite Dangerous site. Not just for this issue, but for a bunch of other questions as well. It would be handy to have an official resource like that in one location.
Then, they could possibly add something like this....
Isn't it unfair to allow people to switch modes? Won't it be used as an exploit?
We have heard and completely understand the issues from certain members of the community in this regard. Unfortunately, there is no perfect system. We strongly hold to the belief that offering different modes of play allows for a more inclusive and enjoyable experience for a greater number of players. We understand that there are issues with this, particularly in relation to Community Goals and Powerplay. Again, we maintain that there is greater benefit in keeping the consistent background simulation the way it is. Understandably, some players will not agree with our decisions. We hope that those players will be able to look past this and continue to support and enjoy Elite: Dangerous now and into the future.
This one from OP:
All players have an effect on the background simulation regardless of mode they play in or which platform they play on, and can switch between groups at will without penalty or change to their character's statistics.
But, perhaps, there are a few players who are looking for a better reason?