What exactly is emergent content anyway? Honest question, got no clue.
Emergent content examples.
Open Play (
With a REBALANCED CRIME SYSTEM to reduce ganking and murderers - S
eriously this is needed, it will remove 90% of murderers and gankers if there was a real penalty and commitment.)
Your flying along in open, going to a CZ. You see a friendly ship in there, you say hello and make friends. Now an enemy ship comes in and you 2v1. Or, chase him off.
Your in a RES and see an enemy ship, since murder is a
big penalty. Your not sure if he is a real pirate or not, you leave or
make friends - or fight. If you made friends now you got a cooperative buddy and there was no PVP.
Your in a wing and going into a powerplay enemy territory, you see an enemy wing and fight. No grinding stupid undermine NPC's. No ganking, no murder - this was a proper PowerPlay fight.
Your in a trading ship at a CG, you join up with a escort / trading wing for added profit and protection. There is still risk of pirates (but no more gankers/trolls due to crime reblance - imagine) so you enjoy the wing/company.
You make some new friends. These dudes you can chat with over comms or play with any other time. Solo exists? Just make a 4 man trading wing and who cares about anything else, removing options.
Damn, you could be flying a trader by yourself in open, with no fear of crazy gankers/murderers (cause of rebalance) and actually meet other people and anything can happen. But yet, most people are forced into solo because of gankers and or want the best profit so you never see them.
That's unscripted, emergent and could lead into anything.
It's not all about player vs player. It's about meeting people for cooperation, friends or - some really meaningful combat other than grinding npc's.
You might say that is still possible now, but not many go for it, because they don't need open - solo is super efficient (So much that everyone grinds in solo), why risk anything with no increased reward? and lastly -
the crime system still sucks so bad nobody wants to play open in the first place. because gankers and murderers can get away with anything.
Open play is content that practically writes itself, no dev interaction required.
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Here is my example of open and solo that helps define what i wrote above.
It's like having a gold mine out in the desert, you need body guards, escorts - it's risk vs reward and there might be enemies, a team of enemies. Maybe friends or a team of friends, all exciting game play options. Now they put the gold mine in your back yard (solo) and all that gameplay i just said is invalidated.
It's human psychology, path of least resistance - most people pick the easy and boring option because it's the most efficient.