Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
... wouldn't the simple solution to this be a comms toggle switch?

Huh. Looks like you can already do that. :)

Comms Panel.jpg

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His point was that you can do things at a network level that you cannot accomplish at a game level. This very old news though as the Competitive Teabagging crowd have long known. You can even buy off-the-shelf "gaming" routers that allow the addition or removal of players based on geolocation, IP address, latency, ISP or whatever. This is not specific to ED by any means.

Yes, I know this. But I was suggesting that you can accomplish the desired effect at the game level. So I'm not sure what the comment was for. Oh, well.
 
Yes, I agree. I completely understand the need to be alone. It's just that the world has really become a world of individuals. It's kind of funny that with the internet, instant communication is possible with people from all around the world. Yet put a bunch of people using the internet on their phones in close proximity (a bus or a train, for example) and you have a bunch of individuals siloed off from everyone else - and don't you dare interrupt their little bubble.

I have struggled with the same problem myself in Open. Do I say hello to someone over comms? Sometimes I do, sometimes I don't. More often than not, I'm not really interested in conversations either. But that doesn't mean you can't respond with a simple 'Hello' or 'Fly safe, commander.'

It just seems a little sad if people insist on a particular mode so as to avoid all possible risk of human engagement.

People are different. One person may enjoy interacting with others, another may want to spend their game time alone.

Both are valid. Just let the individual pick the style they're happy with.
 
Although this all is true, as far as you see the needs of the game...I can only point you to two facts.

1. The devs never promised anyone a group PVE 'safe mode' mode.

2. They provided two different modes...that allow for this to occur.

You can certainly voice your opinion that a PVE only mode is a requirement for the game you want to play, the way you want to play it. Just like Open players can voice their opinions that there should be bonuses to playing in Open, to aid them in their desire to play the way they want to play...neither, in the expression of the opinion is wrong. Having any hope that the devs will change it...that is where the opinions do not matter.

The devs do not want a PVE only mode...or they would have created one...the fact that they support Mobius' group, rather than create a 'real' PVE area, should be more than enough proof this is the way the devs want the game to be played...and is not an oversight...or poor choice. It is the game, as it is designed.

And the response to this request should receive the same as the Open players. This is the game...and it's not going to change in the manner you desire because the devs do not want it to.

Added edit:

This also means that the justice system will never be black and white...and, yes, due to Open being a 'free for all' mode...this means that not everyone will be happy playing there...again..this isn't an issue the devs see as needing to be fixed. They designed it this way on purpose. It is not everyone's cup of tea (coffee)..and that is fine. There are ways to play and not have to worry about it.

I'm not bothered for myself I just naturally side with those being imposed on rather than those doing the imposing.

I think FD have created a great setup mostly - allowing players to share the same background and physical locations whilst being in separate modes is great.

For people that prefer solo or a group of friends it works very well.

But there are a lot of people it seems who would like the benefit of meeting new random people in open without getting unwanted combat attention from people who see nothing wrong with imposing combat on someone who doesn't want it.

I'm one of those that doesn't mind being attacked which is why I play in open. But others don't feel that way.

Like you I doubt FD would implement a PVE login or a PVP toggle - but I think they should.

And I can't see any reason why anyone could reasonably object to that - apart from those that really don't care what someone else wants as long as they can attack them.

And why should they expect anyone to worry about what they want when they clearly don't care what their targets want?

I know it's allowed and I know it's as designed currently but I think it's an error.

And I don't think you can assume to know what FD want from the way things are now in game (see "combat logging").

Also They said just the other day balancing is an ongoing process.
 
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It's really not a matter of needing to be alone. Sometimes people want company, sometimes they don't.

<snip>

It's not that they are not nice people, it's just that we are not seeking their company, just as you don't necessarily seek the company of the person sitting next to you on a train or a plane.

<snipsnip>


Why is it sad if people want to play this game, or indeed any game, on their own? I don't see that it has anything to do with risk, simply preference.


I have discovered that I cannot watch a film with most people. They want to chatter, talk about it & engage my attention. It irritates me, because I'm watching the film. Nothing to do with liking or not liking people.

As far as E : D, what I mostly do would drive the "action" types up a wall. Going for Elite Trader is a calm, methodical search for a good route, then sustaining that route over months. Since I hit Elite, I don't have to trade again (unless I feel like it or spot a quick local deal) which leaves me more time to do (proper) Exploration; flying out to every planet in a system & scanning them. All of them. Icy, Rocky; all of them. It takes time.

Yes, I mostly play Solo, following the mythos of dozens of spaceship games preceeding this one.

I'm steeped in the lore of science fiction & the archetypal independent pilot, trying to make a (semi)honest living in a corporate- or royal-ruled and hostile galaxy; I talk to the ship's AI and I play bad chess. My only companion is a telepathic cat who is more the size of a small lynx and has beautifully upswept eartips with which she elegantly expresses her opinion on most everything I do. At one of my more out-of-the-way stops, she decided she owned my ship, sauntered in and never left. She makes an incredible weaponsmaster...
 
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Yes, I know this. But I was suggesting that you can accomplish the desired effect at the game level. So I'm not sure what the comment was for. Oh, well.

You can already accomplish this at a game level. Want to meet people under any circumstances? Play in Open. Want to meet people under a defined rule-set? Play in a Private Group that has whatever rule-set you want. Don't want to meet people at all? Play in Solo. Personally, I have little motivation for PvP as all that was drained from me during the PKMUD's of the 90s, over 1300 hours so far in Open hasn't ever been a problem. That's my choice, others choose differently, and that's the important bit and why these differing game modes are not going anywhere.
 
Getting rid of Solo mode, is not an option for many people. You may thing that Open PVE was a reasonable substitute, but that doesn't take into account people. I play TESO also, and the chat I see on there I could do without, and I certainly wouldn't want my kids to see it. In solo mode, I don't have to worry about what other people feel is appropriate language to use around 7 yr olds (the EU PEGI rating for Elite: Dangerous).

The people who ask for no solo mode are taking it too extreme. The new suggestion is new galaxy, kek
 

Robert Maynard

Volunteer Moderator
The people who ask for no solo mode are taking it too extreme. The new suggestion is new galaxy, kek

It's not a "new" suggestion - it has been proposed many times. Frontier have made a specific selling point of the single shared galaxy state for all players in all modes on all platforms - so a separate galaxy state for one mode on each platform is *very* unlikely to happen, in my opinion.
 
You can already accomplish this at a game level. Want to meet people under any circumstances? Play in Open. Want to meet people under a defined rule-set? Play in a Private Group that has whatever rule-set you want. Don't want to meet people at all? Play in Solo. Personally, I have little motivation for PvP as all that was drained from me during the PKMUD's of the 90s, over 1300 hours so far in Open hasn't ever been a problem. That's my choice, others choose differently, and that's the important bit and why these differing game modes are not going anywhere.

We were specifically talking about blocking the comms of particular players. It actually wasn't mode related at all. Ok, it is mode related if you consider Solo as a simple way of blocking comms from people. But the point was that you can already block (comms) certain players using in-game means.
 
We were specifically talking about blocking the comms of particular players. It actually wasn't mode related at all. Ok, it is mode related if you consider Solo as a simple way of blocking comms from people. But the point was that you can already block (comms) certain players using in-game means.


you really think blocking comms in open is a good idea?
 

Robert Maynard

Volunteer Moderator
We were specifically talking about blocking the comms of particular players. It actually wasn't mode related at all. Ok, it is mode related if you consider Solo as a simple way of blocking comms from people. But the point was that you can already block (comms) certain players using in-game means.

you really think blocking comms in open is a good idea?

Given that some players use comms to "tell" other players what is about to happen to them if they do not comply with "instructions" - switching off all comms in Open would, to me, seem to be a very bad idea.
 
Given that some players use comms to "tell" other players what is about to happen to them if they do not comply with "instructions" - switching off all comms in Open would, to me, seem to be a very bad idea.


I don't even go into open and I know that is a very bad idea ^,^
 
The people who ask for no solo mode are taking it too extreme. The new suggestion is new galaxy, kek

Not new, been asked for and answered by the Devs long ago.

They do not want to try to keep more than 1 BGS up and running that would evolve differently to each other.
And if they suddenly decided more than 1 BGS is ok, then all the "offline-gate" would spring up as one of the excuses was not wanting to try and keep more than 1 BGS up and running as it would cause inconsistencies between them.

Also having more than 1 BGS means people would need more than 1 save - which would kinda mess with the whole;

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*


See that bit in red? It does not say you can change character at will, it says you can change group at will. Something that forcing more than 1 save on people would mess with.
Subtle difference I know, but it was there from the start.

Also, the "problem" we keep being told by open advocates is open "needs more players" - a second save on a new BGS would not fix that, in fact it would make it worse.
Right now, if someone wants to play open they can, but on a new BGS having to start again - some folks don't have time for that, so they wont bother.
 
Given that some players use comms to "tell" other players what is about to happen to them if they do not comply with "instructions" - switching off all comms in Open would, to me, seem to be a very bad idea.
I'm confused, why did you put quotation marks around tell and instructions? Isn't that exactly what happens during piracy?
 
Only sometimes Jordan, and even then only by the very few people who attempt real piracy.
Yea but given that he already said some people, He's obviously not talking about killers who just open fire. They don't talk to you anyway. "Tell you whatll happen if you don't follow instructions" is vague enough it can apply to both aggressive pirates, softer pirates, and blockaders.

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Some players assume that they can dictate the encounter - that is not always the case. The other player needs to play along....
ok, fair enough. I get it now.
 
you really think blocking comms in open is a good idea?
Given that some players use comms to "tell" other players what is about to happen to them if they do not comply with "instructions" - switching off all comms in Open would, to me, seem to be a very bad idea.

If you look back a little bit in this particular thread...

Quite a few people would indeed like an 'Open PvE' mode to take the onus off of the Mobius group, but I think you underestimate the number of players who don't really like it when they are hailed over comms uninvited.

We were talking about players who did not wish to be contacted via comms. If that is the way they feel, then I would assume that turning comms off would be a welcome option. Wouldn't you?

Besides, the functionality is already there. Built by the game designers. Working as intended and all that.
 
If you look back a little bit in this particular thread...

We were talking about players who did not wish to be contacted via comms. If that is the way they feel, then I would assume that turning comms off would be a welcome option. Wouldn't you?

Besides, the functionality is already there. Built by the game designers. Working as intended and all that.

Yes we were, I brought that up as an illustration of how any interaction, not necessarily aggressive or confrontational interaction, can be perceived as negative by some people. Mouse and Robert both pointed out that by doing so (in Open), you potentially run the risk that a nice role playing pirate will blow you out of space because you never responded to their polite request for 20 tons of cargo. :)
 
Yes we were, I brought that up as an illustration of how any interaction, not necessarily aggressive or confrontational interaction, can be perceived as negative by some people. Mouse and Robert both pointed out that by doing so (in Open), you potentially run the risk that a nice role playing pirate will blow you out of space because you never responded to their polite request for 20 tons of cargo. :)

They got their wish of not being hailed over comms uninvited. Now they expect others to not be offended when they don't respond? How rude. ;)
 
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